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Siege
Heh.

4 point Edge: "Man Like Machine"

Reduce all essence loss from cyberware implants by .8.

It follows that some biological systems would be more inclined to accept cyberware, but discussing something like this with issues of game balance...well...the fireball has hit the fan.

-Siege
GunnerJ
My cutum edges and flaws had "Adaptive System" that lowered by 10 percent the essense or bioindex costs of cyberware or bioware (there were two versions for each). I think they're like 6 points, but I am too lazy to check my own web page.
mfb
PG, where did you get your ideas about metahuman proportions? i don't see them anywhere in any book i own. i hope you're not basing it off of pictures--the art in SR is a really poor way to judge how things look.
Gem the Troll
Saying that a dwarf and a human have the same (generally speaking) proportions from the waist up is ludicrous. 1) Balance - Dwarfs would be so TOP HEAVY that they would require a quickness modifier, which there isn't. 2) Knuckcle Dragging - I haven't seen any, Dwarfs don't seem to have many occurances of the caveman knuckle drag. 3) Dwarf modified weapons - weapons that fit human proportions normally have TN modifiers for dwarfs because of the size of the weapon (guns, swords, axes and the like). So If Dwarfs and Humans have the same upperbody proportions, I have seen null evidence.
mfb
not really. cut your legs off at about mid-shin, move your knees up a few inches to compensate, and you've got a dwarf. do your arms reach to mid-shin? mine don't. and how much do your feet and the lower halves of your lower legs weigh, anyhow? dwarven legs are proportionately thicker than a human's, you think maybe that'd make up for it a little?

as far as evidence goes, how about a quote? from SR3, page 47: "...we're not much smaller than humans from waist to neck. we can probably borrow your shirts." they're not pefectly human-proportioned from the waist up--hence the necessity of modifications--but they're fairly close.
Austere Emancipator
QUOTE (mfb)
but your legs off at about mid-shin, move your knees up a few inches to compensate, and you've got a dwarf.

Only if your legs from the soles of your feet to the mid-shin are close to 50cm/20". For most 170cm human beings this is not the case. "A few inches under the knee" might work better. That would make walking a bit awkward, however.
mfb
well, dwarves' upper bodies aren't proportioned to kareem abdul jabar. closer to danny devito.

it is kinda silly that they have to pay extra for weapons, given the description.
Austere Emancipator
Well, heck, the Japanese Type 64 had to be specially designed to suit the "smaller stature of Japanese soldiers", ie it had a very short stock compared to G3s, FN FALs or M14s and fired a reduced-load cartridge. The Type 94 fires NATO standard 5.56x45s it seems, but the butt is still so short as to give slight trouble to someone 180cm (6') or taller.

If you assume a dwarf's upper body to be about the same size as a 150cm human's, then paying extra for long-arms is justifiable. So maybe Danny DeVito ought to pay extra for his rifles, too...
crazyivans
Here is an edge for all you Munchkins: Souless. No Essence cost for any cyberware, and No Astal Form. BP cost: 10. If you can convince your GM to allow that one, hats off to you...
Kagetenshi
But then you're just this floating thing with javelins...

~J
Xirces
QUOTE (crazyivans)
Here is an edge for all you Munchkins: Souless. No Essence cost for any cyberware, and No Astal Form. BP cost: 10. If you can convince your GM to allow that one, hats off to you...

Personally, to be truely munchkin I'd try and make that a flaw - after all having no soul is a pretty big disadvantage eek.gif
crazyivans
Good point! -10 flaw, with a 30,000 nuyen bonus...
Blaze
Here's a flaw I OK'd for one of my players:
Overspecialisation: -1 per level, max -2
The character has spent considerable time and energy training with a particular aspect of one of his skills, so much so that his ability in other related areas has diminished. Overspecialisation can only be applied at Chargen to a skill in which the character has a specialisation. For every point of the flaw, reduce the base skill by 1 but leave the specialisation where it is. The player may only take a maximum of two levels in this flaw or reduce the base skill to 1, whichever happens first.

-JH.
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