Thanks for the responses Stahl and Blade.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
Yeah, Fallout does share a lot in common in its methods with SR:
- S.P.E.C.I.A.L. point buy character generation with perks aka qualities, so without character classes
- lack of alignment per se, but multiple endings possible aka consequences for actions
- diplomatic, non lethal approaches are possible
- 1 & 2 are turn based in combat and 3 has V.A.T.S.
- Dystopian setting
Only a few things lacking: multiplayer, matrix, magic, dragons & metahumanity (though ghouls and mutated creatures are there sorta), prevalence of futuristic tech (though Fallout does have some hidden throughout it), vehicles, and Corp dominance IIRC.
With those short comings in mind, I think I would ideally want the multiplayer from Neverwinter Nights that supports GM involvement. When it comes to matrix (and all the various future tech attached to it) and magic, these things really seem like they would be the biggest challenge to get inspiration on for a SR4A PC game - the best idea I can come up with is having the astral and matrix essentially be different textures on the objects within the world with some special conditions for the character using, so matrix and magic would end up being different than in our P&P game. ARO and rigger type stuff would be pretty straight forward I would hope.
Hmm, what about System Shock 2 as inspiration? There you have your various futuristic tech and the psychics are a sort of magic. It was the precursor to Deus Ex and appropriately it gave you goals but didn't rail road you into how to accomplish those goals necessarily.
GTA games are pretty bad ass inspiration too, getting to play the criminal. That has some ideals to it, also sharing the sort of sand box approach, not necessarily rail roaded, I recognize as possible in the previous games I mentioned as well.
I wonder, which of those games is the easiest to mod... Is the IP being protected by going after mods with cease and desist letter like what happened with mods that tried to make a fan made sequel to Duke Nukem 3D?
Also wondering how that whole online aka multiplayer PC game component to D&D v4 is going. When I first heard of it, I thought it was going to flop simply because a better option existed in Neverwinter Nights 1 or 2. Should there be P&P aides that are a PC Game component for SR4A? At first thought, I kind of think the futuristic tech setting of SR4A would work well to have it, especially since when I have gotten the chance to SR P&P game, everyone else at the table was using a laptop to keep notes and even receive visual aids from the GM, like maps. Would make finding other players to game with as well if one could draw from a much larger area, online PC gaming is very nice that way.
Well, that's about all the ramble I have in me at the moment on PC gaming and SR4A. I eagerly await to see what others have to say on the subject, take care and happy hunting in all your games.