So this thread is a fairly straightforward thread for filling out the cast of grunts kicking around in the shadows. Custom gangs and such also fit well within these guidelines.
Since by the book there aren't Yaks built in, this is my take on how their organization is liable to differ from Triads, i.e. cyber over magic.
Yakuza
Wannabe Yakuza, Professional Rating 1
B A R S C I L W ESS Init IP CM Armor
3 3 3 3 2 2 2 2 5.7 5 1 10 5/3
Skills: Automatics 2; Blades 2; Dodge 2
Cyberware: Cybereyes Rating 3, Flare Compensation, Low Light Vision, Thermographic, Smartlink, Protective Covers;
Gear: Actioneer Business Clothes; Steyr TMP, 100 Rounds, External Smartlink; Katana; CMT Clip
Weapon Damage AP Mode Reach RC Dice Pool
Steyr TMP 4P - SA/BF/FA N/A 0 7
Katana 5P -1 Melee 1 N/A 5
Yakuza Grunts, Professional Rating 4
B A R S C I L W ESS Init IP CM Armor
4 5 4(5) 3(5) 3 4 3 3 2.7 9 2 11 5/3
Skills: Firearms 3; Blades 3; Dodge 1
Cyberware: Wired Reflexes 1; Cybereyes Rating 3, Flare Compensation, Low Light Vision, Thermographic, Smartlink, Protective Covers; Obvious Full Arm, Agility 2, Strength 2, Handblade (retractable) Cyberarm Slide;
Gear: Actioneer Business Clothes; Renraku Sensei, SCK Model 100, 100 Rounds; Ares Predator IV, 100 Explosive Rounds
Weapon Damage AP Mode Reach RC Dice Pool
SCK Model 100 5P - BF/FA N/A 0 10
Hand Blade 5P 0 Melee 0 N/A 8
Yakuza Lieutenant, Professional Rating 4
B A R S C I L W ESS Init IP CM Armor
4 5 4(6) 3(5) 3 4 3 3 1.7 9 3 10 5/3
Skills: Firearms 4; Blades 4; Dodge 4, Throwing Weapons 3, Influence 1
Cyberware: Wired Reflexes 2; Cybereyes Rating 3, Flare Compensation, Low Light Vision, Thermographic, Smartlink, Protective Covers; Obvious Full Arm, Agility 2, Strength 2, Handblade (retractable) Cyberarm Slide;
Gear: Actioneer Business Clothes; Renraku Sensei, SCK Model 100, 100 Rounds; Ares Predator IV, 100 Explosive Rounds, 5 Shuriken
Weapon Damage AP Mode Reach RC Dice Pool
SCK Model 100 5P - BF/FA N/A 0 10
Katana 5P 0 Melee 0 N/A 8