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Dumpshock Forums > Discussion > Welcome to the Shadows
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Dranem
Terry is just going to get within combat distance of the van. Close enough for me to do something but still enough room to escape - seeing as I have no arms or armour.
tisoz
Sylph
09 - 30(A) - 10
Pschokinesis
08 03 01 01 - 1succ
Soak
25 08 08 04 04 04 02 - 6succ > no damage
Gnome
03 - 27(A) - 7
Attack TN4 +2astral sight -1Sup pos -2opp prone
05 05 05 04 - 4succ
Counter TN4 +1R +2default
05 04 03 03 02 - 0succ
Soak 6D -3imp arm = 3D
09 05 05 04 04 04 03 02 02 02 02 01 - 7succ > L
Undine
01 - 25(A) - 5
Attack TN4 +2astral sight -1friend -2opp prone - 1sup pos
05 05 05 05 04 01 - 5succ
Counter
02 02 01 - 0succ
Soak 7D Stun -3imp arm =TN4
15 10 04 03 03 03 01 - 3succ > S Stun
BobRoberts
Youch - that looks like a nasty spirt dogpile there. :o


Thinking Troy want to broadly achieve 2 things.

a) Acquire/keep a visual on the rooftop shooter situation, updating the team by voice.

b) Get in a position to block/persue the other van and take a direct part in confrontation. If the position works out. But not 1000% sure how we are positioned.



Also a heads up, will be away from Thursday evening until Sunday night or Monday morning. Off to take in the excitement that is the Isle of Wight. Wooo.
Xiuhaun
*mental note, shoot Gilligan, then go after his island of misfits*

Nice names btw smile.gif
tisoz
3rd Round

Knuckles R8
9 - Holding
Rocky R6 I6
22(A) - command spirits 12(A)
Carrie R4 I5
(L Phys) 9(A) - ?

* * * * *

Rocky R6 I6
12(A) - Perception checks

* * * * *

Rocky R6 I6
2(A) - command Watchers
tisoz
Quickdraw TN4 +4wnd
11 09 05 02 01 01 - 2succ
1st shot TN4 -2smlk +4in melee2opp +2fog/rain +4wnd
14 09 09 05 03 01 = 1succ
Dodge
09 05 01 01 - 2succ
2nd shot TN12 +1recoil
11 05 04 04 03 01 - 0succ
Re-roll
05 05 04 02 01 01 - 0succ
tisoz
City spirit attack TN4
10 05 04 03 02 01 01 01 01 01 - 3succ
Re-roll
05 03 02 02 02 02 01 - 1succ > 4total
Counter TN4 +8confused
05 04 03 02 02 01 01 - 0succ
Soak 5D
10 07 04 03 03 03 03 03 03 02 02 01 - 2succ > S Stun
Re-roll
10 09 07 05 04 04 02 01 01 01 - 4succ > L Stun
Green Eyed Monster
Ok, I'm guessing the spirit that confused my City spirit rolled the 8 it needed to act at all. (F8 Manitou 4 Karma Pool 0 Services - confuse any who touch ripper not in group, everyone currently in the van, any spirits with the same astral signature as the confused City spirit, the dwarf and the girl)
tisoz
QUOTE (Green Eyed Monster @ Oct 21 2009, 04:05 PM) *
Ok, I'm guessing the spirit that confused my City spirit rolled the 8 it needed to act at all. (F8 Manitou 4 Karma Pool 0 Services - confuse any who touch ripper not in group, everyone currently in the van, any spirits with the same astral signature as the confused City spirit, the dwarf and the girl)

All but 2 got at least 1 success vs TN8.
Green Eyed Monster
QUOTE (tisoz @ Oct 21 2009, 04:09 PM) *
All but 2 got at least 1 success vs TN8.

Ok.

D@mn, this would have been simpler if I had commanded the sniper attack first, or if they had higher initiative and attacked first. As it is, since the spirits need LOS to use Confusion (I quick move to the top, front of the van), I am assuming Rocky can see them if they are looking in through an open door. I don't guess they'd need to materialize as the power is Mana based and so are the current targets.

I'll spend my next turn using Perception along sight lines to my confused spirit, then move to where I can see inside the van and use Perception again.

Int 6, Perceptive Edge -1 TN, astral plane
tisoz
QUOTE (Green Eyed Monster @ Oct 21 2009, 05:29 PM) *
I'll spend my next turn using Perception along sight lines to my confused spirit, then move to where I can see inside the van and use Perception again.

Int 6, Perceptive Edge -1 TN, astral plane

Outside
10 02 02 01 01 01 - 1succ
Inside
11 05 04 04 02 01 - 4succ

I guess I need to place some spirits. smile.gif

You sense no spirits along the sight lines to the van. Hovering near the front of the van are half a dozen Watchers, and the bodies of several spirits, what would pass for heads sticking through the van to be inside.

It is one crowded van on the astral plane! There must be 7 9 [edit - I forgot to add in a watcher spirit and an ally that would be present] spirits (plus your bound one) in the van, a male troll, a female elf, a female human, a male human in the driver's seat, skimmer drones in a rack under a retractable sunroof, etc.. Outside is a dwarf in the street, a steel lynx tipping over the curb as it spins and fires wildly, a spirit sitting on the curb pondering the mysteries of existence, a male ork across the street, a Motorhome taking fire from the steel lynx, a car with your meat bod belted in back at the rear of the van, a female human encased in the glow of a spell (probably, too close with a wild firing drone), an astrally projecting human female near the glowing one, a D Damage body half on the sidewalk half in a puddle at the curb of the street...

(Probably too early for sirens, or even curious neighbors to get out of bed, responding to the full autofire.)

Steel Lynx suppressive fire on Bison
Dodge Test TN2 (Control Pool Dice)
05 05 04 01 - 3succ > missed by that l--l much!

Vs runner van
11 03 - 1succ
Van Soak TN8 -5arm = 3
07 03 02 01 - 2succ > L Damage

Vs spirit
no effect

Vs building
A building can't dodge!
Windows are shot out for 5 meters to either side causing alarms to sound. (That's enough to get curious neighbors out of bed!)
Dranem
I dash for cover if I'm within the firing arc of the Lynx.
tisoz
QUOTE (Dranem @ Oct 21 2009, 09:58 PM) *
I dash for cover if I'm within the firing arc of the Lynx.

With the description you gave of where you were, I imagined you to be near the rear or side doors of the other team's van, putting it between you and the lynx. However, being invisible to drivers and standing in the middle of the street, you may have to Dodge cars, especially the one driven by Rob when he pulled up to block the van from going backward.
Green Eyed Monster
On my last turn, I call my Watchers to me, tell them to relay the message do not attack anything within LOS from inside the van, and send them back to individual members of "the group".
tisoz
Still have actions:

Knuckles R8
9 - Holding
Carrie R4 I5
(L Phys) 9(A) - ?


Initiative:

1st Pass

Rocky R6 I6
08 04 02 02 (do not re-roll 6's) - 40(A) - Attacks Shaman
Carrie R4 I5
03 - 27(A)

F4/SE1 City Spirit - fire hydrant - conceal/confuse, possess shaman - Confused - 20 - Possesses Shaman
Rob R7
13 02 - 15 - Attacks Li'l Buddy
Troy R8 Rigging
04 02 - 14( R)
Knuckles R8
04 02 - 14
Terry R6
09 01 - 1 - L Stun - 12

Tinker R10
04 04 - 18 L Phys - 17

F4 GF Sylph Karma Pool 7 Services 4 attack sniper R+2 - 22 - Attacks Howl
F4 GF Undine Karma Pool 8 Services 5 attack sniper R-1 - 15 - Attacks Howl
F4 GF Gnome Karma Pool 7 Services 4 attack sniper R-2 - 13

* * * * * * * * * * * * * *

2nd Pass

Rocky R6 I6
30(A) - Confused - 20(A)
Carrie R4 I5
17(A)
F4/SE1 City Spirit - conc'l/conf, possess shaman - Conf'd - 10 - able to order not to use Confusion - Not Confused
Rob R7
5
Troy R8 Rigging
4( R)
Knuckles R8
4
Terry R6
1 - L Stun - 2

Tinker R10
18 L Phys - 7

F4 GF Sylph Karma Pool 7 Services 4 attack sniper R+2 - 12
F4 GF Undine Karma Pool 8 Services 5 attack sniper R-1 - 5
F4 GF Gnome Karma Pool 7 Services 4 attack sniper R-2 - 3

* * * * * * * * * * * * * *

3rd Pass

Rocky R6 I6
20(A) - not Confused
Carrie R4 I5
7(A)

F4 GF Sylph Karma Pool 7 Services 4 attack sniper R+2 - 2

* * * * * * * * * * * * * *

4th Pass

Rocky R6 I6
10(A)
Green Eyed Monster
1st Pass - attack shaman with F1 Whip Weapon Focus using Sorcery 6 for Combat Skill, 6 Astral Combat Pool Dice, +2 Reach to reduce my TN, Karma die to Re-roll failures. If this doesn't work, we're likely forked.
1+6+6 (Force of Focus adds to skill + Skill + Pool)
-2reach -1friend
tisoz
QUOTE (Green Eyed Monster @ Oct 22 2009, 12:10 PM) *
1st Pass - attack shaman with F1 Whip Weapon Focus using Sorcery 6 for Combat Skill, 6 Astral Combat Pool Dice, +2 Reach to reduce my TN, Karma die to Re-roll failures.
1+6+6 (Force of Focus adds to skill + Skill + Pool)
-2reach -1friend

Rocky attack TN4 -2reach -1friend +2crowded = 3
07 05 05 05 04 04 04 03 03 02 01 01 01 - 9succ
re-roll
11 03 02 01 - 2succ > 11succ total
Shaman Counter TN4 +8confused +1L = 13
10 09 05 05 05 05 05 03 02 02 01 01 - 0succ
re-roll
10 05 05 05 05 03 03 03 02 02 01 01 - 0succ
Soak 14D (9L, 11succ)
11 05 05 04 02 01 - 0succ
re-roll
11 04 03 03 03 01 - 0succ D Stun L Physical
tisoz
Sylph Attack TN4 +2 astral sight -2friends -2 opp prone
17 10 05 05 05 05 05 02 02 02 02 01 - 11succ
Howl Counter TN4 +4wounds +2friends +4default
10 05 04 02 02 02 - 0succ
Soak 1M Stun > 8D -3Imp =5D Stun
05 05 05 05 04 03 03 02 02 02 02 02 01 - 4succ > M Stun
Re-roll
05 05 04 03 03 02 02 02 01 - 2succ L Stun
Howl L Physical and S Stun @7 boxes

Undine Attack TN4 +2astral sight -2friends -2opp prone
04 03 02 02 01 01 - 4succ
Howl Counter TN4 +4wounds +2friends +4default
09 09 02 02 01 01 - 0succ
Soak 7S Stun > 9D Stun -3Imp arm = 6D Stun
14 07 04 02 02 02 01 - 1succ
Re-roll
09 03 02 01 01 01 - 1succ S Stun

Howl D Stun and M Physical @ 4 boxes
tisoz
Rocky is confused
05 05 03 02 02 02 02 - 0succ > can't act
No Karma Pool left to re-roll

2nd pass

City spirit possessing shaman, order shaman's spirits to quit using confusion.
05 03 03 02 02 - 0succ > can't act
Re-roll
11 05 05 04 04 - 1succ > gives order

Rob Attacks Li'l Buddy TN4 -2smlk -1Tstationary +1walking +2light = 4 (3Combat Pool)
13 09 05 04 03 03 02 02 01 - 4succ
Will to act TN8
04 01 - 0succ
Soak 7M Stun > 7D Stun -3imp arm = 4D Stun
11 05 04 03 02 01 - 3succ
Re-roll
04 03 02 - 1succ > Tot4 > M Stun

Rob Attacks again TN4 as above +1recoil -1 recoil comp
05 04 03 03 02 01 - 2succ
Will to act
03 01 - 0succ
Soak 4S Stun
10 05 04 03 03 01 - 3succ M Stun > S Stun total
tisoz
Still have actions:

Knuckles R8
9 - Holding
Carrie R4 I5
(L Phys) 9(A) - ?

Moving On

Initiative:

1st Pass

Rocky R6 I6
08 04 02 02 (do not re-roll 6's) - 40(A) - Attacks Shaman
Carrie R4 I5
03 - (L Phys) 26(A)

F4/SE1 City Spirit - fire hydrant - conceal/confuse, possess shaman - Confused - 20 - Possesses Shaman
Rob R7
13 02 - 15 - Attacks Li'l Buddy
Troy R8 Rigging
04 02 - 14( R) - Rams Steel Lynx
Knuckles R8
04 02 - 14 - Attacks Steel Lynx
Terry R6 Attribute Boost on Free Actions - Attack Mary Ann
09 01 - 13 - L Stun - 12 - 3

Tinker R10
04 04 - 18 L Phys - 17


F4 GF Sylph Karma Pool 7 Services 4 attack sniper R+2 - 22 - Attacks Howl
F4 GF Undine Karma Pool 8 Services 5 attack sniper R-1 - 15 - Attacks Howl
F4 GF Gnome Karma Pool 7 Services 4 attack sniper R-2 - 13 - awaiting new orders

* * * * * * * * * * * * * *

2nd Pass

Rocky R6 I6
30(A) - Confused - 20(A)
Carrie R4 I5
16(A)
F4/SE1 City Spirit - conc'l/conf, possess shaman - Conf'd - 10 - able to order not to use Confusion - Not Confused
Rob R7
5
Troy R8 Rigging
4( R)
Knuckles R8
4
Terry R6
L Stun - 3

Tinker R10
L Phys - 7

F4 GF Sylph Karma Pool 7 Services 4 attack sniper R+2 - 12
F4 GF Undine Karma Pool 8 Services 5 attack sniper R-1 - 5
F4 GF Gnome Karma Pool 7 Services 4 attack sniper R-2 - 3

* * * * * * * * * * * * * *

3rd Pass

Rocky R6 I6
20(A) - not Confused
Carrie R4 I5
6(A)

F4 GF Sylph Karma Pool 7 Services 4 attack sniper R+2 - 2

* * * * * * * * * * * * * *

4th Pass

Rocky R6 I6
10(A)

I'm having trouble wondering what the delay is. Why isn't Carrie doing anything to help the situation? It's why I included a lot of magical opposition. I can somewhat understand Knuckles waiting and BobRoberts is absent, but at least say you're holding your action, or ask for help OoC as to what you might do if you don't see a way to contribute.

I hope you're having fun, because mine is waining.
Xiuhaun
Sorry about that. I really didnt have any mundane actions at the end of last round (was holding them to see if anything presented itself, but nothing came to mind).

The last few days has been a flurry of house viewing, as we met with a realitor last Friday, and he had a load of houses for us to see (and we are contracting on one of them tomorrow). He has been a great help trying to get this in motion in time for the $8000 tax credit, and with any luck, we could be moving in December.

Knuckles will follow Rob's cue, drop down and plug the drone with a shotgun slug (10S, 5 skill, 1 ea, 5 combat pool (11 dice total)) and reroll for successes as I'd like to see the bullet tosser not do that so much anymore. If he is still standing, will toss my last slug at him with the remaining pool (10S, 5 skill, 1 ea, 3 pool, recoil).
Green Eyed Monster
Using Free Action(s) to communicate IC. I hope my message lets the others know it is safer from a magical point to take action. If Terry is still astrally perceiving, she can relay the message through the physical plane, or Carrie could manifest and do so, but that is kind of wasting actions.

Sorry to hear you aren't having fun. frown.gif
tisoz
QUOTE (Xiuhaun @ Oct 25 2009, 02:30 AM) *
Sorry about that. I really didn't have any mundane actions at the end of last round (was holding them to see if anything presented itself, but nothing came to mind).

The last few days has been a flurry of house viewing, as we met with a realtor last Friday, and he had a load of houses for us to see (and we are contracting on one of them tomorrow). He has been a great help trying to get this in motion in time for the $8000 tax credit, and with any luck, we could be moving in December.

Knuckles will follow Rob's cue, drop down and plug the drone with a shotgun slug (10S, 5 skill, 1 ea, 5 combat pool (11 dice total)) and reroll for successes as I'd like to see the bullet tosser not do that so much anymore. If he is still standing, will toss my last slug at him with the remaining pool (10S, 5 skill, 1 ea, 3 pool, recoil).

Sorry, I didn't know you were hectic. Just say something. Bob did and at least I know why he isn't posting. I'd like to get things moving so another player can get back into the group. Chance seemed enthusiastic to begin the game, but now I'm not sure he is even around. And it may have seemed like things were lagging even more than usual because I have had lots of time the last few days.

I had you out of the car, at the corner of the building on the SE corner of Kirkwood and Grant. About 30m away.
Knuckles attack TN6 +2fog -1T stationary -2smlk
13 10 04 04 04 04 04 03 03 01 01 - 2succ
Re-roll
11 07 05 05 05 04 03 02 01 - 5succ > 7succ total
Soak TN5 Armor 9
Bounces
2nd shot, if taken, bounces

But the Lynx quits firing. The silence is deafening.
Dranem
Sorry, trying to situate myself to see if there are any targets that I can tackle or disarm. Carrie isn't sure what she can do either, being projected in the astral, there's limited spells she can toss to non-magically active targets. We've been busy RL with various things: work, new business, Hallowe'en, kids, etc. So, might want to drop Carrie a tip as to what her possible targets are.
Xiuhaun
Sorry I didnt post on Thursday, was out of the house on Friday and Saturday (as noted), and when I had checked on Wednesday (including the post above), the new initative had not been rolled.

Also, thought I was closer to Rob then that, but looks like it didnt matter anyways, Troy ran it over.
tisoz
QUOTE (Dranem @ Oct 25 2009, 05:04 PM) *
Sorry, trying to situate myself to see if there are any targets that I can tackle or disarm. Carrie isn't sure what she can do either, being projected in the astral, there's limited spells she can toss to non-magically active targets. We've been busy RL with various things: work, new business, Hallowe'en, kids, etc. So, might want to drop Carrie a tip as to what her possible targets are.

If nothing else, at the end of last Combat Turn, Rocky had his watchers tell everyone not to attack anyone while in LOS with inside of van. That situation has been cleared, and he took a Free Action to yell it into the Astral, which you could hear and relay to mundanes if nothing else. You might want to communicate with Rocky on the astral to see what is up. It looks like the enemy spirits are now neutralized (you may not know this) and any magical opposition is likely neutralized (you likely do not know this).

Right now, it looks like subduing the confused opposition and securing them, AND The Ripper, is the priority, then getting away from the scene. I would say subduing and securing them is a good idea, as they may know something you don't - and they have cool gear that at least Troy wants. smile.gif

Attending to The Ripper should be a priority. The star doesn't arrest or convict dead men.
tisoz
QUOTE (Xiuhaun @ Oct 25 2009, 06:22 PM) *
Sorry I didn't post on Thursday, was out of the house on Friday and Saturday (as noted), and when I had checked on Wednesday (including the post above), the new initiative had not been rolled.

This is probably my perception of time and having a lot of it the last 5 days. I just saw a couple actions needing taken to get everyone back into things, and you had declared holding yours, so I rolled new initiative to move things along.

Then I got a bit tired of waiting, figured at least 3 days had went by to say something about the soon to be lost actions or that you were going to be absent and play them for you, and thought if you were at a table and a bunch of time passes, you usually lose your action. (Or that has been my experience on several occasions.)

QUOTE
Also, thought I was closer to Rob then that, but looks like it didn't matter anyways, Troy ran it over.

I had Rob driving Rocky's car. He was sitting on Grant a little way down, but where he could observe the bait. You came to car and got in, expecting maybe to pursue/tail The Ripper when Tinker alerted suspect fitting the description was headed that way. I thought you got out and approached the scene when the van pulled up. I figured you went to the corner of the building looking for a chance to do something while trying to keep to some cover. I had Rob pull the car up to block the rear of the van when Troy thought to use his vehicle to block the front of the van. This is where you got a little separation.

If you thought you were somewhere else (communication is kind of tricky), just say so when you post IC. I thought you asked a little earlier, and I said I thought you were at the corner of the building. (I may be mistaken.) Then days passed and you shot. I didn't hear from you that you wanted back in the car or where else you may have thought you were. This isn't a big deal to change, but I go with what I think I know. The problem with the lynx wasn't distance, it was armor that is going to bounce your slugs. I think it takes an Assault Cannon or better to damage it. (Stats say it has Armor 9 and I did not find errata. Normal fire gets halved against vehicles.) It actually ran out of ammo during the turn and Troy just knocked it over when he hit it.

I think Terry is somewhere between you and the van, but closer to Rocky's car that Rob used to block. She has been dodging cars and bullets from friend and foe who can't see her invisible form. (Probably don't need invisibility any longer.) Carrie is astral and near Terry.

Tinker (or Troy if you have video capability) may have found a way to access the sniper on the roof, if you want to collect/loot him, or use magic/spirits to get him down.

There is a troll and a girl sprawled confused in the rear of the van. The driver is confused in the driver's seat. There are a host of spirits projecting through the van on the astral.

A confused city spirit sits on the curb near The Ripper.

If Carrie asked for a perception check, she could have likely learned most of this as most vision mods wouldn't apply.

I guess when in doubt use free actions to ask PC,s what is up and Simple Actions for Perception tests. If you knew you couldn't do much from the astral, why did you go astral? Or in the downtime let someone like Rocky know so he could tell a spirit or two to follow your instructions or lend you conjuring materials so you would have some spirits of your own? As a team, the more weapons and options you bring the better. RL, it's not much fun hanging back.
BobRoberts
QUOTE (tisoz @ Oct 25 2009, 11:19 PM) *
and they have cool gear that at least Troy wants. smile.gif


Hell yeah. The very mention of drone racks makes Troys piggy little eyes gleam. nyahnyah.gif

Back from my trip away. Had rain and high force winds howling outside... indoors the terror of bored children. smile.gif Still, a fun weekend! Apologies for the absence.

If I'm following correctly, then Troy still has an action left in pass 2? Taking it from the description the Steel Lynx is still a credible threat?
Dranem
Well, I'm going to start by getting to the van side door, or the driver's door if no side door. I don't have any rope, so I guess I'm going to first knock out anyone conscious, and then look for rope/ties/cuffs...
tisoz
QUOTE (BobRoberts @ Oct 26 2009, 06:09 AM) *
Hell yeah. The very mention of drone racks makes Troys piggy little eyes gleam. nyahnyah.gif

Back from my trip away. Had rain and high force winds howling outside... indoors the terror of bored children. smile.gif Still, a fun weekend! Apologies for the absence.

If I'm following correctly, then Troy still has an action left in pass 2? Taking it from the description the Steel Lynx is still a credible threat?

Steel lynx is on its side at left side of van, very close to front (where Troys RV impacted it) and silent. You are close enough to see it was firing An Ares Alpha for a full round (30 shots.)
Intelligence
07 05 05 04 03 01 your PC should know it has a 42 capacity clip(mag) and was firing through 2 initiative rolls.

QUOTE (Dranem @ Oct 26 2009, 07:14 AM) *
Well, I'm going to start by getting to the van side door, or the driver's door if no side door. I don't have any rope, so I guess I'm going to first knock out anyone conscious, and then look for rope/ties/cuffs...

Passenger door is opposite steel lynx side of van on passenger side. Easily see troll and young girl piled inside.
tisoz
Karma (Total Earned) Current Karma Pool
Green Eyed Monster - Rocky - (13)11
BobRoberts - Troy Anderson - 11
Xiuhaun - Knuckles - 12
Ears - Rob - 9
Drips - Sphinx - 6
Chance359 - Tinker - (10)1 Karma Pool 1
Dranem - Terry Anderson - 4
Kartijan - Carrie Anderson - 3
tisoz
QUOTE (Dranem @ Oct 26 2009, 06:14 AM) *
Well, I'm going to start by getting to the van side door, or the driver's door if no side door. I don't have any rope, so I guess I'm going to first knock out anyone conscious, and then look for rope/ties/cuffs...
Activate Attribute Boosts +1wound
Body - 05 05 04 03 03 02 - 5succ > 5 Combat Turns
Quickness - 15 05 04 04 03 02 - 5succ > 5 turns (+1R)
Strength - 11 05 04 01 01 01 - 3succ > 3 turns

Terry Attacks Mary Ann (Guessing on 3 Combat Pool) TN4 -1sup pos -2opp prone +1wound -1pain tolerance +2astrally perceiving = 3
09 05 05 05 02 01 01 01 - 4succ
Counter TN4 +8confusion = 12
05 05 04 - 0succ
Soak TN6M Stun >6D Stun -5Imp armor = 2D Stun
05 05 04 01 - 3succ > S Stun
tisoz
Initiative:

1st Pass

Carrie R4 I5
03 - (L Phys) 26(A) Perception check, previously described
Terry R6 Attribute Boost on Free Actions - Attack Mary Ann
09 01 - 13 - L Stun - 12 - 3

Tinker R10
04 04 - 18 L Phys - 17 Finds and Relays information about getting to roof

* * * * * * * * * * * * * *

2nd Pass

Carrie R4 I5
16(A)

Rob R7
5 Attacks Li'l Buddy again, gets up
Troy R8 Rigging
4( R) Quits Rigging, gains a +1D6 Initiative - 4 - 8 - Movement out of RV and various non-Combat actions
Knuckles R8
4 Get up, Movement toward Van - Holding Simple Action
Terry R6
L Stun - 3

Tinker R10
L Phys - 7


F4 GF Sylph R+2 - 12 Holding
F4 GF Undine R-1 - 5 Holding
F4 GF Gnome R-2 - 3 Holding from 13

* * * * * * * * * * * * * *

3rd Pass

Rocky R6 I6
20(A) - not Confused
Carrie R4 I5
6(A)

F4 GF Sylph R+2 - 2 Holding from 12

* * * * * * * * * * * * * *

4th Pass

Rocky R6 I6
10(A)
tisoz
Rob Attacks Li'l Buddy TN4 -2smlk -1Tstationary +2light = 3
11 05 03 03 02 01 - 4succ
Will to act TN8
14 03 - 1succ
Dodge TN7 pass
Soak 7M Stun > 7D Stun -3imp arm = 4D Stun
05 05 05 03 03 02 02 02 02 - 3succ
Knocked out by Stun + S Physical overflow

Use other Simple to get up
BobRoberts
2 init rolls at 30 rounds per roll should have exhausted it quite happily then.

Troy will: Pop open the door on the side away from the hostile van, disconnect from rigging, draw Predator from holster. Which I think will take his action. If he has anything left, will cover the drone and plug it if it twitches in a hostile manner.
tisoz
QUOTE (BobRoberts @ Oct 27 2009, 05:06 AM) *
Troy will: Pop open the door on the side away from the hostile van, disconnect from rigging, draw Predator from holster. Which I think will take his action. If he has anything left, will cover the drone and plug it if it twitches in a hostile manner.

Sounds like time to do all. Write it up IC.
Xiuhaun
Knuckles will get up, and approach the van with the shotgun at the ready. Currently, only have buckshot loaded, so will hold any firing actions to just respond to any aggression that seems to be coming my way (also, to avoid the possibility of friendly fire since I am distance out).
tisoz
Initiative:

2nd Pass

Carrie R4 I5
L Phys 16(A)

Rob R7
5 Attacks Li'l Buddy again, gets up
Troy R8 Rigging
4( R) Quits Rigging, gains a +1D6 Initiative - 4 - 8 - Movement out of RV and various non-Combat actions
Knuckles R8
4 Get up, Movement toward Van - Holding Simple Action

Terry R6
L Stun - 3 Attacks Mary Ann

Tinker R10
L Phys - 7


F4 GF Sylph R+2 - 12 Holding Astral/move/Materialize
F4 GF Undine R-1 - 5 Holding Astral/move
F4 GF Gnome R-2 - 3 Holding from 13 Astral/move/Materialize

* * * * * * * * * * * * * *

3rd Pass

Rocky R6 I6
20(A) - not Confused Commands spirits, moves astrally, Holding Simple Action

Carrie R4 I5
L Phys 6(A)


* * * * * * * * * * * * * *

4th Pass

Rocky R6 I6
10(A)
Green Eyed Monster
Use a Free action to suggest to the spirit possessing the shaman to show signs of surrendering, like putting hands up. Am projecting to roof and commanding spirits.
tisoz
QUOTE (Green Eyed Monster @ Oct 27 2009, 05:47 PM) *
Use a Free action to suggest to the spirit possessing the shaman to show signs of surrendering, like putting hands up. Am projecting to roof and commanding spirits.

F4 GF Sylph R+2 - 12 Holding
F4 GF Undine R-1 - 5 Holding
F4 GF Gnome R-2 - 3 Holding from 13
not enough time for them to get there physically this round. Complex Action going astral, anothr Complex Materializing, so Sylph and Gnome can Materialize at beginning of next Initiative roll, Undine still on astral.
Dranem
Carrie will cast Armor on Terry as she continues to try to subdue any targets not surrendering.
My goal is to reach the driver to take control of the van, looking for any bar, knife or blade to assist my attack - or something I can use a shield.
tisoz
QUOTE (Dranem @ Oct 28 2009, 08:49 AM) *
Carrie will cast Armor on Terry as she continues to try to subdue any targets not surrendering.
My goal is to reach the driver to take control of the van, looking for any bar, knife or blade to assist my attack - or something I can use a shield.

I retconned that Terry is still Astrally Perceiving to be able to be affected by astral spell caster. Did not change outcome of first attack. However, Armor is a Physical spell and can not be cast from the astral plane. Maybe Carrie should go back to her meat bod and bring the van around?

Terry Attacks TN4 -1sup pos -2opp prone +1wound -1pain toler +2astrally perceiving = 3
23 05 03 03 03 - 5succ
Mary Ann counter
05 05 01 - 0succ
Soak 6MStun > 7D Stun - 5Imp Arm = 2D
07 02 02 01 - 3succ > S Stun, + S Stun > D Stun/L Phy @2boxes
Green Eyed Monster
I don't know how many actions all my IC talking took. Some could be free actions, or the held Simple action or even the rest of my actions this initiative roll if nothing new occurs.
tisoz
Inititive

Rocky R6 I6
11 08 05 03 - (do not re-roll 6's) - 46(A)
F4 GF Undine R-1 - 05 - 28(A) - Materialize - 8
Rob R7 Attack Perfessor
11 04 - 17

F4 GF Sylph R+2 - 01 - 17 Attack Skip
Troy R6
05 04 01- 16
F4 GF Gnome R-2 - 04 - 16 Attack Skip
F4/SE1 City Spirit - 16 - Possessing Shaman - Command spirit - Command spirits
Knuckles R8
05 01 - 14
Terry R6 +1
04 04 - (L Stun) - 14 Attacks Skip

Carrie R4 I5 (Back in Physical Body on way back in van?)
02 - (L Phys) - 5

Tinker R10
02 01 - 13 L Phys - 12

Rocky - 36(A) - Command spirits *2
Rob - 7
Undine Materializing
Sylph - 7
Troy - 6
Gnome - 6
City - 6 - Command spirits *2
Knuckles - 4
Terry - 4

Tinker - 2

Rocky - 26(A) - Command spirits *2
Undine - 8

Rocky - 16(A)

Rocky - 6(A)
Dranem
QUOTE (tisoz @ Oct 28 2009, 02:48 PM) *
I retconned that Terry is still Astrally Perceiving to be able to be affected by astral spell caster. Did not change outcome of first attack. However, Armor is a Physical spell and can not be cast from the astral plane. Maybe Carrie should go back to her meat bod and bring the van around?


Hmm... I'll stay invisible then and make my way to the cab to take control of the van.

What targets are visible to Carrie through her astral form that she can affect. Can Influence be cast from the Astral Plane? If so then she will influence the Troll to subdue any of his teammates. (Not sure if that will counter the confusion)
Green Eyed Monster
Ask the City spirit Possessing Movie Star if there is any members of the opposing group other than Howl, Movie Star, Perfessor, Li'l Buddy, Mary Ann, and Skip. Like where's Mrs. Howell? This could be Free Actions on others turns or a Simple. If there's a Mrs. Howell - or others, command the City spirit Possessing Movie Star to command a City spirit under its control to Search and report where the other member(s) are. Movie Star may know, so possessing spirit should know and could answer directly.

Other than that, holding action for now.
tisoz
QUOTE (Dranem @ Oct 29 2009, 07:06 AM) *
Hmm... I'll stay invisible then and make my way to the cab to take control of the van.

What targets are visible to Carrie through her astral form that she can affect.

A target would need to be astrally active and all the astral and dual natured beings are on your side. (It is mop up time, which is why I rolled a new initiative, as the people who were lagging are going to have a hard time contributing.)

QUOTE
Can Influence be cast from the Astral Plane?

Yes, it is a Mana spell. It is also a Permanent duration spell that becomes permanent after 15 Combat Turns. It still needs an astrally active target when cast from the astral. (For future reference, this would be agood tactic when infiltrating a place that has spirits guarding it. Cast Influence on the spirits to get them out of the way and their summoner won't be alerted to the fact they have a spell working on them. As opposed to zapping the spirits and the summoner knows they are destroyed, or the spirit simply running to the summoner and reporting intruders.)

QUOTE
If so then she will influence the Troll to subdue any of his teammates. (Not sure if that will counter the confusion)

The troll is not astrally active. Influence would not counter the Confusion, but if this had been able to be cast, you could let them know what you are doing and ask to have the Confusion lifted.
tisoz
Rob Attack Perfessor TN4 +1walking -2smlk +2called shot bypass -1T stationary +1light = 5
14 11 10 08 05 05 05 04 02 - 7succ
Overcome Confusion TN8
04 - no
Soak TN 7M -7succ
05 05 05 04 04 04 04 03 02 02 01 01 01 - 0succ
Re-roll
11 11 11 11 11 09 05 05 02 02 01 01 01 - 6succ > M Stun

Rob attacks Perfessor TN5 as above +1Recoil -1R Comp =5
14 10 09 03 03 02 02 02 02 - 3succ
Soak
10 04 04 04 03 03 01 01 - 1succ > S Stun +3boxes (9total)
tisoz
Sylph attacks Skip TN4
17 11 07 07 05 05 04 03 03 02 02 01 - 7succ
Skip Will to act TN8
09 04 04 03 03 - 1succ
Counter TN4 +8 = 12
05 04 04 03 02 - 0succ
Soak 1M Stun > 4D Stun - Impact armor = 2D Stun
10 07 04 04 03 02 01 01 01 01 - 6succ > L Stun

Gnome attacks Skip TN4 as above -1friend -1reach = 2
10 05 04 02 - 4succ
Counter TN4 +8conf +1opp fr +1wnd = 14
21 07 03 03 02 - 1succ
Soak 9D -imp arm = 2D
04 04 03 03 02 02 02 01 - 7succ > L Phys (+L Stun)

Terry attacks Skip TN4 -2friends +1wnd -1pain tol +2astral perc = 4
11 10 05 05 04 03 03 03 02 01 - 5succ
Counter TN14 as above +1opp +1wnd = TN16
05 04 04 02 01 - 0succ
Soak 7D Stun - imp arm = 2D Stun
04 04 03 02 01 - 4succ > M Stun @4boxes (+L Phys)

Dranem can relate this post IC.
tisoz
QUOTE (Green Eyed Monster @ Oct 29 2009, 10:44 AM) *
Ask the City spirit Possessing Movie Star if there is any members of the opposing group other than Howl, Movie Star, Perfessor, Li'l Buddy, Mary Ann, and Skip. Like where's Mrs. Howell? This could be Free Actions on others turns or a Simple. If there's a Mrs. Howell - or others, command the City spirit Possessing Movie Star to command a City spirit under its control to Search and report where the other member(s) are. Movie Star may know, so possessing spirit should know and could answer directly.

Other than that, holding action for now.

"Mistress Howl was in a sniper position overlooking where Terry was as bait."

Command a City spirit to locate her.

City spirit returns - Mistress is walking across the roof of the building across the street.
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