Righty, if it's ready to use, then I'll take the suggestion about leaving a vehicle here.
Troy will take their van and drive it over to Amanda's Hoi's place. This has the advantage of not needing to move most of the opposing runners (particularly the troll) into another vehicle.
He will throw some items into his own Bison - the Steel Lynx, that sniper rifle and the pistols that Knuckles wanted. Plus anything anyone else wants. Then remotely move the van to off a couple of blocks and park it, order it to change colors (something shabby), change plates and alert him if anyone touches it! I'd have it drive back to his storage facility instead, but not sure how good the navicomp is/how legal that is?
Could I get someone as a rider in the runners van - keep a gun trained on them. Fighting and driving at the same time really has to be asking for trouble?
Troy will take their van and drive it over to Amanda's Hoi's place. This has the advantage of not needing to move most of the opposing runners (particularly the troll) into another vehicle.
He will throw some items into his own Bison - the Steel Lynx, that sniper rifle and the pistols that Knuckles wanted. Plus anything anyone else wants. Then remotely move the van to off a couple of blocks and park it, order it to change colors (something shabby), change plates and alert him if anyone touches it! I'd have it drive back to his storage facility instead, but not sure how good the navicomp is/how legal that is?
Could I get someone as a rider in the runners van - keep a gun trained on them. Fighting and driving at the same time really has to be asking for trouble?
I started listing some of the weapons and gear to put in your Bison, but then I thought it would probably be a better idea to put ALL their weapons in a different vehicle. If they don't like being disarmed, too bad. I think I would understand losing my weapons if I were taken prisoner on the losing side of a battle. Getting taken for medical help instead of left to fend for myself, likely unarmed/unarmored/hurting/afoot, I would actually be a bit grateful. At first, anyway.
I also want to take ALL the BattleTac components (those are too good to pass) (Plan on using the Stun Baton if any of them start acting up, but keeping it, too.) Definitely keep the APDS and AV ammo.
tisoz placed me in the runner van to question Movie Star, I brought the big, honkin' spirit as muscle, tell it to attack any of "them" (point them out) that resist until subdued. I'll put a spirit on guard duty with the Bison.
I've been using the navicomp on my car to have it drive itself around, but I upgraded it a bit.
After hearing why the runner team is here, I think we'll see them again, if we go after Theya's ex-team as they are the likely lead or have the chips this team was hired to retrieve. Killing them will wind up with a replacement team getting hired, so I say we take their gear and armor (or a majority of it) if for no other reason than deny it to them in the future. Hopefully, their backup equipment isn't as good and there isn't time to acquire (availability, baby!) better stuff.
Tinker, can you get some background on the corp that hired the runners? May as well start legwork on all the names that got mentioned. What is the reputation of the "crew" we captured? Maybe that helps decide what to do concerning them.
[edit]
Ok, it looks like Terry is driving the Runner team van from the IC post. Troy, you could remote pilot my car to Sarah/Tinker/Theyas with Ripper/Wraith, and Knuckles. I'll tell a spirit to accompany them and do as Knuckles tells it. If Knuckle wants to drive my car, he may, or it can be remote operated or use gridguide and autonav.
Runner van - Terry, Rocky, Runner team sans weapons (maybe armor), big spirit.
Bison - Troy, runners gear, spirit under Troy's command
3220 - Knuckles, Ripper/Wraith
VW - Carrie
bike - Rob exits the story
Sylph 3 serv - Troy
Manitou 3 serv - Knuckles
Undine 3 serv - Carrie
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