CollateralDynamo
Oct 28 2009, 02:42 PM
Hey fellow DSFers,
I'm a vet of SR3 & 4 and have been running Shadowrun games in the flesh for the past five or so years. Recently however, my face to face Shadowrun opportunities have been drying up so I've turned to Dumpshock here to fill the void. I have only ever run one forum game in the past, and that didn't go so well because I tried to go too big too fast with a different rule set I wasn't familiar with. But I wish to try again with something I am much more comfortable with. So I am here to gauge if there would be any interest in the type of game I would like to run. Here are the details:
Setting: Chicago 2072
Players: 3 - 5 dedicated players (ideally people who can commit to posting daily, but semi-daily also acceptable)
Feel: I tend to run games more mirror-shade/trench-coat then pink mohawk. That said, I have nothing against the
slightly more over the top style of play. Pink mohawk certainly has a place within the Chicago CZ, and it certainly doesn't have a place in most of the surrounding areas. I hope to make a game that feels gritty and emphasizes the disparity between inside the CZ and out. I hope to keep things dark, but humorous. If I'm not laughing when I'm writing your runs, I'm probably focused on killing you, and that is no fun for anyone
Rules for Char Gen:
400 point Build Point system (no Karma-Gen, don't ask), give me a fully fleshed out character and we can talk about upping the points here or there
SR4A Ruleset
All books from that edition acceptable
No martial arts optional rules, I don't like them, sorry, find a different way to get free dice
Note: Make sure your character concept is capable of surviving both in the harsh realities of the CZ and the upper-middle class world surrounding it.
So, anyone interested? If you are interested in playing please reply in thread with: basic character concept, what you would expect to see out of the campaign, and how often you think you can post. Thanks again! Hope to see you in the world!
Collateral Dynamo, Loyal Citizen of Bug City
crizh
Oct 28 2009, 02:56 PM
400BP in the CZ might be a bit harsh but I'd be willing to give some sort of Combat Mage a go.
If nothing else the characters are fun to build.
SincereAgape
Oct 28 2009, 04:42 PM
This sounds fun. Put me down for as interested.
Used to live in Chicago, and I love playing in areas that are somewhat familiar.
Thinking about playing a Ork or Dwarf mercenary. Mundane.
For what I am looking for out of the game. A military/mercenary like story. But for the most part open to anything.
CollateralDynamo
Oct 28 2009, 05:32 PM
I think 400 BPs can build some pretty rough and tumble characters. Just because the campaign will take place in and around Chicago doesn't mean I'm going to be beating you guys with the Bug Spirit stick, especially not at first. I think I usually do well at scaling threats to meet the party level, that said, you go spelunking in the Cermak crater when that isn't even remotely your mission, yeah you might want to wear insect repellent.
I'm envisioning that early on you will have a lot of relationship with the local underworld as well as higher contact to ghouls then one would normally expect. No, I'm not saying "be paranoid about contracting VITAS". What I am saying is that you guys are going to be runners, and you'll be working for many and varied parties...at least at first.
crizh
Oct 28 2009, 05:58 PM
I was actually thinking of playing a Ghoul. I was going to take Infertile Infected to be on the safe side but I figured that if there was ever anywhere that it would be reasonable to play a ghoul it was Chicago.
CollateralDynamo
Oct 28 2009, 06:03 PM
I thought someone might want to go the ghoul route. As long as you are infertile I'll allow it, just know that I won't be pulling any punches on the social stigmas. It could be a lot of fun to play as an intelligent and perhaps (shock!) well meaning ghoul. Look forward to seeing what you come up with.
DigitalOYABUN
Oct 29 2009, 05:42 PM
Might be a good place for a drone rigger or a gunslinger adept.
edit: looking more towards gunslinger, I'm showing my age now but Chi-town reminds me of 'Cyborg' the Van Damme movie in the 80's.
DigitalOYABUN
Oct 29 2009, 08:52 PM
As I'm going about the concept in my mind, I'm thinking more along the lines of an Adept, that has alot in common with the description of the Bountyhunter archtype in the book. A rugged survivalist that actually does okay in the area, as he's adapted by taking a few bits of training in enchanting to do some small talislegging....also to find and harvest the Chicago Grey he may happen upon, as well as any para-animals he runs afoul, or traps.
CollateralDynamo
Oct 29 2009, 08:59 PM
Sounds like an interesting concept Oyabun. Should work. It sounds like Oyabun and Agape are both looking to play muscle type characters. Not sure what Crizh is looking at other then "ghoul". I haven't worked out exact missions or anything, so I will try to play to your team's strengths. That said...if you have absolutely no magic or tech or social skill support...you will likely face some difficulties.
DigitalOYABUN
Oct 29 2009, 09:11 PM
To be fair mine isnt all muscle, but is outdoor'sy, and he'll have some magical knowledge ie Parabiology and Parazoology (kind of like having a wilderness guide for the area around)
and I call the dreadlock and lined coat look!
crizh
Oct 29 2009, 09:20 PM
I'm thinking of a combat mage archetype but with a couple of twists.
I'm looking a using SURGE to make a kind of Lacedon with Gills and Underwater Vision and using Hedge Witchcraft as a tradition with Dark Goddess as my Mentor Spirit.
I'm still tweaking the basic concept, trying to improve my skill base.
edit - I'm not liking Hedge Witchcraft, I'm having trouble reconciling it with character background. I might go with something else, perhaps Psionic, not sure.
CollateralDynamo
Oct 30 2009, 01:55 PM
Alright, I am liking the sound of this team. Should be....unique. I'll be busy this weekend, but the sooner you guys can start getting characters in to me, the better. And like I alluded to above, if you have a really good back story and need a couple more BPs to flesh out an idea, we can discuss it.
PM me when you are ready to show off your char sheet.
DigitalOYABUN
Oct 30 2009, 09:28 PM
Okay, with the nature of it being a Feral City, do we have the option of anything higher than squatter for lifestyle? Possibly low, similar to the place Vin Diesel lives in the beginning of Babylon AD?
Now my next question, parts of the city are grown over like in 'I am legend' ?
I know I keep with the film/visual references, but they help me immensely in figuring things out.
Red-ROM
Oct 30 2009, 09:54 PM
I've never played in Chicago(believe it or not). I'd like to try it. I have a rough Idea for a skill monkey character. hacking/weapon specialist hybrid. maybe explosives guy if I can squeeze it in..
edit: on the posting rate. I usually post everyday. I'm in 2 other games, one seems to be moving very, very, slowly(am I right Crizh?) so I think I'll still be doing 2 games essentially, which hasn't been a problem.
DigitalOYABUN
Oct 31 2009, 08:32 PM
Question, does the strength added from Power Throw adept power factor into the trip/knockdown of a Bola? Bola states: half strength plus net hits versus targets body for a knockdown. Seeing if its worth the points in learning, might be a good thing for a 'bounty hunter' type.
CollateralDynamo
Nov 2 2009, 02:33 PM
All right, I'm back from the weekend, here to respond to all your questions:
DigitalOYABUN: Lifestyle: you can have any lifestyle you want. If you live WITHIN the CZ (which stands for Containment Zone if anyone didn't know) , then you would probably be stuck with something on the low to street end of things. However, most of your employers, and indeed most sane people, live in the surrounding Chicago sprawl. These areas weren't hit particularly hard by the blast, although they did have to deal with a few waves of refugees.
If you've lived in Chicago you know how much that city just sprawls out and out in the present day, in the Shadowrun Universe this has increased substantially. With the loss of the downtown and South-side areas of the city, the Northside, and the Naperville-Bolingbrook conglomerate have expanded quite a bit. These regions include most of the business in the region now, and include the presence of near every megacorp. Unlike Seattle, there is no longer any real "downtown" due to its destruction, instead there is simply a large ring of middle class areas. Of course, if you look you can find gated communities on the west side, and refugee slums that haven't been cleaned up yet up North.
City Overgrown: When the blast occurred and bugs began flooding into the city, Ares was there with security forces in an astonishingly short amount of time. Along with the UCAS military it was decided that, in order to stem the tide of bug spirits, everyone would need to be sealed in. Thus, only the people that escaped the area in a matter of hours or through some cunning other means actually left. Many were trapped within the CZ where they were hunted down by Bugs, Raiders, or Ghouls. Or worse, joined up with them. The people that sided with the bugs during those dark days are still considered the worst kind of scum. It has been about a decade since the official barricade was dropped and the bug spirit situation "neutralized", but nobody is too eager to move back in.
So, to answer your question in a very roundabout way, downtown, chinatown, and most areas on the near south side were uninhabited for the past two decades. These places are somewhat overgrown, but with twisted and tainted plants. Areas like Navy Pier, and slightly further south side (southern areas of Bridgeport for example) have been populated the entire time, and have suffered from a lack of repair, but remain more on the condemned side then overgrown.
Power Throw: I've never seen an official ruling on this unique situation. It sounds like a fun mechanic and makes sense in my mind, so I'll say "sure" for now. Power Throw's strength increase makes the Bola's knockdown harder to resist.
Red-ROM: Welcome aboard. Skill Monkey works for me. This team has nobody on the tech side of things, so creating a passable hacker might be wise. Remember, lots of tech in the city is old school and there is very little wireless up in the CZ, that will probably effect your gear load out.
Keep the Questions coming!
DigitalOYABUN
Nov 2 2009, 03:39 PM
Would you say we're more zone crawlers or shadowrunners in this game you're presenting? Reason I ask is my Chara is turning out to be quite the outdoorsy tracker type.
CollateralDynamo
Nov 2 2009, 03:44 PM
I'm envisioning that you guys are indeed Shadowrunners. However you are frequently going to be asked to "go fetch"/"handle" things in the CZ.
Basically I see about 50% of your runs being generally: get a job from a high class johnson out in the 'burbs, go into the terrifying CZ and almost die for said johnson, come back and give him his curious trinket/ghoul ear (no offense Crizh)
The other 50% will probably be more traditional Shadowrunning. Pretty much every Megacorp has a presence in the Chicagoland area. Add that to the large number of migrant workers, refugees, and organized crime bosses and you have a pretty diverse Shadow field.
That said, as you guys prove to the world what your characters are capable of, you will get jobs more and more suited to your unique skill-sets (whatever they might end up being).
DigitalOYABUN
Nov 2 2009, 05:27 PM
Cool, that'll work great!
Okay on gear a few questions.
Can I get an old style gunfighter belt? similar to this:
http://www.westernemporium.com/store/media/002349_sm.jpgor this:
http://www.circlekb.com/merchant2/graphics...rs_a1_cross.JPGIf so I was thinking 500 yen????? about that price now, and yes i'm going the rustic look.
Not sure if I'm going this route I might not even own a vehicle, but what would the price on a camper top be?
http://www.whistler-outdoors.com/images/truckcamper.jpg
CollateralDynamo
Nov 2 2009, 06:49 PM
Old-fashioned gun-fighter belt is fine. To me it looks like a quick-draw holster with a customized quality to make it look unique. I'm AFB right now but I'd say just take the cost of quick-draw holster from SR4A and add the customized look "weapon mod" from Arsenal and whatever that cost comes out to should be fine.
As far as campers go, if I recall correctly, anything not explicitly covered in the books supposedly is roughly 1 USD to 25 Nuyen, so you can do a price check based on that criteria. That or we could flip through Arsenal and try to figure out a more "rules friendly" solution, its up to you.
Edit: If you want to actually LIVE in your camper truck then that is an entirely different issue, most likely one best solved with the "advanced lifestyle" rules in Runner Companion.
CollateralDynamo
Nov 3 2009, 05:43 PM
How is everybody doing? Crizh? SincereAgape? Red-ROM? You guys still interested?
Thoughts? Comments?
DigitalOYABUN
Nov 3 2009, 05:54 PM
Will we be using the 'used' quality for vehicles? I'd assume it'd be hard to find new in this neck of the woods, but I might be wrong.
And the custom look for the gunbelt....it confer the intimidation bonus? Would it stack with the weapon in it if I had it?
crizh
Nov 3 2009, 06:18 PM
Yup, I PM'd you this morning.
Still working on a full character sheet but I'm close to done.
DigitalOYABUN
Nov 3 2009, 07:03 PM
Still going all ghoulish? If so, please stay down wind of my chara
CollateralDynamo
Nov 3 2009, 07:17 PM
Crizh, you PM'ed me? I didn't get anything from you...I got a PM from Digital earlier today, but nothing from you
Digital: You don't NEED to buy used, there is enough of an infrastructure outside of the CZ for newer goods to come in. It will look pretty out of place once you get within the city, but I suppose a team of Shadowrunners within the CZ is always going to stick out a little.
I don't see why a custom modded gun-belt WOULDN'T confer the intimidation bonus. It won't stack with other, similar bonuses however, that would get silly quick.
DigitalOYABUN
Nov 3 2009, 07:44 PM
To be honest my character is more a zone dweller these days, so any new vehicle (or rather new looking) will stick out there.
Got you on the belt bonuses.
crizh
Nov 3 2009, 07:58 PM
Hell, I clicked send and went to make breakfast.
Looks like the browser died the second my back was turned. Flushed the cache too so I'll have to redo the whole thing....
I'll get back to ya.
Red-ROM
Nov 3 2009, 09:27 PM
I'm still working on mine, there's a lot of gear to buy, and weapons to customize
CollateralDynamo
Nov 3 2009, 09:30 PM
Ok cool, just checking in. Thanks for the updates!
Red-ROM
Nov 3 2009, 09:48 PM
hey, does Saeder Krupp own any major weapon companies?
CollateralDynamo
Nov 3 2009, 09:55 PM
I haven't seen any officially listed S-K weapons divisions.
From what I have seen of the flavor almost all of S-Ks subsidiaries (unless they are looking specifically for deny-ability) tend to have "Saeder Krupp" in the name. For example, in Seattle they have "Saeder Krupp Northwest" and "Saeder Krupp Aerospace" as two large industries. They likely have a "Saeder Krupp Northeast" or perhaps "Saeder Krupp UCAS" with tangential business in Chicago and a "Saeder Krupp Military Development" or something like that that does weapons development.
Red-ROM
Nov 4 2009, 03:59 AM
street name: Runt
[ Spoiler ]
real name: Helmut Krieger
race: Dwarf
Helmut was an upstanding wage slave in Germany. He and his parents akk worked for Saeder-Krupp. His mother was a chemist and a head research developer. His father was a maintenance engineer. He went to a decent school, although he ran in a punk crowd in his free time. Upon graduating he got on as a matrix assistant to a Weapon design team at Saeder-krupp. Although he was kept at the low end of the security clearence, he still learned a wide array of weapons engineering. so what happened. the place he worked at was put on lockdown for 12 hours, 26 minutes, 3 seconds. Two other facilities had been attacked. when the smoke cleared, His father was dead, and his mother was missing. His attemts to get answers were shunned, so he decided to go missing too. A tip from a friend higher up told him that his mother's project had its main competition in Chicago. Thats all he would say. He told Helmut to skip town, and not come back to work. Runt spent everything he had to smuggle himself to the UCAS. and now he works in the shadows to make a living and try to discover what happened to his mother
Qualities(+10 net BP)
[ Spoiler ]
Jury Rigger(-10)
Lost Loved One(+5)
Vindictive(+10)
SIN'er(+5)
Attributes(210 including edge)
[ Spoiler ]
Body- 4
Agility- 5
Reaction-3(4)
Strenth- 3
Charisma-3
Intuition- 4
Logic- 5
Willpower- 3
Edge- 4
Skills(164 so far)
[ Spoiler ]
Hacking skill group-3
Electronics skill group-3
Armorer-3
Chemistry-3
demolitions-3
industrial mechanic-1
automatics-3
throwing weapons-1
Gymnastics-2
infiltration-2
palming-2
heavy weapons-3
perception-1
survival-2
etiquette-1
Ware:(
41,500)
[ Spoiler ]
Wired Reflexes 1- 11,000
data jack-500
Encephalon 1 - 30,000
Gear:(
108,100)
[ Spoiler ]
Ares Crusader
[ Spoiler ]
(Response 4/signal 3/firewall 6/Pilot 4)(body 1/armor 1/sensor 6)
-smartlink(internal),dwarf mod,personalized grip,additional clip,tracker,pilot 4,limping propulsion,exchangable weapon mount,sound suppressor(barrel),sensors(camera/laser range finder/non-linear junction 6)
concealable holster
2 spare clips
60 stick-n-shock rounds
60 explosive rounds
Colt M23
[ Spoiler ]
-smartlink(internal),dwarf mod,personal grip,tracker,powerslide mount(underbarrel),sling,gas vent-3(barrel),shock pad, image scope(vision mag/low light/flare comp)
40 explosive rounds
Ammo drum(colt M23)
-100 rounds,exchangable weapon mount
Ares Antioch
[ Spoiler ]
-airburst link,dwarf mod,firing mode upgrade(SA),personalized grip,tracker,exchangable weapon mount
4 high explosive mini grenades
4 flash-bang mini grenades
2 regular smoke grenades
Industrious coveralls(5/4)
[ Spoiler ]
chemical protection 4
fire protection 3
Globetrotter cammo vest(3/3)
[ Spoiler ]
non conductivity 5
Shock frills
goggles(R6)
[ Spoiler ]
img link
flare comp
ultrasound
earbuds(R3)
[ Spoiler ]
select sound filter 1
Audio enhancement 3
Hermes Ikon(response 5/signal 5/firewall 6/system 5)
[ Spoiler ]
hardening R6
Laser link
sat link
environmental resistence(heat)
environmental resistance(under water)
Dummy commlink
fake SIN (R1)
programs
[ Spoiler ]
analyze 4
browse 4
command 2
edit 4
Encrypt 6
scan 4
armor 4
Biofeedback filter 6
attack 4
decrypt 5
defuse 5
exploit 6
medic 4
sniffer 4
spoof 4
stealth 6
track 4
MCT fly spy
Chemistry kit
demolitions kit
hardware kit
wire clippers
mini welder
respirator(R6)
medkit(R6)
survival kit
1kg foam explosive(R10)
2 detinator cords
4 radio detinators
10 slap patches
1 dose Leal
2 doses Overdrive
10 doses cram
10 sticks Betel gum
edit! finished gear! still got some final touches
CollateralDynamo
Nov 4 2009, 02:41 PM
Ok, I'm starting to see some good stuff here. Looks like we will have three players: Red-ROM, Crizh, and DigitalOYABUN. This seems like a good number for a start, as long as nobody drops out. If anyone else is out there lurking I could take one or two more, but I'm fine with going ahead.
Everyone can start PMing me with their char sheets and we'll hash it all out. Once someone has a finalized character I'll whip up an OOC thread that you all can put your sheets in. Once all the sheets are locked in we can start playing! I'm hoping that everyone can wrap up their character creation around Friday, and we can start the actual game on Monday.
See you in the world people!
crizh
Nov 4 2009, 04:04 PM
I'm going to stick this draft in here 'cos my Sent Messages keeps disappearing stuff.
Tiny Tina[ Spoiler ]
Name: Tiny Tina
Race: Human Ghoul
Gender: Female
Background
[ Spoiler ]
Most people would overlook the 3'6" girl child in the tatty pink Urban-Ex Jumpsuit rolling around a disused car-park in the CZ on a pair of 'heelies'. This would likely be a fatal mistake.
Born in the mid 50's Tina was an ordinary little girl when the comet passed, the changes that it wrought in her tiny physique changed all that forever.
The magic coursed through her body, awakening her potential as a magician and changing it physically. Strange slits opened in the sides of her abdomen leading to the massively re-plumbed lungs in her chest allowing her to breathe underwater. A second set of transparent eyelids helped her see in aquatic environments. Unfortunately the changes also arrested her physical development. She is now a 20 year old woman trapped in the body of an 11 year old child.
This is the least of her problems however. Three years ago she was exposed to an experimental vaccine for HMHHV-III during a botched raid on a bio-lab. The vaccine was less than optimally effective, rapidly transforming Tina into a Ghoul. She is at least not infective herself but that is little consolation for what she has lost.
Her magic was damaged first by the infection and then again by the implants necessary to restore her sight. With her power reduced and her condition's social stigma she decided to take the money she had put aside for a rainy day and go somewhere where she could be herself.
Chicago.
Having learned that Nanites would have saved her from the Infection that ended her career she opted to have part of one arm replaced with a cybernetic arm capable of containing a Nano-hive that would help her survive in the harsh environments she expected to find in the CZ.
She is still a deadly combat mage despite the reduction in her ability to handle raw Mana. Her Power Focus allows her to channel almost as much power as she did previously and she delights in splitting spells into fragments and slamming them into multiple targets.
BREAKDOWN (400BP)
[ Spoiler ]
Core Attributes: 110 BP
Special Attributes: 65 BP
Race: 35 BP
Active Skills: 116 BP
Positive Qualities: 35 BP
Negative Qualities: 35 BP
Contacts: 4 BP
Resources 30 BP
Spells: 36 BP
Foci: 4 BP
=Attributes=
[ Spoiler ]
Body: 5
Agility: 2
Reaction: 3
Strength: 4
Charisma: 3
Intuition: 5
Logic: 3
Willpower: 5
Magic: 4
Edge: 3
Essence: 4.1
Initiative: 8
Initiative Passes: 1
Physical Damage Track: 9
Stun Track: 11
Current Karma: 0
Total Karma: 0
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
[ Spoiler ]
Magician
Mentor Spirit: Dark Goddess (+2 Combat, +2 Health)
Restricted Gear: Power Focus 4
Spirit Pact - Drain Pact
SURGE I
---
In Debt - 30
Infertile Infected
---
Gills
Underwater Vision
---
Neoteny
=Active Skills=
[ Spoiler ]
Spellcasting (Combat): 6(+2)
Counterspelling (Combat) : 4(+2)
Binding (SoM): 4(+2)
Summoning (SoM): 2(+2)
Banishing (Possession): 1(+2)
Enchanting (Alchemy): 1(+2)
Assensing: 4
Perception: 4
=Knowledge Skills=
[ Spoiler ]
English: N
Sperethiel: 4
French: 4
Crystal Healing: 6
Magical Background (Spirits): 4 (+2)
Engineering (Nanotechnology): 4 (+2)
=Tradition=
[ Spoiler ]
Psionic Spiritualism
Concept: One of many sub-traditions like Psionics, Jedi and several even more esoteric belief structures. Psionic Spiritualists focus on the communing with various Astral Xeno-forms. Similar in practice to Shamanism but very much a rational and empirical tradition despite its Intuitive expression.
Combat: Guardian
Detection: Guidance
Health: Man
Illusion: Air
Manipulation: Task
Note: Psionic Spiritualism is a materialization tradition.
Tina contends that the Astral Plane is just the way the human mind interprets its interaction with the Zero Point Field. While not a popular opinion it is as good a model as any other. She is able to convincingly explain all known Astral phenomena and has won some extremely heated debates. In this tradition even Spellcasting is a form of summoning. She contends that the entire fabric of the Astral, Mana itself, is a sea of tiny lifeforms that she calls Manites that exist as 'lifelike' patterns of energy floating on the surface of the Zero Point Field. These Mana Nanites can be programmed by a mind attuned to them to perform a number of tasks. One group of such programs are Spells, another group imprints Sapient Metaplanar beings upon a collection of Manites, like an AI distributed across a number of nodes, to create a 'spirit'.
Whether she has a point about any of this is a matter of much debate, regardless, Tina believes it and so it works for her.
=Spells=
[ Spoiler ]
Powerbolt
Stunbolt
Stunball
Slaughter - Insect Spirits
Combat Sense
Detect - Insect Spirits, Extended
Alleviate Allergy
Heal
Increase - Intuition
Increase - Willpower
Increase - Reflexes
Deflection
=Foci=
[ Spoiler ]
Power Focus (4)
=Gear=
[ Spoiler ]
Cybereyes - Rating 2 (Second Hand)
Lowlight Vision
Thermographic Vision
Flare Compensation
Vision Magnification
Protective Covers
Obvious Lower Left Cyberarm (Second Hand)
Nanohive II
Nanohive II
Datajack
Sim Module
Internal Air Tank
Enhanced Capacity IV
Armour II
FFBA Full Suit (Radiation Shielding VI)
Urban Explorer Jumpsuit (Chemical Seal)
Urban Explorer Helmet (Vision Enhancement III, Audio Enhancement III)
Combat Fetishes x 5
Conjuring Materials, Force 6 x 2
Assaying Kit
Magical Lodge, Force 6
Raw Crystals x 240
FAB nutrients 100 m^3
Evo Orderly
Med Kit supplies x2
Jimson
Nov 4 2009, 09:38 PM
QUOTE (CollateralDynamo @ Nov 4 2009, 10:41 AM)
Ok, I'm starting to see some good stuff here. Looks like we will have three players: Red-ROM, Crizh, and DigitalOYABUN. This seems like a good number for a start, as long as nobody drops out. If anyone else is out there lurking I could take one or two more, but I'm fine with going ahead.
Everyone can start PMing me with their char sheets and we'll hash it all out. Once someone has a finalized character I'll whip up an OOC thread that you all can put your sheets in. Once all the sheets are locked in we can start playing! I'm hoping that everyone can wrap up their character creation around Friday, and we can start the actual game on Monday.
See you in the world people!
Sorry to jump in last minute here. I may be interested, but I don't want to get in the way if you are ready to go. I've never played in a forum before, and the extent of my gaming lately in GMing Shadowrun. I haven't played as a PC for 2 years or so. Let me know if would like one more. If not, that is cool.
Also, I didn't see any info on how often one would need to post to the game.
CollateralDynamo
Nov 4 2009, 09:52 PM
Hey Jimson, we could have room for a 4th.
Ideally I'd like your character in by Friday, if thats not possible, getting him completed sometime over the weekend would be acceptable.
I would like people to post either once a day or once every other day (not counting weekends).
Currently it looks like we have:
Crizh as Tiny Tina: Ghoul trapped in a child's body psionic mage
DigitalOYABUN as Unnamed Survivalist: Capable of getting you into and out of the CZ, and theoretically surviving in between
Red-ROM as Runt: Dwarf hacker and all around player
In my mind that leaves plenty of space for a muscle or face character without stepping on any PCs toes.
If you think this all sounds good Jimson, start hashing together a concept and PM it my way.
Jimson
Nov 4 2009, 10:02 PM
I do all my forum checking at work
, so I probably wouldn't be able to post on the weekend. Would that cause an issue?
CollateralDynamo
Nov 4 2009, 10:05 PM
As I said, every day, or every other day not counting weekends. I rarely have time to check, let alone post during weekends, I certainly won't expect you guys to. Of course, if you all post during the weekend then hopefully I'll be able to give you a nice big GM post bright and early Monday morning.
Jimson
Nov 4 2009, 10:10 PM
Excellent! I'm really excited to do this. Like I said, this will be my first time playing by post. If I'm not doing something right, please let me know. I have a few characters/ideas floating around. I'll start working on one now. I do not own Feral Cities, so I don't know a ton about Chicago (outside of spending the first 18 years of my life in Rockford, IL).
CollateralDynamo
Nov 4 2009, 10:18 PM
Heh, well I have some general info about Chicago upthread. The CeeZee is bad news, the immediately surrounding sprawls (North, West, and South sides) are not very nice neighborhoods. As you head out into the sub-sprawls you start getting the posh homes of the corporate elite. I like to think that Chicago really has a slice of everything in the SR verse.
Oh yeah, one more thing, I was born in Chicago and have lived there almost my entire life. I grew up in what would now be the N-B sprawl. I actually live a block away from where the Humanis State is going to be founded (a Humanis Policlub sect that is radically anti-magic). I went to school two blocks south of Cermak Chinatown, which is less then an eighth of a mile from ground zero of the Cermak blast. And now I work in what would be the heart of the O'Hare subsprawl, I guess I really have grown up into a corporate flunky.
So yes, Chicago has a warm little place in my heart, and I hope to be able to bring it to life relatively well.
Much like Jimson, I'm not a run-by-post vet, although I have played a few games over forum. If anyone has a suggestion for how I can run better over this medium I will be all ears.
If any of you have questions about Chicago, feel free to post them here (as you have been doing) or you can PM me. I'll usually get back to you. If any of you prefer faster responses and use googletalk, PM me and we can swap info.
crizh
Nov 5 2009, 12:18 AM
An updated draft based on GM feedback.
Tiny Tina[ Spoiler ]
Name: Tiny Tina
Race: Human Ghoul
Gender: Female
Background
[ Spoiler ]
Most people would overlook the 3'6" girl child in the tatty pink Urban-Ex Jumpsuit rolling around a disused car-park in the CZ on a pair of 'heelies'. This would likely be a fatal mistake.
Born in the mid 50's Tina was an ordinary little girl when the comet passed, the changes that it wrought in her tiny physique changed all that forever.
The magic coursed through her body, awakening her potential as a magician and changing it physically. Strange slits opened in the sides of her abdomen leading to the massively re-plumbed lungs in her chest allowing her to breathe underwater. A second set of transparent eyelids helped her see in aquatic environments. Unfortunately the changes also arrested her physical development. She is now a 20 year old woman trapped in the body of an 11 year old child.
This is the least of her problems however. Three years ago she was exposed to an experimental vaccine for HMHHV-III during a botched raid on a bio-lab. The vaccine was less than optimally effective, rapidly transforming Tina into a Ghoul. She is at least not infective herself but that is little consolation for what she has lost.
Her magic was damaged first by the infection and then again by the implants necessary to restore her sight. With her power reduced and her condition's social stigma she decided to take the money she had put aside for a rainy day and go somewhere where she could be herself.
Chicago.
Having learned that Nanites would have saved her from the Infection that ended her career she opted to have part of one arm replaced with a cybernetic arm capable of containing a Nano-hive that would help her survive in the harsh environments she expected to find in the CZ.
She is still a deadly combat mage despite the reduction in her ability to handle raw Mana. Her Power Focus allows her to channel almost as much power as she did previously and she delights in splitting spells into fragments and slamming them into multiple targets.
BREAKDOWN (420BP)
[ Spoiler ]
Core Attributes: 110 BP
Special Attributes: 65 BP
Race: 35 BP
Active Skills: 116 BP
Positive Qualities: 35 BP
Negative Qualities: 35 BP
Contacts: 9 BP
Resources 45 BP
Spells: 36 BP
Foci: 4 BP
=Attributes=
[ Spoiler ]
Body: 5
Agility: 2
Reaction: 3
Strength: 4
Charisma: 3
Intuition: 5
Logic: 3
Willpower: 5
Magic: 4
Edge: 3
Essence: 4.07
Initiative: 8
Initiative Passes: 1
Physical Damage Track: 9
Stun Track: 11
Current Karma: 0
Total Karma: 0
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
[ Spoiler ]
Magician
Mentor Spirit: Dark Goddess (+2 Combat, +2 Health)
Restricted Gear: Power Focus 4
Spirit Pact - Formula Pact
SURGE I
---
In Debt - 30
Infertile Infected
---
Gills
Underwater Vision
---
Neoteny
=Active Skills=
[ Spoiler ]
Spellcasting (Combat): 6(+2)
Counterspelling (Combat) : 4(+2)
Binding (SoM): 4(+2)
Summoning (SoM): 2(+2)
Banishing (Possession): 1(+2)
Enchanting (Alchemy): 1(+2)
Assensing: 4
Perception: 4
=Knowledge Skills=
[ Spoiler ]
English: N
Sperethiel: 4
French: 4
Crystal Healing: 6
Magical Background (Spirits): 4 (+2)
Engineering (Nanotechnology): 4 (+2)
=Tradition=
[ Spoiler ]
Psionic Spiritualism
Concept: One of many sub-traditions like Psionics, Jedi and several even more esoteric belief structures. Psionic Spiritualists focus on the communing with various Astral Xeno-forms. Similar in practice to Shamanism but very much a rational and empirical tradition despite its Intuitive expression.
Combat: Guardian
Detection: Guidance
Health: Man
Illusion: Air
Manipulation: Task
Note: Psionic Spiritualism is a materialization tradition.
Tina contends that the Astral Plane is just the way the human mind interprets its interaction with the Zero Point Field. While not a popular opinion it is as good a model as any other. She is able to convincingly explain all known Astral phenomena and has won some extremely heated debates. In this tradition even Spellcasting is a form of summoning. She contends that the entire fabric of the Astral, Mana itself, is a sea of tiny lifeforms that she calls Manites that exist as 'lifelike' patterns of energy floating on the surface of the Zero Point Field. These Mana Nanites can be programmed by a mind attuned to them to perform a number of tasks. One group of such programs are Spells, another group imprints Sapient Metaplanar beings upon a collection of Manites, like an AI distributed across a number of nodes, to create a 'spirit'.
Whether she has a point about any of this is a matter of much debate, regardless, Tina believes it and so it works for her.
=Spells=
[ Spoiler ]
Powerbolt
Stunbolt
Stunball
Slaughter - Insect Spirits
Combat Sense
Detect - Insect Spirits, Extended
Alleviate Allergy
Heal
Increase - Intuition
Increase - Willpower
Increase - Reflexes
Deflection
=Foci=
[ Spoiler ]
Power Focus (4)
=Gear=
[ Spoiler ]
Metatype Re-assignment
Cybereyes - Rating 2 (Alpha)
Lowlight Vision
Thermographic Vision
Flare Compensation
Vision Magnification
Protective Covers
Obvious Lower Left Cyberarm (Second Hand)
Nanohive II
Nanohive II
Datajack
Sim Module
Internal Air Tank
Enhanced Capacity IV
Armour II
Anti-rad VI
Oxyrush V
Universal Nantidotes VI
O-Cells VI
FFBA Full Suit (Radiation Shielding VI)
Urban Explorer Jumpsuit (Chemical Seal)
Urban Explorer Helmet (Vision Enhancement III, Audio Enhancement III)
Combat Fetishes x 2
Conjuring Materials, Force 6 x 2
Assaying Kit
Magical Lodge, Force 6
Raw Crystals x 288
FAB nutrients 100 m^3
Micro-Transceiver VI
Low-light Flashlight
Thermographic Flashlight
Radiation Film Badge x 2
Water Purification Tablets x 5
Inline Skates
Medkit Supplies x 2
Evo Orderly
Med Kit supplies x2
Fake SIN, Rating 2 ( Fake Licence x2, Rating 2)
Fake SIN Rating 1 (Fake Licence x2, Rating 1)
Lifestyle - High (16LP) - 1 Month, +12 to starting cash
=Lifestyle=
[ Spoiler ]
The Lair
High Lifestyle (16 LP)
A hundred feet beneath the ruined sewers of Cermak The Ghost has helped Tina carve out a cave in the living bedrock. Dozens of tiny passages little more than a foot wide and flooded with water connect to the sewers above.
The Spirit has hollowed out a number of chambers and Aspected their Mana to suit Tina. The largest chamber is where she keeps her Lodge and does most of her Enchanting and Spirit Summoning.
Comforts: Squatter
Entertainment: Squatter
Necessities: Low
Neighbourhood: Squatter
Security: High
Aspected Domain
Escape Tunnel
Work Place
Black Hole I
=Contacts=
[ Spoiler ]
The Family Ghost
The Family Ghost has always hovered on the edge of Tina's awareness. It's true origins are a mystery but it's devotion to the family is beyond doubt. When her talent blossomed it was the Ghost that eased her through the transition and taught her to work magic. The Ghost's astral form bears a striking similarity to the female members of Tina's family but it does not know it's true orgins or isn't willing to tell.
Tina is sure her protector and mentor is a former Ally Spirit, it's use of sorcery and medical skills are not common to any one type of normal Spirit. However she is at a loss to explain where it came from, it appears as a Crimean War Nurse when materialized and speaks with an archaic English accent which makes the Ally theory less likely.
The Ghost is bound by loyalty or some sort of Arcane Pact to protect the female line of the family that Tina is the last surviving member of. This presents somewhat of a diffculty as Tina is highly unlikely to produce a daughter of her own any time soon, the Ghost needs to keep her alive until the technology exists to correct the two enormous obstacles to that goal.
Tina has entered into a Formula Pact with her protector, she is worried about the consequences of tying her soul to the Ghost's in such a manner but figures the trade off is worth it.
Loyalty: 6
Connection: 1
Kevin Bakewell
Arcane Fixer
Kev is a specialist Fixer that works with the Magical community. He business is not restricted to one particular North American city but spread all over the continent.
His services are varied but all profitable. He trades arcane materials and services, he supplies mages to a network of fixers and work to a network of mages, he supplies mundane gear to his mages and can arrange discrete delivery almost anywhere.
Kev was responsible for the run that resulted in Tina becoming a Ghoul and while he does not actually feel particularly bad about it, biz is biz, he does at least pretend to. Tina is a valuable asset, particularly now that she is in the CZ.
CollateralDynamo
Nov 5 2009, 07:42 PM
It looks like people are starting to get their characters completed. I'm in PM convos with nearly everyone. I'm going to post up an OOC thread titled "OOC: Chicago, City of Glows" for you to post characters in so we can have them all in once nice place.
CollateralDynamo
Nov 9 2009, 02:28 PM
Alright Chummers, today is the day. Everyone got their character sheets in on time, so I see no reason not to make my first post today.
I will be starting an IC thread which I should link
here at the end of the GI thread and at the beginning of the
OOC thread.
For all intents and purposes I think we can now retire the GI thread and move chatter about the game over to the OOC. As usual, I'm still available via PM if anybody needs something super secret.
Posting rules will go up at the front of the IC thread, so they are convenient for everyone to locate. NPCs that gain prominence will be posted at the beginning of the OOC thread so you won't need to dig through pages of IC stuff to figure out who someone is. If anybody else has any other ideas to keep things convenient and flowing, feel free to mention them.
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