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hyzmarca
QUOTE (Rotbart van Dainig)
QUOTE (hyzmarca @ Jan 9 2008, 10:49 AM)
After WWII, we had the Marshal Plan. We spent an absurd amount of money ensuring that Western Europe would have a strong secular socio-economic infrastructure. And we also spend a great deal rebuilding Occupied Asia, mostly Japan.  As a result we have a very strong block of very stable democracies with very good relationships.

The one thing one should keep in mind when making those comparisons is that most of those countries were democracies before WW2.

And that alone didn't stop them from blowing the crap out of each other.
ShaunClinton
The campaign has been running for just shy of 5 years now, which is around 250+ sessions. Given a karma award of about 3-6 points per session it works out about right. I’m sure there are a lot of people on Dumpshock who don’t have a problem with that kind of game, but there are those who do and that attitude is typified by the statement I quoted above. Personally this is what we enjoy and the challenges are suitable for characters of that level.

In terms of attribute breakdown, we do respect things like racial maximums (with the odd exception). So most of the stats I’m talking about are augmented. For instance the team mage has natural mental stats of 8, 8, 10 – each with a Force 24 increase spell quickened onto them, so they work out around the 30 mark. The ork physad in the party has natural Body 10, adept powers increase that to around 20 and then cyberware gives him around another 8 points for a total of 28. The skills are expensive but not ridiculously so, especially for specialisations. Going from Programming 23 to 24 (assuming you have intelligence of 24) only costs 11 karma (with a mnemonic enhancer). With a metaplanar quest each time you learn a spell you need never pay more than 1 karma per spell.

In terms of enemies you are talking about Dragons (although they still wouldn’t dream of challenging a Great to a fight), Winternight, Deus, Bugs, Novatech, Blood Mage Gestalt, Renraku, Ex Pacis, Ordo Maximus and similar high level threats. In fact virtually every threat and then some, dealing with a long term enemy is often referred to as “closing a chapter� for this reason. Threats like Winternight can’t be easily countered by such PCs. Their massive shared potency, high level spirits and awesomely high initiate grade mages/adepts combined with drones sporting heavy weapons can give anyone pause. To give a recent example, the PCs surprised a unit of Jaguar guards and then wiped the entire unit out within a couple of initiative passes. Later when another unit of Jaguars got the drop on them the situation was almost reversed by tactical fighting. At the high end characters tend to appear virtually indestructible, but once their defences crack they tend to fold quickly.

Of course dice rolling software is a must for this sort of game, and sometimes it does play slow. But that is why we will wind it up once it gets too slow and too extreme. I’m not saying it is the default best way to play, but it is the way we enjoy.
Ryu
So you are playing SR3, else you would be using odd skills (Programming is Software now), and not respect racial modified limits (at all). Plus, you are playing a system that does at some point laugh about minor dice pool increases.
TheOneRonin
QUOTE (ShaunClinton)
The campaign has been running for just shy of 5 years now, which is around 250+ sessions. Given a karma award of about 3-6 points per session it works out about right. I’m sure there are a lot of people on Dumpshock who don’t have a problem with that kind of game, but there are those who do and that attitude is typified by the statement I quoted above. Personally this is what we enjoy and the challenges are suitable for characters of that level.


That is certainly a long-running game. And those numbers do look right for 250+ sessions. Did you have any challenges converting your characters from 3rd to 4th?


QUOTE
In terms of attribute breakdown, we do respect things like racial maximums (with the odd exception). So most of the stats I’m talking about are augmented. For instance the team mage has natural mental stats of 8, 8, 10 – each with a Force 24 increase spell quickened onto them, so they work out around the 30 mark.


Hmmm...either you are missing a stat (Logic, Intuition, Willpower, Charisma), or you are still playing under 3rd rules (Intelligence, Willpower, Charisma). Since you are posting in a 4th edition forum, I'm going to give you the benefit of the doubt and assume you working under 4th ed rules.

That having been said, the minimum magic rating to even cast a force 24 spell is going to be 12 with overcasting. So overcasting a force 24 increase willpower spell is going to have a Drain value of 10P ([24/2]-2). VERY dangerous, but survivable, especially with a drain attribute of 10. So now you throw what...probably 15-20 dice (complete guess) for your skill plus 12 dice for magic at that spellcasting test. That's MAYBE 8 hits...a few more if you are really lucky. Sorry hoss, but thats a LOT close to +10 on a attribute than +24. Statistically speaking, you'd need to throw 72 dice at that test to average 24 hits. C'mon man, I'm not trying to beat you up about this, but think about it for a second. There is a reason why myself and others find your numbers hard to believe. And in my person experience, incredibly inflated numbers is a sign of players who disregard the rules either because they don't read carefully enough to understand them, or they aren't mature enough to understand why there are rules in the first place. I apologize if I mislabeled you, but you still haven't provided enough evidence to show that you aren't one or the other.



QUOTE
The ork physad in the party has natural Body 10...


Well, that's a problem. Page 73 in the BBB, on the chart at the top of the page indicates that the maxium natural body rating for an Ork is 9, not 10. That means that without any augmentation, magical or otherwise, an Ork cannot have a body higher than 9. So this character has already broken a rule.


QUOTE
...adept powers increase that to around 20...


Whew...that's a tall order. Increase Body +10 is gonna cost 10 power points and require a minimum magic attribute of 10. Seems like an inefficient use of all those power points, and a ton of Karma to boot.


QUOTE
...and then cyberware gives him around another 8 points for a total of 28.


Hmmm...Titanium Bone Lacing plus Dermal Plating 3 gives +6 to body. I suppose you could throw on some cyber limbs for another +2. But that bites pretty deeply into your essence...and even with delta ware, you are going to be losing some points in magic. I don't have the time to run all the math, but the "28 Body" thing is highly suspect.



QUOTE
The skills are expensive but not ridiculously so, especially for specialisations. Going from Programming 23 to 24 (assuming you have intelligence of 24) only costs 11 karma (with a mnemonic enhancer).


So you've completely disregarded the hard cap of 7 for skills. Not a total shock, as many people on these boards have done so. But your math is wrong. First off, in 4th ed a Mnemonic Enhancer doesn't reduce the karma cost for improving skills. Secondly, improving a skill from 23 to 24 actually costs 48 karma. In fact, assuming that character started the game with a skill rating of seven, the karma costs to raise it all the way to 24 are as follows:

7 to 8: 16 karma
8 to 9: 18 karma
9 to 10: 20 karma
10 to 11: 22 karma
11 to 12: 24 karma
12 to 13: 26 karma
13 to 14: 28 karma
14 to 15: 30 karma
15 to 16: 32 karma
16 to 17: 34 karma
17 to 18: 36 karma
18 to 19: 38 karma
19 to 20: 40 karma
20 to 21: 42 karma
21 to 22: 44 karma
22 to 23: 46 karma
23 to 24: 48 karma

For a grand total of: 544 karma. That's about two thirds of a character's entire earned karma, based on the numbers you've given.


See, I'm not picking on you...but the numbers you are putting out there just don't add up.

This sort of thing does bring up a good point. For everyone out there, what do character numbers mean to you in terms of game level? Do dicepools of 4 - 6 mean a Street Level game, 6 - 10 = starting runners, 10 - 14 = professional runners? Or do the numbers mean something different to you? I'd like to know the what and why.
Ryu
Again, everything points to him playing SR3.

I would judge a chars level from DP sizes, but the exact ranges vary by skill type. A dedicated character will have a good natural attribute (4+), good skill (3+), and good equipment and augmentations (if applicable). Barely fitting that description is street level for the given char type. Being on the top end (high, augmented attributes; extreme skill; best ware money can buy; in all required areas) is Prime Runner country.
While you can build one-trick-ponies easily at 400 BP, those usually will not fit into the campaign, and look lacking from an internal build-logic POV. They tend to remind me of SR2 skillsets.
DTFarstar
If I were to aim for a small fish in a big pond low level ganger or mafioso or what have you game, then I would aim for specialized dicepools to hit about 10 or 12 at the upwards limit and for things they know ok to be 6-8 and everything else in the 3-6 range if they can do it at all.

Normal starting game for us is with runners who are relatively unknown, but have either had a mediocre record in Seattle, but been there for awhile or someone who was a pretty medium fish in a small pond someone else in the world who came to wherever we held the game for some reason. Specialized dice pools- if they have a specialization- usually cap out at 14-16 with the exception of damage resistance of course things they are skilled at are in the 8-12 range and they can usually throw 6+ dice at anything they aren't defaulting on.

I plan on running a high powered game for a few weeks this coming summer and it will be kind of crazy with the runners either being prodigies or very established as some of the best in the world in their niche, I expect specialized dice pools to be in the high twenties to mid thirties, things they are professional with but not their personal bailiwick to be about 18-22, and non defaulting to be in the low teens.

We are currently using Frank's char gen rules, as I have a small team and no one wants to play a hacker, they just purchase matrix support/information instead of having a teammate get it. The low level game would probably be 300-340 BP not sure which with 1-3 "karma"(effectively BP under Frank's advancement rules) a run with most runs being short and gritty. Middle game we are playing now is 400 BP and I haven't given out "karma" awards yet though we are 3 sessions in because they are still only on Day 2 of the campaign and haven't had the time to spend any and want me to just give it to them when they can use it. Probably will finish this Saturday or next their first run, and they will total out about 6(already earned)-14(maximum) "karma" from it depending on how well they succeed. High end game will probably be short enough to not really give out karma, but will be 400BP with somewhere in the vicinity of 250 Common Sense Points(credits to Fistandantilus3.0- CSP are effectively karma selectively for knowledge language skills) and 500 "karma" to spend to advance their characters.

If you care, Money for the low level game would probably be about 1000 per runner per month to start, and scale up relatively quickly to afford low then medium and after about 6 months playtime(24 sessions or so) either high lifestyle or other luxuries.

Medium they get about 5k a run, but that scales depending upon performance, they get a rep for doing well they can look for better paying work. They do poorly the next offer will be lower.

High... money won't really be too much of a factor. Probably start them off with about 4 million in gear and an expense account.

That's how I roll.(literally)

Chris
Blade
To answer the OP question, I'd say it's because of 3 main factors:

1. Shadowrun is still considered as a cyberpunk game. Cyberpunk is rarely about superheroes saving the world. So people drawn by Shadowrun because of the cyberpunk aspect will tend to look for a gritty setting and street-level characters instead of epic stories. Same reason why you don't want to play a weak human in Exalted, Feng-Shui or 7th Sea which are designed for epic/cinematographic games.

2. Realistic high-level running requires more than big dice pools. When you're in the same league as great dragons or megacorps CEO, both players and GM need to have really cunning plans, using each and every available resources to the max... And that's not very easy to do.
Failing to do that, an epic SR game would be extremely ridiculous.

3. Starting low helps to get comfortable with the character and setting, as well as allowing the character to progress far more easily.

----

I think 1 explains why most people will prefer Street level games and will frown upon people aiming for epic games while 2 explains why they will make fun of those who play epic-level games, or games with epic levels characters.
Kyoto Kid
...there is also a danger inherent in starting a high powered campaign in that some players like to watch their characters develop and grow from the beginning. Starting off "big and scary" from the get go can take that element away and leave the players feeling their characters do not mean as much. This is particularly true when dealing with a newer group of players as I experienced in the recent run of my RiS campaign. The previous time I ran of the campaign was with a group whom I had gamed with for some time (one of whom since my college days). Considering they had a lot of experience playing characters who made it into the 200 - 300 karma range, starting off on such an intricate and difficult mission was not as daunting.
ShaunClinton
As most posters figured out, I am playing SR3. With a possible view to moving to SR4 in the near future, which is why I am to be located in this forum. The fact that we’ve been playing for 5 years should also have given the system away, although it feels like SR4 came out 5 years ago now! We have converted the characters to SR4 using the published guidelines, but so far have only used them (and the SR4 system) inside the metaplanes – which we will probably revisit shortly.

The main challenges in conversion revolved around things that had been done in SR3 that got scrapped in SR4. For example, the adept with the attuned weapon focus, which isn’t allowed in SR4. He switched attunement to his gun instead. The shaman magician adept who loved using spirits (especially for channelling) was in a bit of a spin as well, as he still wanted to channel and use spirits in combat. Eventually he settled on channelling. The shapeshifter was also something we had to houserule, but that didn’t take much work. Everything else worked out not too badly… we did find that the conversion left our mages much more powerful, as despite their vast skills and magic attributes in SR3 they were generally limited by the force they had learned the spells at and the time taken to upgrade them all – whilst in SR4 they could go straight up to ludicrous force spells!

I won’t go back over most of the points TheOneRonin goes into, as in light of my SR3 revelation it can generally be accepted my previous statements are correct for the most part.

Quickened spell on the mage seemed to be a particular bone of contention, so I shall explain how such dice pools were obtained. Ritual sorcery. A vast pool of dice can be easily put together with a relatively small ritual group of powerful individuals who have learned these augmentation spells for mutual benefit. Throwing 100+ dice and a hefty karma pool at problems like how to get 48 successes against TN 10 tends to result in success. This is something I haven’t completely went over in SR4 yet, but Great Ritual appears to allow for some impressive feats.

ShaunClinton
Given the chat about starting off low level. I should probably point out that these characters started under SR3 using the sum to 10 system. As we had just came out of a long campaign a year earlier we decided to start with the equivalent of 50 karma or so expenditure. They followed all normal starting character requirements and the highest skill was around 6.
Rotbart van Dainig
QUOTE (hyzmarca)
QUOTE (Rotbart van Dainig)
QUOTE (hyzmarca @ Jan 9 2008, 10:49 AM)
After WWII, we had the Marshal Plan. We spent an absurd amount of money ensuring that Western Europe would have a strong secular socio-economic infrastructure. And we also spend a great deal rebuilding Occupied Asia, mostly Japan.  As a result we have a very strong block of very stable democracies with very good relationships.

The one thing one should keep in mind when making those comparisons is that most of those countries were democracies before WW2.

And that alone didn't stop them from blowing the crap out of each other.

Oh, it never does, anywhere.

But it's a place to start from that isn't zero.
kzt
QUOTE (FrankTrollman)
The Taliban took their first territory as a governing body during the Afghan civil war in 1994. They existed in 1987 or even before.

No, the people who created the Taliban existed in 1987, just as the people who created the Nazis existed in 1918. The Taliban didn't exist in 1987 any more than the Nazi's existed in 1918. The Taliban essentially bootstrapped themselves from a bunch of pissed off young religious students with some ISI training mixed with some ex-Mujahideen (from the ISI's favored branch of fanatics) when they rolled in to get rid of a well hated local warlord and won. The ISI was impressed and provided money, guns and recruits from other religious schools; which turned it into a mass movement. The general message of the Taliban was initially received well by most of Afghanistan, and for those parts were it wasn't, the the ISI provided units of regular Pakistani troops "on leave" to help "spread the word".
FrankTrollman
kzt, that is not a universally agreed upon origin for our favorite group of Pashtun religious zealots. But this particular argument is badly off topic, and I fear that we shall never get each other to accept our favorite conspiracy theories, nor should we have to.

I believe we've accomplished all we can, and I am no longer participating.

-Frank
CircuitBoyBlue
QUOTE (Rotbart van Dainig @ Jan 9 2008, 12:35 PM)
QUOTE (hyzmarca @ Jan 9 2008, 02:51 PM)
QUOTE (Rotbart van Dainig)
QUOTE (hyzmarca @ Jan 9 2008, 10:49 AM)
After WWII, we had the Marshal Plan. We spent an absurd amount of money ensuring that Western Europe would have a strong secular socio-economic infrastructure. And we also spend a great deal rebuilding Occupied Asia, mostly Japan.  As a result we have a very strong block of very stable democracies with very good relationships.

The one thing one should keep in mind when making those comparisons is that most of those countries were democracies before WW2.

And that alone didn't stop them from blowing the crap out of each other.

Oh, it never does, anywhere.

But it's a place to start from that isn't zero.

Actually, it's a relatively popular theory of international relations that "no two democracies have ever gone to war with each other" (at least this is what I was taught at American University when I was studying IR theory--I won't claim to be in the field myself). I'd take serious issue with it on the grounds that there's never been a true "democracy" (even Athens wasn't), but that leaves the door open for some hypothetical world where there were two of them, where it might actually stop them from bombing each other.

A theory that I got more of a kick out of was that IR theorists used to say no two countries with a McDonald's had ever gone to war with each other. We literally shot a hole in that theory when we started bombing Serbia. I've heard from people that one of the buildings that got caught in collateral damage was, of course, the McDonalds. I don't know if that's true or not, but it leads to why this is all on topic (at least in my opinion)...

This world is a dark place where absurd things happen. Ignoring the fact that IR theorists work corporate establishments into their theories, and actually make those theories stick better than the guys that based their theories on democracy; ignoring the fact that NATO forces may have blown up a freezer full of Happy Meals; there's still the idea that there's countries in this world where people have things like McDonald's to distract them from the brutal dictatorships they're living under. That right there turns the happy, clean, suburban things in my life into things that remind me of, well, Slobodon Milosevic. Way to go, world. So when I want to play a game that makes me feel better, I can't retreat to some happy, non-dark fantasy world, because at this point, I'm just going to see that as fake and empty. If I'm playing in a "dark" setting, I can at least pretend there's ways to be a total badass in a dark world, which is handy, because the way I see it, that's the type of world I live in.
Stahlseele
notice how being a democracy does not stop america from declaring war on basically the whole world?
so why should it stop one democracy from declaring war on other democracies?
granted, it is easier to wage war if you get to decide from the top down without even having to bother with an alibi or something like that . . but if the democracy actualy agrees for once and should it be just that going to war against their neighbour then it happens . .
FrankTrollman
QUOTE
A theory that I got more of a kick out of was that IR theorists used to say no two countries with a McDonald's had ever gone to war with each other. We literally shot a hole in that theory when we started bombing Serbia.


We shot a hole in it when we invaded Panama. And before that when we sent troops into El Salvador.

It's a theory batted around for humor value, not because there's any truth in it. The United States has itself gone to war with several countries which have MacDonalds.

India and Pakistan both have MacDonalds. Israel and Lebanon both have MacDonalds. Look how well that's turning out.

-Frank
Stahlseele
didn't korea and vietnam have McDonalds too?
and i am not really sure if there allready was an McDonalds in Germany when the brown shit hit the fan . .
Riley37
QUOTE (FrankTrollman)
I believe we've accomplished all we can, and I am no longer participating.

Sometimes that's the best thing left to say, and sometimes it demonstrates one's commitment even more strongly than trying for the last word does. (I don't have source that I particularly trust on the factual issue in question, so I have little to add, myself.)

As for the element that's relevant to the OP, I find the distinction between rescuing trains when they jump the tracks, vs. building a guard rail, a useful one for appropriate PC challenges. If Superman builds guard rails all over Metropolis and trains no longer jump the tracks, and also changes the economy so that *everyone* switches from crime to a productive, ethical, legal job, then playing Superman as an adventuring PC just lost its stock story material. Although there's still Mr. Mplztxpwnzrkthksbai.
FrankTrollman
QUOTE (Stahlseele)
didn't korea and vietnam have McDonalds too?
and i am not really sure if there allready was an McDonalds in Germany when the brown shit hit the fan . .

No. The Republic of Korea has one now, but not during the Korean War. Vietnam still doesn't. Because the internet has nothing better to do than solve these quandaries, there is actually a page devoted just to figuring out which countries do or do not have a MacDonalds. It is Here. It even has the establishment dates so you can determine whether wars happened before or afterwards.

The Falkland Island war, for example, happened before Argentina got a franchise. But the second Israel-Lebanon war happened after Israel and Lebanon both got a franchise.

-Frank
knasser
QUOTE (CircuitBoyBlue)
So when I want to play a game that makes me feel better, I can't retreat to some happy, non-dark fantasy world, because at this point, I'm just going to see that as fake and empty. If I'm playing in a "dark" setting, I can at least pretend there's ways to be a total badass in a dark world, which is handy, because the way I see it, that's the type of world I live in.


The vogue for dark, anti-heroes is because we can no longer fin untainted honesty and light believable? That's a bleak theory that didn't occur to me.
CircuitBoyBlue
QUOTE (knasser)
The vogue for dark, anti-heroes is because we can no longer fin untainted honesty and light believable? That's a bleak theory that didn't occur to me.

Find a governmental bureaucracy and start working for it. Or meet a girl. Then you'll be in the right kind of hell to see where I'm coming from smile.gif
Fortune
QUOTE (Stahlseele)
notice how being a democracy does not stop america from declaring war on basically the whole world?

The United States of America is not a democracy.
Stahlseele
*toothy Troll-Grin*
i like your way of thinking Fortune *gg*
-----------------------------------------------
http://www.otakyasha.de/nsrcg.zip < = latest version including german .dat files NSRCG
http://de.geocities.com/nekekami_the_ghost/RC2SWF.swf < = RunCreator2, shockave flash based little tool for quick creation of runs . . in german only i am afraid . .
Fortune
I wasn't kidding. IIRC, it is technically a republic, not a democracy. smile.gif

As an aside, though I am not, and never have been an American, I really hate America-bashing when it is done purely for the sake of bashing America, as is the current popular practice.
Kyoto Kid
...[/derail]

....not that I haven't been guilty of derails myself, but extended off topic heated political discussion usually spawns warnings from the mods followed by thread shutdown. I actually found the OT of this thread rather interesting.
Fortune
I guess it depends on your definition of both 'heated' and 'extended' biggrin.gif
Kyoto Kid
...just that I've often seen these debates degenerate into flaming and that is what brings down the Wrath of the Mods.
Riley37
QUOTE (knasser)
The vogue for dark, anti-heroes is because we can no longer fin untainted honesty and light believable?

That's my understanding. Heck, the Harry Potter books aren't about a pure-hearted hero and his unselfish friends and their parents and role models who have always been paragons of virtue. They're about a few people making the best of a bad situation, and recovering from many moral fumbles and moments of weakness, with occasional moments of great courage and virtue, versus many people who are going along with what seems easiest at the moment, and a few who are unabashedly interested only in their own benefit. Even Dumbledore has, in the words of Roy Batty, done "questionable things", in his back story.

Compare them with, say, the Hardy Boys and Nancy Drew books, or LoTR, which had actual pure-as-snow-on-Everest characters who at worst occasionally forgot to wash the dishes.

"Pure as the driven snow", these days, means *mostly* just water, with traces of industrial chemicals.

As for democracy, I still staff election stations fairly often, with the knowlege that I can at best keep the practices at *my* precinct clean and fair, not with any illusion that all the others are honest. In the classical Periclean sense of "rule by the demos", I don't personally want democracy, since the demos is one class among many, and I prefer a balance of power. (I do not know an English word which translates as "demos" with 100% accuracy. "Common people" or "working class" is an approximation.)
Whipstitch
To be fair, things like Nancy Drew and the Hardy Boys really are an exception rather than a rule, and it's still possible to find well scrubbed characters being trotted out for child consumption every day. For every Tolkein there's been a Howard or Moorecock showing off a contrasting archetype, and Metropolis and Nosferatu are both far older films than any of Shirley Temple's lightweight fluff. A lighter touch is apparently still appreciated in this world, whether it's Hannah Montana or John Travolta in a fat suit. I think a big part of the perception is that it's a lot easier for anyone, including the cynics, to get their work out there. Just imagine if Twain or Ambrose Bierce had their own blogs.
Glyph
Even Tolkien didn't fall into a simplistic good vs. evil category. Sure, you had the evil dark lord and all, but you also had allies that distrusted each other, heroes who were tempted and sometimes succumbed, and villains, such as Boromir and Gollum, who were complicated, and even sympathetic at times.
hyzmarca
QUOTE (Fortune @ Jan 9 2008, 05:55 PM)
QUOTE (Stahlseele @ Jan 10 2008, 07:19 AM)
notice how being a democracy does not stop america from declaring war on basically the whole world?

The United States of America is not a democracy.

Democracy is defined as a political system in which the people are sovereign, as opposed to a monarchy, in which an individual is sovereign, or an oligarchy, in which an elite few are sovereign. Individuals may act as the people's proxy or trustee for the purpose of making laws and policies, however.

Cuba is a democracy.

A republic is a form of democracy.


The current entertainment climate isn't just able the lack of crystal-clear good/evil, it is about the rise of the Anti-Hero, the guy who is clearly good but who uses the same sorts of tactics which the bad guys use, sometimes even worse.

Eventually, sensibilities changed such that the violent anti-hero, which remainign largely the same, became morally ambiguous. The absurdly violent tough-on-crime fantasies of the early 90s became more bitter as the people who consumed them became older and more mature.
ElFenrir
Well, it really does seem street level means different things to different people. When i posted before, i go into it thinking it was ''fighting over a scrap of soy in a dumpster''. Street, i think, after milling it over, is more of an atmosphere(or can be), than a power level). I look at some of the movies, i see very successful characters, but i still don't feel it goes too epic.

But i do meet people who think street is indeed fighting over things on a corner with makeshift clubs. This, i admit, i don't have alot of interest in...most of the time(but sometimes, yes).

I still stand by the idea that balance is the key. Too much of any kind of gaming(unless the whole group REALLY likes it) can lead to stagnation, in my experience.

I think what starts to bother me, is when ANYONE puffs up their gaming style as ''the best''. When the low enders start to pick on the high enders as useless munchkins who are playing wrong. When the high enders start picking on the low enders for never letting their players have any fun. It's all pointless. And no, im not accusing anyone. But i do see it happen(several places). Im actually convinced you can have people throwing dice into their teens, and have it stay ''street'', depending on how you do it.

The current(very sporadic, due to me living an 8 hour flight away from the game) campaign im playing in(started recently while i was in the States at my friend's house) is a great middleground job. My character(former company man Pirate-type, in his mid 30s, worked for corps since he was around 18 to 28) throws around 12-14 dice for his high end stuff, 8-10 in the middle, and 4-6 on the low end. However, he has a looot of skills which he throws good dice for, and our party is around the same. But it still feels rather 'gritty' and 'Shadowrunny' in other words. In a few more sessions(in the summer since that's the next time im flying), ill be popping karma on some things.

I guess in the end, sometimes the dice amounts don't matter, if you have a GM who can paint pictures of the world well.
Riley37
QUOTE (ElFenrir)
I still stand by the idea that balance is the key. Too much of any kind of gaming(unless the whole group REALLY likes it) can lead to stagnation, in my experience.

...

I guess in the end, sometimes the dice amounts don't matter, if you have a GM who can paint pictures of the world well.

Yup. My current campaign has the PCs involved in resistance to JIS occupation of San Francisco, a gang rumble between a gang-style chapter of Sons of Sauron and an dwarf warren (because the dwarves took in ork refugees who fled occupied SF), being hunted by Ares after a classic hired-by-Johnson shadowrun, being hunted by a shedim, and uncomfortably allying with a blood spirit that hates the shedim, to turn the tables and hunt the shedim. Sometimes we need to blend in and stay low-profile and worry about our SINs and disguises; other times, we're packing assault rifles; we might become heroes of the Resistance, but it's never a sure thing.

With all the different story arcs running, the GMs ask us which ones interest us most, and we can let a plotline drop, although the GMs have the option of keeping it as an ace in the hole.

We currently have a question over whether we always loot after a combat, or whether we just don't care anymore about fencing a spare Predator for ¥300. By personality, I'm a packrat and penny-pincher, so I'm pretty much the one that handles that, and my character does the fixer thing and every now and then hands out credsticks to the other PCs for their share.
Stormdrake
I have no problem starting characters on a "street" level but keeping the game there seems rather limiting. Once my characters have reached a certain level of skill they move up the food chain so to speak. This is reflected in the game mechanics where the table rating is used to figure run payouts and their foes. I use it as a lose guideline but there it is. Also I have no problem with a "gritty" game setting. Actually I prefer it but that does not mean that "gritty" and "street" are the same thing. You can and I have run and played games that were epic (ie. Horrors, Great Dragons, CEO's involved and face to face) that were also very gritty in their atmosphere.
Fortune
QUOTE (hyzmarca)
Democracy is defined as a political system in which the people are sovereign, as opposed to a monarchy, in which an individual is sovereign, or an oligarchy, in which an elite few are sovereign. Individuals may act as the people's proxy or trustee for the purpose of making laws and policies, however.

Cuba is a democracy.

A republic is a form of democracy.

Although I have seeen this debated at length numerous times ... even right here in this forum, I bow out at this time, as I myself am not qualified to argue this subject properly. smile.gif
FrankTrollman
It hinges on what you think the definition of democracy is. Not an argument people can win.

For some people "representative democracy" is an oxymoron. For others it isn't. And you're not really going to get a lot done persuading people on it.

-Frank
martindv
QUOTE (hyzmarca)
The absurdly violent tough-on-crime fantasies of the early 90s became more bitter as the people who consumed them became older and more mature.

Whereas the consumers of violent anti-heroic vigilantes of 1970s movies and tv just voted Republican after Nixon saw there being immense value in going after the "law & order" vote.

Makes me think those of us who enjoyed this stuff in the 90s are suckers.
JonathanC
QUOTE (Eryk the Red)
It's street level if the other jerks on the street can do that stuff too.

Err...and who says that they can? The grunts in the book aren't nearly capable of what a PC is. About the only way I've found to really challenge players in SR4 is to start tossing mages and drones at them. PCs start with 400BP, but average SR people do not.
TheOneRonin
QUOTE (JonathanC)
QUOTE (Eryk the Red @ Jan 7 2008, 10:04 PM)
It's street level if the other jerks on the street can do that stuff too.

Err...and who says that they can? The grunts in the book aren't nearly capable of what a PC is. About the only way I've found to really challenge players in SR4 is to start tossing mages and drones at them. PCs start with 400BP, but average SR people do not.

That's funny. Pretty much since I starting running SR back in early 90s, my players have always pushed the limits of badassery within the character creation limits...and every damned one has learned to fear the shotgun toting, skill 2-3 street ganger. I never needed to do the power escalation thing to challenge my players.
Fortune
QUOTE (JonathanC)
PCs start with 400BP, but average SR people do not.

While that is true, the maximum in Attributes that a starting PC can have is 200 BP, which is a difference of only 40 BP, or 4 Attribute points (spread over 8 stats) greater than the average everyday man-on-the-street, with his 160 BPs in Attributes.
JonathanC
I didn't think they ever defined what the starting BP for normal people is. Where did the 160BP number come from?
Ryu
It comes from every attribute average=3. There could be made a point for the mean of the population =2, were everyone might have one or two 4´s.
Fortune
QUOTE (Ryu)
It comes from every attribute average=3. There could be made a point for the mean of the population =2, were everyone might have one or two 4´s.

Not going to argue it, because in my opinion the run-of-the-mill pedestian should average 2s in all his Attributes. But the rules define the average human as having 3s in all of his Attributes (which may work out to 2s in 4 stats and 4s in the other 4).
Stahlseele
QUOTE
and every damned one has learned to fear the shotgun toting, skill 2-3 street ganger.

'cause in SR3 that's still basically at least 8S Damage with up to 6 dice able to bring it to D and then still have some successes left to make escape harder . . because shotguns are one hell of an ugly weapon as they damn well should be . . especially those that can fire burst . . you don't need to be good when you deal much damage *g*
knasser
QUOTE (Fortune)
QUOTE (Ryu @ Jan 11 2008, 08:20 AM)
It comes from every attribute average=3. There could be made a point for the mean of the population =2, were everyone might have one or two 4´s.

Not going to argue it, because in my opinion the run-of-the-mill pedestian should average 2s in all his Attributes. But the rules define the average human as having 3s in all of his Attributes (which may work out to 2s in 4 stats and 4s in the other 4).


Average attribute of a person or average attribute of people, Fortune?

Average can be the mode value, the mean value or even the median in mathematical terms. Not going to type this whole argument in yet another thread but if you have three people who have attributes of 2 and one person who has an attribute of 4, then three out of four people are "below average." An average value need not mean the most common value.

2 as the most common attribute value makes far more sense (and has a positive effect on the game). The average person is not half as strong as the strongest person. They're not even close. Very few people realise their potential but some do. Therefore we need more room at the top of the scale than we do at the bottom.
JonathanC
Oh, okay. In any case, I've always found that PCs made with the standard rules, while perhaps a bit weaker than SR3 PCs, are still miles beyond security personnel, let along Joe blow on the street.
Ravor
Yeah, but I place the blame mostly on the fault of DMs and Players who forget that in Fourth Edition, natural dicepools of 6-8+ are supposed to be considered the norm with Runners being slightly ahead of the curve.

Of course, I should disclaim myself by saying that if you are having fun with high dicepool games then more power to you, I however believe that the game's engine breaks once the dicepools start climbing and that it is a bug, not a feature that starting characters can be "world class" and better straight out of the box using the default char gen rules.
Whipstitch
I disagree with the "it's a bug, not a feature" bit. Vehemently, in fact, but that's not something I particularly feel like getting into right now.

The big thing is that we agree that for the average person having a dice pool that's even just in the 3-6 range is pretty damn good for every day life. To start with, the majority of tasks won't require a test at all because there's virtually no risk or conflicts of interest involved. Even a big ol' troll doesn't necessarily need to pass an etiquette test to pick up a burrito from Kwik Trip since he's not trying to be anywhere he isn't supposed to be and the establishment exists to seperate him from his nuyen.

Or, let's take Joe Wageslave, a guy who's somewhat inept (2 logic), but hey, he was born into the company and has a set of hands to put to work so let's hook him up with a rating 1 Skillwire so he can come in and chip company owned Rating 1 Industrial Mechanic and Hardware Activesofts and be put to work in the repairs department. We'll give him a nice modern toolkit that's more than adequate for the piddly crap he'll be working on, a cheap pair of company-owned safety goggles equipped with an image link and a matching dirt cheap company owned Meta-Link that costs 300Â¥ total if you picked it up on the street with a crappy OS and probably costs the corp even less when they buy/produce them in bulk.

All that can easily add up to a dicepool of 6 or more just for a guy who is frankly pretty bad at his job, provided, of course, that he's put into an enviroment that's designed for him to succeed. After all, he can get a bonus die for well-lit and quiet working conditions, another die for having plenty of quality spare parts, and another one to two dice just for having access to plans or AR enhanced reference material. He's no star employee, but he's quite capable of fixing minor equipment malfunctions and refurbishing beat up old commlinks given the time and space to do so, which is all that is really required of many people. Shadowrunners should obviously have more dice than that, since they typically need to do the same jobs ordinary people can do, only better, faster and while people are shooting at them. So looking at it one way, a lot of people and NPCs in my games could be considered "lower powered" and unskilled, but then, I have lower expectations of what it really takes for many people to do their jobs, since let's face it, most of us aren't really pushed to the edge of our abilities on a regular basis.
toturi
QUOTE (Whipstitch @ Jan 11 2008, 09:21 AM)
So looking at it that way, a lot of people and NPCs in my games could be considered "lower powered" and unskilled, but then, I have lower expectations of what it really takes for many people to do their jobs, since let's face it, most of us aren't really pushed to the edge of our abilities on a regular basis.

If we were constantly being pushed to the edge of our abilities, then the big GM in the sky might feel compelled to give us more karma, which would encourage us to push further which will further perpetuate the cycle until we meet requisite Red Samurai/Tir Ghost and we do not pass Go or collect our 200 nuyen.gif.
Fortune
QUOTE (knasser)
Average attribute of a person or average attribute of people, Fortune?

You know, I said I wasn't going to argue, so I will just drop in a quote ...

QUOTE (SR4 pg 62)
The standard range of natural human attributes is rated on a scale of 1 to 6, with 3 being average.


You can go on about means and modes and averages and medians all day, some of which I can follow and some of which makes my eyes glaze over, but this little piece of text is what is officially said on the topic.

In that specific piece of text, I believe that the '3' should instead be a '2'. But it isn't a '2', it is a '3'.
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