Stumps
Dec 24 2004, 01:46 AM
Just a quick fly-by note that might help out:
To get a pretty decent idea of what it would be like to fight a cybered-up martial artist in melee, watch The Chronicles Of Ridick and watch the last fight scene between the Lord Martial and Ridick.
That's about what you are talking about.
Because remember, a Combat Round is 3 seconds and a Roll of 30 or higher means....yeah...just watch that scene.
Fortune
Dec 24 2004, 02:39 AM
| QUOTE |
| a Roll of 30 or higher means |
Nitpick:
31 or higher!
Austere Emancipator
Dec 24 2004, 09:21 AM
Wired/Boosted/Enhanced/Improved Reactions/Reflexes don't allow you to teleport or to "Phase Door" and thus cannot allow you to function like Lord Martial in TCOR. And, like I already said, they don't make your actual movements significantly faster. I think it's pretty darn clear from the definition of the pieces of ware -- something that only modifies/replaces your nerves and reaction/reflex handling in the CNS cannot make your muscles any more powerful.
DrJest
Dec 24 2004, 10:27 AM
In the SR2 flavour fiction piece, there's a description of a hand to hand fight between an adept and the team's wired samurai. The watcher specifically comments how the fight has gone on so long that the participants are tiring enough so that she can actually see some of the moves, instead of the blurs of motion they were at the start.
iPad
Dec 24 2004, 12:18 PM
Dr Jest: Thats assuming the author isnt fixated on the 'flash' concept of wired III? We have similer arguements over the realities of game mechanics in my group and mostly it pritty much agrees with the majority of this board.
I think high initiative characters act entirely reflexively, their thinking processes are no quicker. Bluring only happens when movement is beyond our visual threshold at a silly spedd, and its relative to where we are looking or what the motion is like. Bit movements like swinging a punch may have the same speed as a jack hammer (road drill thing) but the motion of the bit makes it blur it changes motion several times a second.
Fortune
Dec 24 2004, 12:36 PM
*Watches and waits.*
Tarantula
Dec 24 2004, 02:46 PM
Just for some input, I've done martial arts for 9 years, and kickboxxed for 3 of those 9 years as well.
The way I see wired reflexes, or other reflex enhancers, working in melee is this:
Non-reflexed guy is fighting wired guy. Wired guy throws a punch, non-reflexed guy sees that wired guy is throwing some kind of punch, and makes a guess as to which punch, tries to dodge and throws a likely counter, he guesses wrong and gets hit.
Non-reflexed guy punches at wired guy. Wired guy sees that non-reflexed guy is throwing some kind of punch, and makes a guess as to which punch, tries to dodge and starts a likely counter punch. He realizes he guessed wrong, and changes which counter and which way he is moving before its too late, the punch misses him and he hits the other guy.
But thats just my best guess on how it would help you the most.
Cain
Dec 25 2004, 10:30 AM
DrJest: If you watch two highly-skilled martial artists go at it, all you'll see is a blur from the get go. Their speed is a result of skill, and not the other way around.
It's important to realize that your skill is what makes you fast. I don't see any reason to change the rules, since they do reflect this. Super-fast characters tend to have insane quickness ratings to begin with, which also give them a combat pool bonus. IMO, that's enough of an edge.
JaronK
Dec 25 2004, 09:52 PM
The bluring isn't really about the speed of the combatants, but rather the speed of the observer. Something to consider... if you speak English and are from California, listening to a California accent sounds absolutely normal... it's not fast at all. If, however, you're from rural Texas (where the accent is a bit slower), California speech sounds a bit fast... you're not used to that speed, and possibly some words are pronounced differently. If you're from another country with English as a second language, that speech will sound excessively fast, and it will become hard to differenciate one word from another.
The more your brain is used to processessing something, the slower and less "blurred" it seems. Hong Kong film makers were having problems sending martial arts to America for a long time, because Americans were not used to seeing fast fighting, and as a result many of the action scenes just looked like a blur. They had to slow things down for American audiences... yet those same fast scenes were perfect for a Hong Kong audience, because they were used to combat at that speed.
JaronK
Deamon_Knight
Dec 26 2004, 03:02 AM
The confusion is with the way reflex enhancements are presented in cannon, at one point it suggests that with a high enough reaction score, and thereby a high enough initiative score would allow you to act several times before "slower" characters can react. This implies that if I have 3 actions (Say an Initiative of 41) before you have one (An initiative of 11),I can shoot you 3 times before you can respond, but this is not so with melee, were it parallel I could execute a full attack (punch, kick, judo chop) before the slower combatant could conceive of a response and execute it, or at the very least I (the higher initiative) can observe a situation, evaluate the situation, and execute a response before the combatant with the lower initiative score can. Thoughts made in my mind are translated into action faster than an unmodified person, and if this is so, though I cannot accelerate my limbs faster than an unmodified person, I can make my thought a reality before you can. Certainly I would think this would give me an advantage in hand to hand combat.
Cain
Dec 26 2004, 06:03 AM
That's already reflected in the Quickness required to get an initiative of 41. My speed sammie archetype has a Quickness of 14 or so, which also gives him a very nice combat pool bonus.
People with high initiatives already have enough advantages. The high quickness/combat pools, winning on ties, and having more options to utilize, all combine to give them the edge in hand to hand combat. However, skill is still the most important factor.
Glyph
Dec 26 2004, 06:05 AM
A slight little quibble: under Third Edition rules, someone with a 36 initiative only gets to go once before the person with an initiative of, say, 3. Extra actions come in later initiative passes.
Wounded Ronin
Dec 26 2004, 06:05 AM
| QUOTE (Cain) |
| DrJest: If you watch two highly-skilled martial artists go at it, all you'll see is a blur from the get go. Their speed is a result of skill, and not the other way around. |
Not necessarily. Not in a judo match. Not in a grappling match. To the uninitiated BJJ often looks boring because the pace isn't always fast and a lot of the strategy goes whizzing over your head if you don't understand what you're looking for.
In boxing or muay thai or kickboxing you might see a lot of blurring but if the fighters clinch things won't seem fast.
Also, I would add: regardless of what Wired III is *supposed* to do the fact is that in game mechanics it lets a wired guy discharge around as many rounds from an SA weapon as a normal guy can discharge in 1 complex action from a FA weapon. So in effect it lets you work the trigger that fast. And hence our resulting mass confusion and despair.
Wounded Ronin
Dec 26 2004, 06:16 AM
| QUOTE (Tarantula) |
Just for some input, I've done martial arts for 9 years, and kickboxxed for 3 of those 9 years as well.
The way I see wired reflexes, or other reflex enhancers, working in melee is this:
But thats just my best guess on how it would help you the most. |
This is a fun academic question. Here's my take on the situations:
| QUOTE |
Non-reflexed guy is fighting wired guy. Wired guy throws a punch, non-reflexed guy sees that wired guy is throwing some kind of punch, and makes a guess as to which punch, tries to dodge and throws a likely counter, he guesses wrong and gets hit.
|
If non-reflexed guy sees the wired guy moving at ridiculous speeds with these punches might he not just cover up and go for a clinch? All that speed matters less if you're being clinched. Then, if I were the non-reflexed guy, I might try going to the floor for a grapple or something, since I could theoretically try to sit on the wired guys' arms or something.
I guess that the point of this is that as long as the wired guy isn't moving so fast that the normal guy is completely irrelevant (a la The Flash) the slow guy still has a chance to possibly make that speed less relevant if he could go for some kind of grapple.
Like, although trying to specifically counter or block each move that the fast guy throws would be difficult for the slow guy, the slow guy could still act in ways that circumvent even a very fast fighter. Think slow but inexorable heavyweight judo, I guess.
| QUOTE |
Non-reflexed guy punches at wired guy. Wired guy sees that non-reflexed guy is throwing some kind of punch, and makes a guess as to which punch, tries to dodge and starts a likely counter punch. He realizes he guessed wrong, and changes which counter and which way he is moving before its too late, the punch misses him and he hits the other guy.
|
He could look extra cool by constantly beating the slow guy to the punch.
Fortune
Dec 26 2004, 06:27 AM
This is my problem ...
DimSum the elf, with a Reaction of 4 (Quickness 7, Intelligence 2) and a melee skill of 6 squares up against Buttsqueeze, his normal human sparring partner who has Reaction of 4 (Quickness 5, Intelligence 3) and a skill of 6. The absolute maximum amount of times that DimSum can effectively damage Buttsqueeze in a three-second turn is twice, no matter how quick he tries to be. Even if Buttsqueeze were totally unskilled, that would still be the case.
When DimSum lines up against his twin Monkeytoes, who has a Reaction of 7 (Quickness 7, Intelligence 2, Reaction Enhancers 3), the same level of melee skill at 6, but also has Boosted 1 and a Synaptic Accelerator 2 to give him a total of 4d6 Initiative instead of 1d6 (for a maximum possible total initiative of 31), it's a different story. Note that Monkeytoes has no Combat Pool or Quickness advantage over DimSum.
Now DimSum could throw a maximum of 5 damaging attacks in that same 3 second turn, just because his opponent has quicker reflexes. To me that is ludicrous, and is somewhat unfair to the guy who spent Essence and money on the implants.
BitBasher
Dec 26 2004, 09:15 AM
| QUOTE |
| Now DimSum could throw a maximum of 5 damaging attacks in that same 3 second turn, just because his opponent has quicker reflexes. To me that is ludicrous, and is somewhat unfair to the guy who spent Essence and money on the implants. |
This part is a misconception. DimSum is *not* throwing 5 damaging attacks. He is throwing a maximum of two damaging attacks, and has the potential to make three damaging defensive maneuvers by possibly turning a failed attack against the attacker. The semantics are important in this case for picturing the way it works. The defending is harming the attacker while on the defensive.
The attacker, being faster, is providing more opportunities for himself to be harmed. If someone throws one punch at me, I have one opportunity to damage him should that punch be executed badly, because he came to me. If he throws four punches then I have four opportunities to damage him without going on the offensive, because he came to me. he is delivering hismself to me and providing me extra opportunities for me to hurt him if his body is writing checks his melee skill can't cash.
Fortune
Dec 26 2004, 09:33 AM
I can picture it fine, and know how it works in canon. I just used the word 'attack' because I was in a hurry. I'll rephrase ...
In the first example, DimSum only has the chance to cause damage a maximum of twice (once from his attack). In the second, he has a chance to cause damage a maximum of five times (once from his attack). He is still more than doubling his chances of doing damage merely by facing someone with better reflexes.
I don't see that DimSum should have the three extra chances to cause damage, since he could never manage more than one attack and one counterattack against a character with the same or worse reflexes than him.
I have heard, and understand all the arguments, and am not likely to be swayed unless someone brings something new to the discussion. My house rule (Full Defence only after all actions used) seems to eliminate the problem I have with melee, and works for my game.
Shrapnel
Dec 26 2004, 08:03 PM
| QUOTE (Fortune) |
| I have heard, and understand all the arguments, and am not likely to be swayed unless someone brings something new to the discussion. My house rule (Full Defence only after all actions used) seems to eliminate the problem I have with melee, and works for my game. |
My only question is, when a character has an action available, and is able to successfully counterattack, does that forfeit his action?
I'm still kinda new here, so don't flame me too much for asking questions...

Thanks!!!
Fortune
Dec 26 2004, 09:57 PM
| QUOTE (Shrapnel) |
| My only question is, when a character has an action available, and is able to successfully counterattack, does that forfeit his action? |
No, counterattacking does not mean the character forfeits his normal action. My adjustment only comes into effect after a character has used all his normal actions for that turn.
Cain
Dec 27 2004, 01:03 AM
| QUOTE |
| I have heard, and understand all the arguments, and am not likely to be swayed unless someone brings something new to the discussion. My house rule (Full Defence only after all actions used) seems to eliminate the problem I have with melee, and works for my game. |
My problem with this is that you get certain bonuses for declaring full defense. For example, the player in your example could start utilizing Evasion, since he can't counterattack anyway and is out of actions.
My preferred solution is to rule that you can only change Maneuvers on your action. That way, slower characters can't swap from offense to defense quite so readily.
Wounded Ronin
Dec 27 2004, 01:57 AM
All these issues are starting to make my head spin.
Today I took a pen and a pad of paper and started trying to revise the SR melee system. It's been all day and I'm not done yet since I've been especially careful about not disrupting game balance too much.
And I haven't even begun to think about the whole initiative/number of actions deal which is admittedly kind of bizarre.
Sniffle.
Stumps
Dec 27 2004, 08:47 AM
You'll be there a while.
You'll post it here.
You'll get torn apart.
You'll cry for spending so much time on it.
Austere Emancipator
Dec 27 2004, 11:53 AM
Alternatively, replace "You'll get torn apart." with "You'll get ignored.", keep the rest the same.
toturi
Dec 27 2004, 11:56 AM
| QUOTE (Austere Emancipator) |
| Alternatively, replace "You'll get torn apart." with "You'll get ignored.", keep the rest the same. |
Alternatively replace either with being called a heretic and cast out for preaching heresy.
Austere Emancipator
Dec 27 2004, 12:52 PM
| QUOTE (toturi) |
| Alternatively replace either with being called a heretic and cast out for preaching heresy. |
In which case include this additional line: "You'll ignore toturi and get on with the conversation."
Tarantula
Dec 27 2004, 02:01 PM
| QUOTE (Wounded Ronin @ Dec 26 2004, 01:16 AM) |
If non-reflexed guy sees the wired guy moving at ridiculous speeds with these punches might he not just cover up and go for a clinch? All that speed matters less if you're being clinched. Then, if I were the non-reflexed guy, I might try going to the floor for a grapple or something, since I could theoretically try to sit on the wired guys' arms or something.
I guess that the point of this is that as long as the wired guy isn't moving so fast that the normal guy is completely irrelevant (a la The Flash) the slow guy still has a chance to possibly make that speed less relevant if he could go for some kind of grapple.
Like, although trying to specifically counter or block each move that the fast guy throws would be difficult for the slow guy, the slow guy could still act in ways that circumvent even a very fast fighter. Think slow but inexorable heavyweight judo, I guess. |
Firstly, my entire point was that wired reflexes DO NOT MAKE YOU FASTER. They only make you react faster.
Next point, if I'm a trained kickboxxer, and thats the only art I've trained in, its ludicrous for me to attempt any grappling-esque moves more than a clinch, as I wouldn't know any. Grappling, is MUCH different than stand-up fighting. Also, just a nit-pick, but you don't "sit on his arms or something". Theres quite a lot involved in it. (As for my justifications for my reasoning, in my 9 years of primarily studying kenpo, we also learned a variety of other arts which excell at a particular area, jiu-jitsu for grappling for example.)
Regardless, a very large portion of melee fighting is distancing. Keeping your distance from your opponent exactly where you want it. If you have a longer range, just inside your range, but just outside theirs, and if your range is shorter, just outside theirs, and moving in to close in yours, and very close in theirs for attacks typically. But, this is happily negated with a "reach modifier" thats only available to trolls and their metatypes, which really has no where near the sort of impact such a reach would give.
Also, as a last note to grappling, I personally, would almost never want to resort to it during anything close to resembling a shadowrun. Why? Well, me and my opponent are on the ground, his friend comes by and starts kicking me in the head, with little to no difficulty. Also, it takes a bit more time than a stand-up match.
Wounded Ronin
Dec 28 2004, 01:59 AM
| QUOTE (Tarantula) |
| QUOTE (Wounded Ronin @ Dec 26 2004, 01:16 AM) | If non-reflexed guy sees the wired guy moving at ridiculous speeds with these punches might he not just cover up and go for a clinch? All that speed matters less if you're being clinched. Then, if I were the non-reflexed guy, I might try going to the floor for a grapple or something, since I could theoretically try to sit on the wired guys' arms or something.
I guess that the point of this is that as long as the wired guy isn't moving so fast that the normal guy is completely irrelevant (a la The Flash) the slow guy still has a chance to possibly make that speed less relevant if he could go for some kind of grapple.
Like, although trying to specifically counter or block each move that the fast guy throws would be difficult for the slow guy, the slow guy could still act in ways that circumvent even a very fast fighter. Think slow but inexorable heavyweight judo, I guess. |
Firstly, my entire point was that wired reflexes DO NOT MAKE YOU FASTER. They only make you react faster.
|
Right. I was making a hypothetical statement.
| QUOTE |
Next point, if I'm a trained kickboxxer, and thats the only art I've trained in, its ludicrous for me to attempt any grappling-esque moves more than a clinch, as I wouldn't know any. Grappling, is MUCH different than stand-up fighting. Also, just a nit-pick, but you don't "sit on his arms or something". Theres quite a lot involved in it. (As for my justifications for my reasoning, in my 9 years of primarily studying kenpo, we also learned a variety of other arts which excell at a particular area, jiu-jitsu for grappling for example.)
|
Actually, sitting on the arms can be quite effective. From a mounted position, you trap one, shift your girth on it...trap the other, shift your girth on it. Since I weigh 200 pounds I would do that all the time when playing judo. Yes, there is more to grappling than just sitting on the arms, but sitting on the arms is one tactic.
One of my favorite things to do was this:
http://judoinfo.com/images/osaekomi/kami_s...hiho_gatame.gif but to try and cross the guy's arms over his face before laying on top of them. Extremely frustrating if your arms are splayed flat across your face and someone's gut is immobilizing you against the ground.
| QUOTE |
Regardless, a very large portion of melee fighting is distancing. Keeping your distance from your opponent exactly where you want it. If you have a longer range, just inside your range, but just outside theirs, and if your range is shorter, just outside theirs, and moving in to close in yours, and very close in theirs for attacks typically. But, this is happily negated with a "reach modifier" thats only available to trolls and their metatypes, which really has no where near the sort of impact such a reach would give.
|
Yeah.
| QUOTE |
Also, as a last note to grappling, I personally, would almost never want to resort to it during anything close to resembling a shadowrun. Why? Well, me and my opponent are on the ground, his friend comes by and starts kicking me in the head, with little to no difficulty. Also, it takes a bit more time than a stand-up match.
|
This particular argument has been done to death all over the internet; the "broken glass and lava" argument. I would agree that wrestling with one guy in the situation you describe isn't really optimal. On the other hand, we're talking about shadowrun. IF some super Bruce Lee physad clone were to assault me with punches it might make less sense for me to try and box with him than it would for me to try and Gene LeBell him.
I would also disagree that grappling takes more time than standup. While it takes people a while to successfully grapple in the UFC when you have two heavily conditioned experts simply getting an arm breaker off would go much faster against an untrained person. It requires more conditioning and skill to be able to deliver a standing knockout with punches against an alert opponent than it does to glomp tightly onto someone and methodically twist his joints until they break. There's a reason that the current official military hand to hand combat manual is basically filled with stripped-down BJJ and not with boxing.
Cain
Dec 28 2004, 03:41 AM
| QUOTE |
| There's a reason that the current official military hand to hand combat manual is basically filled with stripped-down BJJ and not with boxing. |
*Which* official military? Grappling might be taught to grunt soldiers, but IIRC, the Green Berets get trained in a striking style. Krav Maga, the offical art of the Isreal Military, involves a whole lot of knees and elbows and jabs.
Tarantula
Dec 28 2004, 04:06 AM
| QUOTE (Wounded Ronin) |
Actually, sitting on the arms can be quite effective. From a mounted position, you trap one, shift your girth on it...trap the other, shift your girth on it. Since I weigh 200 pounds I would do that all the time when playing judo. Yes, there is more to grappling than just sitting on the arms, but sitting on the arms is one tactic.
One of my favorite things to do was this: http://judoinfo.com/images/osaekomi/kami_s...hiho_gatame.gif but to try and cross the guy's arms over his face before laying on top of them. Extremely frustrating if your arms are splayed flat across your face and someone's gut is immobilizing you against the ground.
This particular argument has been done to death all over the internet; the "broken glass and lava" argument. I would agree that wrestling with one guy in the situation you describe isn't really optimal. On the other hand, we're talking about shadowrun. IF some super Bruce Lee physad clone were to assault me with punches it might make less sense for me to try and box with him than it would for me to try and Gene LeBell him.
I would also disagree that grappling takes more time than standup. While it takes people a while to successfully grapple in the UFC when you have two heavily conditioned experts simply getting an arm breaker off would go much faster against an untrained person. It requires more conditioning and skill to be able to deliver a standing knockout with punches against an alert opponent than it does to glomp tightly onto someone and methodically twist his joints until they break. There's a reason that the current official military hand to hand combat manual is basically filled with stripped-down BJJ and not with boxing. |
As much fun as sitting on the arms sounds like, if you're grappling against someone with any modicum of skill in a ground-fighting art whatsoever, you will not sit on their arms unless you are massively stronger than them and brute force them into it.
Next, from a north-south position, like the gif shows, while beneficial, has its own slew of problems, if you're on top, and are able, you would 95% of the time be better off moving to a mount position, there IS a reason why it is considered the most advantageous position.
Lastly, in a real street fight, with someone well-trained against someone untrained (as in your example) would be extremely short. Any good shot that stuns someone immediately allows you to ensure they won't get up anytime soon with a good elbow to a temple, or similar move.
Just a note regardiing fighting in general... Most stand-up fights, between regular people on the street, end up on the ground. Actually, almost all of them do. Between two untrained people. The reason is, ground-fighting is slower paced, theres less chance of injury from strikes (as its harder to strike effectively while on the ground), as well as it being easier to neutralize your opponent trying to strike you.
With a trained fighter, I revert back to my distancing. A trained fighter will make it a very hard time for you to get inside and start grappling. Yes, its possible. If both are trained. Watch the tough-man or similar competitions, you get kickboxxers and grapplers mainly. It degrades into, can the grappler get it or not. If he can, 99% of the time, he will win. If he fails, 99% of the time, he fails attempting to come in, and loses the fight there (usually a knee to the face or similar shot).
So, in your example, of trained vs untrained, the standup fight will go faster, merely due to the faster paced nature of the style.
As far as the military using stripped down BJJ, well, the only time you will be wanting to engage in melee combat while in the military, is if your are entirely out of ammunition, or are otherwise seperated from your weapons. Also, grappling in such an instance could be a boon, as enemy soldiers are afraid of hitting their friend Bob who you are busy fighting with, just to try to help Bob out. In a shadowrun? I'd take stand-up over grappling any day.
Wounded Ronin
Dec 28 2004, 06:56 AM
| QUOTE (Cain @ Dec 27 2004, 10:41 PM) |
| QUOTE | | There's a reason that the current official military hand to hand combat manual is basically filled with stripped-down BJJ and not with boxing. |
*Which* official military? Grappling might be taught to grunt soldiers, but IIRC, the Green Berets get trained in a striking style. Krav Maga, the offical art of the Isreal Military, involves a whole lot of knees and elbows and jabs.
|
It's what's in the Army manual for the grunts. I think you can get it pretty easily off the web on one of those sites that has a lot of the government military manuals; if not I can try to scrounge a link for you.
Also, Krav does have striking but it also has a lot of standup breaking. It's basically classical jujutsu.
Wounded Ronin
Dec 28 2004, 07:07 AM
| QUOTE (Tarantula) |
| QUOTE (Wounded Ronin @ Dec 27 2004, 08:59 PM) | Actually, sitting on the arms can be quite effective. From a mounted position, you trap one, shift your girth on it...trap the other, shift your girth on it. Since I weigh 200 pounds I would do that all the time when playing judo. Yes, there is more to grappling than just sitting on the arms, but sitting on the arms is one tactic.
One of my favorite things to do was this: http://judoinfo.com/images/osaekomi/kami_s...hiho_gatame.gif but to try and cross the guy's arms over his face before laying on top of them. Extremely frustrating if your arms are splayed flat across your face and someone's gut is immobilizing you against the ground.
This particular argument has been done to death all over the internet; the "broken glass and lava" argument. I would agree that wrestling with one guy in the situation you describe isn't really optimal. On the other hand, we're talking about shadowrun. IF some super Bruce Lee physad clone were to assault me with punches it might make less sense for me to try and box with him than it would for me to try and Gene LeBell him.
I would also disagree that grappling takes more time than standup. While it takes people a while to successfully grapple in the UFC when you have two heavily conditioned experts simply getting an arm breaker off would go much faster against an untrained person. It requires more conditioning and skill to be able to deliver a standing knockout with punches against an alert opponent than it does to glomp tightly onto someone and methodically twist his joints until they break. There's a reason that the current official military hand to hand combat manual is basically filled with stripped-down BJJ and not with boxing. |
As much fun as sitting on the arms sounds like, if you're grappling against someone with any modicum of skill in a ground-fighting art whatsoever, you will not sit on their arms unless you are massively stronger than them and brute force them into it.
|
I'm afraid I'm just going to have to disagree with that, because I've done that to people before who were decent judoka. Sure, it dosen't work every time, but what works every time against a trained person?
| QUOTE |
Next, from a north-south position, like the gif shows, while beneficial, has its own slew of problems, if you're on top, and are able, you would 95% of the time be better off moving to a mount position, there IS a reason why it is considered the most advantageous position.
|
Yes, the mount is generally considered the best position. But you aren't always in the position to go for a mount. That's why you have other types of positions to fall back on. That's sort of like saying that since your rear cross is so powerful it's better to hit someone with that than your jab. Well, yes, but that dosen't mean the jab is a useless move.
| QUOTE |
Lastly, in a real street fight, with someone well-trained against someone untrained (as in your example) would be extremely short. Any good shot that stuns someone immediately allows you to ensure they won't get up anytime soon with a good elbow to a temple, or similar move.
|
A sucker punch could KO someone relatively easily. But if you're fighting with someone who is aware of you in many cases they would protectively shield their head with their arms and possibly retreat away from you pretty quickly so it would be less simple to land a decisive blow to their head.
| QUOTE |
Just a note regardiing fighting in general... Most stand-up fights, between regular people on the street, end up on the ground. Actually, almost all of them do. Between two untrained people. The reason is, ground-fighting is slower paced, theres less chance of injury from strikes (as its harder to strike effectively while on the ground), as well as it being easier to neutralize your opponent trying to strike you.
With a trained fighter, I revert back to my distancing. A trained fighter will make it a very hard time for you to get inside and start grappling. Yes, its possible. If both are trained. Watch the tough-man or similar competitions, you get kickboxxers and grapplers mainly. It degrades into, can the grappler get it or not. If he can, 99% of the time, he will win. If he fails, 99% of the time, he fails attempting to come in, and loses the fight there (usually a knee to the face or similar shot).
|
Sprawl-and-brawl as opposed to grappling is a valid strategy. One isn't really clearly better than the other, but perhaps in the context of UFC grappling is more common.
| QUOTE |
So, in your example, of trained vs untrained, the standup fight will go faster, merely due to the faster paced nature of the style.
As far as the military using stripped down BJJ, well, the only time you will be wanting to engage in melee combat while in the military, is if your are entirely out of ammunition, or are otherwise seperated from your weapons. Also, grappling in such an instance could be a boon, as enemy soldiers are afraid of hitting their friend Bob who you are busy fighting with, just to try to help Bob out. In a shadowrun? I'd take stand-up over grappling any day.
|
Well the truth of the matter is that obviously it's best to have both. But if I had to chose one over the other, I'd actually go with grappling since that gives you more control over the enemy. In the context of a shadowrun you have a better chance of controlling an armed opponent's weapon if your knowledge and skills in the grappling department are strong.
Cain
Dec 28 2004, 07:20 AM
| QUOTE |
| Also, Krav does have striking but it also has a lot of standup breaking. It's basically classical jujutsu. |
Not in my experience, but I'm no expert in Krav Maga. From what I've seen, it's a nasty kajukembo vairant-- not many locks or throws, but a whole lot of strikes and breaks. It's definitely not a ground style, so you're right on that mark.
At any event, the thought that almost all fights end up on the ground
is an urban myth. Grappling is a valueable skill, very useful in many situations, but it's hardly the be-all and end-all of fighting.
Cain
Dec 28 2004, 07:26 AM
| QUOTE |
| As far as the military using stripped down BJJ, well, the only time you will be wanting to engage in melee combat while in the military, is if your are entirely out of ammunition, or are otherwise seperated from your weapons. |
Actually, here's the thing. The average grunt soldier isn't likely to need HtH training at any point on the battlefield. Hand to hand only occurs after you've thrown your pistol at the other guy, and it'd be a very rare occurance for even that to have happened.
Joe Dogface HtH, therefore, isn't meant for the battlefield. It's meant to keep him safe in a barroom brawl. In that situation, arm bars and triangle chokes do become very useful, as long as you've got buddies to help out.
Wounded Ronin
Dec 28 2004, 07:26 AM
Yes, no sensible person would try to argue that grappling is the end-all be-all.
...
Hence the inherent humor value of 13 year old Gracie fanatics.