It has been said that down through the ages men have dominated women out of fear... fear of their reproductive power, their magic, their ability to control men.
Onto this stage, this combat arena, strides an avatar of that fear. A thing terrible to behold, straight out of the nightmares of many a man. I bring you...
...
Willow.
Background[ Spoiler ]
Willow is a Traditional Witch from the Lake District of Great Britain. She loathes the damage done to the Earth by men and their projection of male power: corporations. Though not yet on the Twisted Path, it is conceivable that she will take on that madness.
Willow feels there is one use, and one only, for men, and after those few moments they should be discarded. She is rumoured, though there is no actual evidence or proof, to have on occasion forced a man into sex with her, promising him that if he fails to perform or if he 'finishes' before she does, she will tear out an organ and eat it while he dies watching.
She joined the magical group Dead Warlocks, but after some time with them, Initiating and generally destroying things, she moved on, as they were "too tame" for her liking. She has come to Seattle because she has heard of the arena fighting, and wants to take part. She gets to kill men and get paid for it with money from gamblers probably working for corporations. Their own money will empower her to take them down.
Willow is a mage of Traditional Witchcraft, a possession tradition. She resisted the call of a mentor spirit till her anger over the despoiling of Earth gave her reason to truck with such a dangerous entity. The Great Mother guides her now, and Willow transforms that guidance into action. She wants to bring down the creations of man, and any who stand in her way. No act is too terrible for Willow, especially if it helps cleanse the Earth. She is huge, powerful, ugly, mean spirited, angry and spiteful, with a special hate on for men ... little, puny pieces of shit who must be put in their place... under her boot.
"Level playing field? Sure, I'll send my spirit away when you remove your implants. Here... let me help."
Points Distribution[ Spoiler ]
[BP], {Karma}
Race - Fomori [45]
Qualities[-5]
Attribute[170]
Special Attributes[70]
Active Skills[96]
Contacts[5]
Spells[9]
Bonding Foci[9]
Gear[31]
+1 LOG{15}
Join Dead Warlocks{5}
Initiate X 3 (group+ordeal){30}
Statistics[ Spoiler ]
Fomori[45]
[ Spoiler ]
arcane arrester, metagenic improvement(BOD), thermographic vision, +1 reach
Street Cred 5
Notoriety 0
Public Awareness 1
Qualities[-5]
[ Spoiler ]
Magician
Focused Concentration (1)
Mentor Spirit (Great Mother - +2 health spells, +2 plant spirits, -1 combat spells)
prejudiced (men)
(common, outspoken)
prejudiced (capitalist corporations)
(common, biased)
signature (stylized willow icon - often carved into a dead man's body)
Tradition[ Spoiler ]
Traditional(Hedge) Witchcraft
Combat: Earth
Detection: Water
Health:Plant
Illusion:Air
Manipulation:Task
Drain: WIL+INT
Possession
Attributes[240]
[ Spoiler ]
BOD 9
AGI 3
REA 3
STR 6
CHA 2
INT 4
LOG 2(3)
WIL 5
INI 7
ESS 6
MAG 5
EDG 4
Initiations{35}
[ Spoiler ]
Channeling
Centering
Invoking
Active Skills[96]
[ Spoiler ]
Binding 6
(Plant) (+2)
Summoning 4
(Plant) (+2)
Spellcasting 3
Dodge 2
(Ranged Combat) (+2)
Unarmed Combat 1
Automatics 4
(Assault Rifles) (+2)
Assensing 1
Perception 1
Knowledge Skills (18 pts. free)
[ Spoiler ]
Insults to men 4
Corporate Operations 2
Crime Syndicate Operations 2
Troll Thrash Music 3
Botany 3
Dead Warlocks History 2
Lake District Geography 2
Contacts[5]
[ Spoiler ]
Fixer in Seattle 4 connections -- 1 loyalty
Spells[9]
[ Spoiler ]
Increase Reflexes
Heal
Stunbolt
Gear[31] 155,000 nuyen
[ Spoiler ]
Power Focus (2) 50,000 (Bonding 2 BP)
Centering Focus (3) 45,000 (Bonding 3 BP)
Sustaining Focus (4) 40,000 (Bonding 4 BP)
Magic Lodge (5) 2,500
Bonding Materials (5) X 4 10,000
7,500 left for armor, weapon and low (temporarily) lifestyle
Typical Preparation for Combat[ Spoiler ]
A) Summon Force 5 Plant Spirit - optional power Movement
1) MAG (5) + Summoning (4) + Power Focus (2) + Mentor Spirit (2) + Specialization (2) = 15 dice ==> ~5 hits
2) Spirit Opposes 5 dice ==> ~ 2hits, net 3 services
3) Drain ~ 4S
4) Drain Resistance WIL (5) + INT (4) + Mentor (2) + Centering (3) + Centering Focus (3) + Focused Concentration (1) = 18 dice
==> ~ 6 hits
B) Bind Force 5 Plant Spirit
1) MAG (5) + Binding (6) + Power Focus (2) + Mentor Spirit (2) + Specialization (2) = 17 dice ==> ~ 5 hits
2) Spirit Opposes 10 dice ==> ~ 3 hits ==> Threshold 4 ==> 1 net hit, 1 extra service
3) Drain ~ 6S
4) Drain resistance ~ 6 hits
C) Rebind + Invoke Force 5 Plant Spirit - extra optional power Confusion, Great Form power Regeneration
1) ~ 5 hits
2) Spirit Opposes ~ 3 hits ==> 2 net hits, 2 extra services
3) Drain ~ 9S
4) Drain Resistance ~ 6 hits ==> 3S drain damage
5) Invoke Spirit 17 dice + Force (5) - damage (1) = 21 dice ==> ~ 7 hits
6) Use EDG to reroll misses 14 dice ==> 4 hits ==> total 11 hits ==> max. 6 points to add to physical stats
D) STATS going into combat, possessed by Invoked Force 5 Plant Spirit (spirit gets 16 dice vs. Willow's 9 dice to possess)
BOD 9 + 5 = 14 + 6 = 20
AGI 3 + 5 = 8 + 4 = 12
REA 3 + 5 = 8 + 4 = 12
STR 6 + 5 = 11 + 5 = 16
CHA = 2
INT = 4
LOG = 3
WIL = 5
Initiative 12 + 4 + 3 (Increase Reflexes) = 19 (4IP)
Physical Boxes = 18
Stun Boxes = 11
Regeneration dice ==> BOD + WIL = 25 ==> ~ 8 boxes per Combat turn
Hardened Armor: 10
Magical countering: Arcane Arrester + Spirit power Magical Guard (Counterspelling 5)
Armor: there isn't armor that adds to 40, so whatever the maximum is that can be built
Damage Opposition: REA (12), Dodge (2) (+2 vs. ranged)
Damage Resistance: BOD (20) + Armor (I dunno, 18 - 24?) + Hardened Armor (10) - (2 X AP of attacking weapon) = 54 - 2AP