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Wuerfelwerfer
Hiya, I'm kinda new to SR and was wondering: The Panther's text talks alot about it's 'tremendous recoil'. But after reading the recoil rules I thought only weapons that shoot more than once during an action phase cause recoil. And since the Panther is single shot, it can't do that, right?
So where does the recoil come from and how much is it?

Thanks!
Medicineman
Hello Dicethrower and welcome to the Forum.
a singleshot Panther (or any other Assault canon) has no Recoil(the Tremendous Recoil is only Fluff) but you can modify it to(whatsitcalled ? ) Single Action or even Burst Fire, than any uncompensated recoil is doubled (and turns into Crunch)

with an unmodified Dance
Medicineman
McCummhail
QUOTE (Wuerfelwerfer @ Dec 14 2009, 01:21 PM) *
/snipAnd since the Panther is single shot, it can't do that, right?
So where does the recoil come from and how much is it?


I think this is mainly fluff. Hypothetically, the weapon has so much recoil that it can only be fired SS.
Karoline
QUOTE (McCummhail @ Dec 14 2009, 01:31 PM) *
I think this is mainly fluff. Hypothetically, the weapon has so much recoil that it can only be fired SS.


Except there are SA assault cannons in Arsenal. It isn't the Panther, but still.
Cray74
QUOTE (Wuerfelwerfer @ Dec 14 2009, 01:21 PM) *
Hiya, I'm kinda new to SR and was wondering: The Panther's text talks alot about it's 'tremendous recoil'.


It's pure fluff. It fires a mammoth bullet that, in reality, many people would have trouble handling and would find unpleasant. But as far as the rules are concerned, it fires so infrequently that there's no impact on follow-up shots.
Wuerfelwerfer
Thanks! So I DID get it right! So an assault cannon with SA instead of SS will have 1 point of recoil on the second shot - which is instantly absorbed by the shock pad leaving still no recoil. Seems strange to me. A gun like that should kick like a horse.
AngelisStorm
QUOTE ("Arsenal @ pg 162")
"Heavy weapons are so large and potentially damaging to the
user that they cannot be carried and fired without the help of a
gyro stabilization unit. Trolls and other unusually large and strong
metahumans may be an exception to this rule. Any character with
a Body of 8 or higher and Strength of 8 or higher can carry and use
a heavy weapon without benefi t of a stabilizer. However, whenever
a character fires a heavy weapon he is carrying, he must resist Stun
damage equal to half the Power (round down) of the weapon, and
may be knocked down (see p. 151, SR4)."


But yeah, on the recoil, no problem unless you mod it for BF or FA, then you have the same problems as you do with any heavy weapon (double uncompensated recoil).
Adarael
Well, that's not strictly true. I don't recall the rules offhand, but there's something in the rules about firing heavy weapons without a gyro-mount or being a troll causing knockdown. Or maybe stun damage. Or maybe both...?

Given that the only time anyone's fired heavy weapons in years in my games, it's been a troll WITH a gyromount, I hope you can forgive me for not remembering the rules.
Karoline
Hehe.
McCummhail
QUOTE (Karoline @ Dec 14 2009, 01:45 PM) *
Except there are SA assault cannons in Arsenal. It isn't the Panther, but still.

Yes but the Panther specifically talks about it's 'tremendous recoil' and is SS.
The Vigorous AC specifically states it's "enormous recoil" and is SS.
The Gauss Rifle mentions trading power for RoF and is SA.

Therefore, tremendous/enormous recoil = SS.

And it is vague but technically you cannot modify the firing selection on an assault cannon because it "is not available for weapons using unusual loading mechanisms or exotic ammunition" (Arsenal, p.151).

This also preserves some sense of sanity in my SR...
Brazilian_Shinobi
QUOTE (Adarael @ Dec 14 2009, 03:54 PM) *
Well, that's not strictly true. I don't recall the rules offhand, but there's something in the rules about firing heavy weapons without a gyro-mount or being a troll causing knockdown. Or maybe stun damage. Or maybe both...?

Given that the only time anyone's fired heavy weapons in years in my games, it's been a troll WITH a gyromount, I hope you can forgive me for not remembering the rules.


Nobody ever used grenade launchers on your games? Unless I am playing as a Str 9+ Troll I always use GL's instead of throwing grenades.
Karoline
Aww... I so wanted a full auto assault cannon.
AngelisStorm
QUOTE (Karoline @ Dec 14 2009, 03:04 PM) *
Aww... I so wanted a full auto assault cannon.

... that isn't a tank cannon.


I don't generally consider Autocannon ammo to be exotic. I consider microwaves, pain inducers, and foam cannons to be exotic. (Autocannons are only giant shells, after all.)
Adarael
QUOTE (Brazilian_Shinobi @ Dec 14 2009, 11:04 AM) *
Nobody ever used grenade launchers on your games? Unless I am playing as a Str 9+ Troll I always use GL's instead of throwing grenades.


Grenade Launchers are not included in the "oh god it hurts" rule, as far as I recall. I think it specified Assault Cannons, MMGs, HMGs, and miniguns. I think. Like I said, I don't recall the rules, but grenade launchers are definitely not included.

When I get home, I'll see if I can dig up the page in question.
AngelisStorm
I posted the long and the short of the relevant rules, I believe. I think I recall a general consensus awhile back, though, that grenade launchers were not included. Since:
1) People can obviously use them in RL without falling down.
2) There is a grenade launcher pistol.
Adarael
Oh! So you did. I am obviously blind and/or on crack.
McCummhail
QUOTE (AngelisStorm @ Dec 14 2009, 02:06 PM) *
I don't generally consider Autocannon ammo to be exotic. I consider microwaves, pain inducers, and foam cannons to be exotic. (Autocannons are only giant shells, after all.)

Well you have regular ammo in the book and Assault Cannon ammo.
It isn't an explicitly stated exception, so it is still up to GM fiat.
Are rockets exotic? Are grenades exotic?
I draw the line at if it can fire regular ammo or not.
Where you draw the line may differ.

StealthSigma
QUOTE (McCummhail @ Dec 14 2009, 03:14 PM) *
Well you have regular ammo in the book and Assault Cannon ammo.
It isn't an explicitly stated exception, so it is still up to GM fiat.
Are rockets exotic? Are grenades exotic?
I draw the line at if it can fire regular ammo or not.
Where you draw the line may differ.


Obviously we need a FA rocket launcher.
Karoline
QUOTE (StealthSigma @ Dec 14 2009, 02:17 PM) *
Obviously we need a FA rocket launcher.


Yum! Chunky Salsa!

edit: Actually I don't see much reason you couldn't launch a cluster of grenades or something.
Brazilian_Shinobi
QUOTE (AngelisStorm @ Dec 14 2009, 04:11 PM) *
2) There is a grenade launcher pistol.


From Arsenal, right? Yeah, that's the one I use, but I think the correct would be it is a grenade launcher pistol-size, because you stil use the Heavy Weapons skill to shoot it.
AngelisStorm
QUOTE (Adarael @ Dec 14 2009, 03:14 PM) *
Oh! So you did. I am obviously blind and/or on crack.

Nah, there was a mere 1 minute between our posts, and you likely just missed it.


QUOTE (McCummhail @ Dec 14 2009, 03:14 PM) *
Well you have regular ammo in the book and Assault Cannon ammo.
It isn't an explicitly stated exception, so it is still up to GM fiat.
Are rockets exotic? Are grenades exotic?
I draw the line at if it can fire regular ammo or not.
Where you draw the line may differ.

Yup, up to the GM. But generally I promote modding, so I would consider rockets/grenades/autocannon to all be non-exotic. Microwaves, "psychic" pain inducers, and foam are all "wierd" ammunitions. smile.gif Make sure the GM keeps things within reason, and otherwise play ball, is my general opinion.

QUOTE (StealthSigma @ Dec 14 2009, 03:17 PM) *
Obviously we need a FA rocket launcher.

You don't have one? rotfl.gif
AngelisStorm
QUOTE (Brazilian_Shinobi @ Dec 14 2009, 03:20 PM) *
From Arsenal, right? Yeah, that's the one I use, but I think the correct would be it is a grenade launcher pistol-size, because you stil use the Heavy Weapons skill to shoot it.


Fair enough. It's one handed (I think?), so I use the term descriptively. (Just like burst firing "pistols" and full auto "longarms.")

Incidently, I generally leave LMG's out of the "kick your but" rule, because I consider them to be Squad Support Weapons. Not sure how kosher that is regarding RAW, though. (Edited: I'm pretty sure it's not.)
Dakka Dakka
The FA missile launcher probably has the problem of Magazine Capacity. Would you like to lug around 10 LAWs to be able to fire a single full burst? On vehicles of course this is a different story and has been done in RL already.

The shells of an assault cannon have nothing to do with whether you can mod the weapon for BF/FA. the rules specifically mention an unusual loading mechanism. I doubt that this is the case with assault cannons which are basically AMRs with HEAP projectiles.

@Damage from unassisted firing of heavy weapons: Unfortunately this optional rule does not exclude grenade launchers.
Nightfalke
QUOTE (Karoline @ Dec 14 2009, 01:19 PM) *
Yum! Chunky Salsa!

edit: Actually I don't see much reason you couldn't launch a cluster of grenades or something.


Well...there is a full auto grenade launcher out there in RL today.

M32 Multiple Grenade Launcher (as seen on Future Weapons)

There should be a :drool: smiley. I'm just sayin'
McCummhail
QUOTE (Nightfalke @ Dec 14 2009, 02:56 PM) *
Well...there is a full auto grenade launcher out there in RL today.

M32 Multiple Grenade Launcher (as seen on Future Weapons)

There should be a :drool: smiley. I'm just sayin'

This is already in-game.
This is the GL-67* is it not?
*EDIT: corrected grenade launcher name
Tymire
FA missile launchers... Would that be like a satern missile battery? Man those things are dangerous to everyone close to them.
Warlordtheft
A full auto grenade launcher has been avialable since the 70's (or 80's)-the mark-19 (40mm). There was also a russian one that shot 30mm grenades. From the looks of the rounds in various SR books I would guess that the grenade launcher rounds in SR are 20 to 25 mm.
Dakka Dakka
And then there is the Heckler&Koch GMG. With a rate of fire of 340 Grenades/minute, almost two full bursts per round should be possible, and at least a troll could probably use it without tripod.
Nightfalke
QUOTE (Dakka Dakka @ Dec 14 2009, 04:39 PM) *
And then there is the Heckler&Koch GMG. With a rate of fire of 340 Grenades/minute, almost two full bursts per round should be possible, and at least a troll could probably use it without tripod.


:drool: smiley.

Is that too much to ask for?
Shrike30
We just use the same rules as the Fleche Hail rocket launcher pod (meant for vehicles) when firing full-auto grenade launchers... each grenade is rolled seperately, with another -2 to it's pool. This usually doesn't result in too many grenades going downrange, because your chances of doing something dumb with 'em really skyrocket with longer bursts.
AKWeaponsSpecialist
So, is there something particularly *wrong* with having a fully-automatic plasteel-component'd grenade pistol?
As a Mage with Physical Barrier?
(invokes the Chunky Salsa Rule on dragons)
Dakka Dakka
QUOTE (AKWeaponsSpecialist @ Dec 16 2009, 12:01 AM) *
So, is there something particularly *wrong* with having a fully-automatic plasteel-component'd grenade pistol?
As a Mage with Physical Barrier?
(invokes the Chunky Salsa Rule on dragons)

Timing this would be quite difficult. You need to have the barrier up before the grenade explodes and after it passed the area where you want to put the barrier. Also you need to use an airburst grenade since the dragon would probably just dispel the barrier or run it over. Oh and the barrier has to hold to make chunky salsa possible, how do you get that number of hits on the spellcasting test?

Nice idea but it won't work.
AllTheNothing
QUOTE (Dakka Dakka @ Dec 14 2009, 11:39 PM) *
And then there is the Heckler&Koch GMG. With a rate of fire of 340 Grenades/minute, almost two full bursts per round should be possible, and at least a troll could probably use it without tripod.



eek.gif Scary, that's definitely something I wouldn't wan't to have pointed anywhere within a km from me!!!
Heath Robinson
QUOTE (Dakka Dakka @ Dec 14 2009, 10:39 PM) *
And then there is the Heckler&Koch GMG. With a rate of fire of 340 Grenades/minute, almost two full bursts per round should be possible, and at least a troll could probably use it without tripod.

I prefer the lines on the XM307. And the tech. AGLs are not particularly new, either.
Tymeaus Jalynsfein
QUOTE (Heath Robinson @ Dec 15 2009, 11:59 PM) *
I prefer the lines on the XM307. And the tech. AGLs are not particularly new, either.


I actually prefer the Mk. 19 Myself, but that was what I was trained on, and was many years ago...

Keep the faith
KarmaInferno
QUOTE (Cray74 @ Dec 14 2009, 01:49 PM) *
It's pure fluff. It fires a mammoth bullet that, in reality, many people would have trouble handling and would find unpleasant. But as far as the rules are concerned, it fires so infrequently that there's no impact on follow-up shots.


It's time for the obligatory High Impulse Weapon System video again!





-np
Dakka Dakka
I still don't get that thing.
AngelisStorm
QUOTE (KarmaInferno @ Dec 16 2009, 11:31 PM) *


How does one aim that thing?
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