QUOTE (The Jopp @ Jan 12 2010, 08:29 AM)
Right, if he tries this, tell him clearly (rules wise) how his spell would hav to be set up.
Absolute Zero: -270 degrees celcius
Not really. Space has no temperature. It has no substance to suck away your heat faster than your body can radiate it, as modified by clothing and local illumination. Earth orbit thus tends to warm up objects quite a bit from Earth's infrared emissions and sunlight reflected off Earth, and sunlight can significantly warm an object in Earth orbit (depending on its albedo). If you get stuck in shade for days on end then you could radiate down to -270C, and tens of minutes in shade would threaten frost bite to even insulated extremities, but there are more immediate issues (like asphyxiation).
Temperature control would be the easiest of issues to deal with, probably handled automatically by the generation of an elemental air bubble around the caster.
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Solar Flares: Intense Radiation
If he's in Earth orbit, then this isn't a big deal. Modern manned spacecraft and stations essentially have no radiation protection; their flare protection comes from Earth's magnetic field. Flights beyond ~40,000km altitude are another matter.
So, this is pretty easy to ignore.
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Asphyxiation: Deadly
Vacuum: Pressure Protection
These are the key ones.
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Momentum: Does the character have any propulsion unit/spell
That is an issue, though the availability of a sustained air source would offer a low drain cost means of addressing it.
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Navigation: Navigation in zero G is a vastly different from walking
He's apparently been in space long enough to face being thrown out an airlock. He'll understand the basics of zero-G maneuvering.
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Re-Entry: Is it getting HOT yet?
Re-entries are hot because they're fast and in the atmosphere. There are a number of ways to avoid the problem:
1) High acceleration, sustained thrust in orbit. If he can somehow manage 3Gs, and assuming his initial walk out the airlock happened at 350-400km+, he can brake to nearly subsonic speeds before reaching the atmosphere.
2) Use a very extended air bubble with good integrity. Relatively gentle entries can be achieved in the upper atmosphere with very large, light heat shields.
http://www.astronautix.com/craft/saver.htmhttp://www.astronautix.com/craft/irdt.htmQUOTE
Mana Void: -12 to casting...
And that's the real killer. No need to be difficult on other counts when the guy can hardly cast the spell and has 15 to 30 seconds before passing out.
Anyway...
I'd recommend an elemental manipulation spell that maintains a comfortable air bubble around the target (and maybe simplify the spell with "self" targeting option). If you want to be fancy, say it can controllably vent air to steer the bubble, and make it sustained. Call it flat F/2 drain, the character has enough being thrown at him with that mana void.
Such a spell implicitly, partially addresses temperature control by providing room temperature air. This provides additional thermal mass against temperature swings and a means of removing heat from overheated, sun-lit surfaces on the character. While sustained, the spell continually replaces air vented for movement with fresh air of a comfortable temperature, further moderating light/dark temperature swings. (Of course, if the air doesn't vent from the bubble, then overheating or freezing are possible.) I'd threaten 2P or 3P hot and cold checks once per entry into a bright or dark area.
This spell does not address radiation (which is only a problem over a period of years, if the guy's in Earth orbit). An exception is UV light - if the guy spends more than 5-10 minutes in sunlight, exposed skin will be somewhat burned (as in areas on Earth with ozone holes). But you can largely ignore that.
This spell also does not address re-entry, which would require an additional barrier component to maintain the bubble against aerodynamic forces. I don't see the two combining well.
I suggest allowing the PC to re-enter the spaceship or space station after going out the air lock, using an air jet system. (Be careful: temperature control of the bubble doesn't instantly make spacecraft surfaces room temperature. Shaded surfaces will be frostbite threats while illuminated surfaces can be scorching hot. Some rolls to avoid 1P or 2P damage sound reasonable and won't interfere with the story flow.) Whether he goes on to defeat his foes or steals an escape capsule is up to you and whatever works for the game.