A friend of mine mentioned a CSI: NY episode a couple weeks ago, and with the birthday of one of the characters coming up, I figured it was time to revive our old campaign for a one-shot.
So the episode in question was the one that dealt with an office where the CEO had trained all of his employees as "ninja's" so that they would have more focus, and thus be better at their jobs. This idea combined with the notion of the altered meaning of "hostile takeover" was just too good to miss.
Here is the basic story of what I want the run to be. A multi-national corporation (as opposed to a mega-corp) has trained all of it's upper-level employee's (think Chief Officers, VPs, etc.) as ninja's to teach them to focus their minds. This has made them nearly unbeatable in the market. The only thing keeping them from mega-corp status is that they are a relative new comer to the field.
They are in the middle of a hostile takeover with another multi-national corporation. The second corporation knows they don't stand a chance on an even playing field. As long as the first corporation maintains their focus, they will succeed. But there is a timelimit on when the paperwork needs to be in (or when the second corporation will be able to fight back, whichever, the point is a timelimit). All that the second corporation needs is for the first to be distracted for a while.
This is where the runners come in. They have been told they need to retrieve some data, or a prototype, but the reality is they are there to disrupt operations at the facility long enough that the time limit is allowed to elapse.
The big question here is what do I need to prepare to run this scenario? I figure I should have a "ninja" template worked up so that I know the rough stats the characters will be up against. I should also have the security system worked out, as well as the layout of the building. I'd think I should also have a basic idea of how the two companies tie into the local environment (and just for good measure should probably have the same information worked up for the hiring company in case the players decide to go after them). What else should I have figured out before I go in?
I'll be using SR 2.5 (our groups name for the 2/3 version of the game we play). I'll also be making a thread for the specifics (like verifying my templates and schematics), right now I'm just looking to get a general list of what I need prepared.