Quickie Pixie Summoner
Attributes:
Bod 1, Agil 3, Rea 4, Str 1, Cha 7, Int 4, Log 3, Will 7, Ess 6, Init 8, Pass 1, Edge 4, Magic 6
Skills:
Assensing 2, Counterspelling 3, Dodge 1 (Ranged), Infiltration 1 (Urban,) Perception 1 (Hearing,) Spellcasting 4, Summoning 6 (Man,) Binding 4 (Man.)
Positive Qualities:
Magician, Mentor Spirit (Dog or something with Spirits of Man,) Restricted Gear (Power Focus.)
Negative Qualities:
Addiction (Mild,) Allergy (Uncommon, Moderate,) Weak Immune System, Sensitive System.
Gear:
Power Focus Rating 4, Sustaining Focus Rating 3. Binding materials for force 9 spirit, 50thousandish in other gear.
Summoning Spirit of Man:
6skill+6magic+4power+2spec+2mentor = 20 dice (average 6 hits, 10 after spending edge for rerolls)
Binding SoM:
4skill+6magic+4power+2spec+2mentor = 18 dice (average 6 hits, 10 after spending edge for rerolls)
Drain:
Base = 7cha+7will = 14 (average 4 hits, 6 with rerolls.)
After you summon and bind a force 7+ spirit of man that casts Improve Attribute (Cha and Will) = 7cha+4to6+7will+4to6 = 22-24 (24 is max racial stats which gives 8 average hits, 13 with rerolls.)
When Summoning and Binding always cast Shapechange to gain +6 to body, sustain with focus. First summon will cast and sustain Improved drain attributes to aid in surviving the Binding test. Spend edge at all four steps if necessary (1 summon, 2 drain, 3 bind, 4 drain.) You only need 1 net hit on the Binding test, so you really only need to make sure you get good net hits on the Summoning test so take your time to get a good one. Possession tradition is helpful here since you can have the summoned spirit possess you for an added Body boost.
When looking at max force ratings, if you are doing this in downtime, you’ll generally be looking for scenarios where you can stage down the damage to 1 less than your physical condition monitor. It won’t matter if you take a lot of damage since you’re just looking at either success or death. So with the Shapechanged Pixie, max damage after all is said and done needs to be less than 11 since it’ll have 12 physical in whatever form it takes. If you play the averages then you can stage down 13 damage. So generally 12 hits from the spirit and you can live. Again, playing averages that means summoning a force 36 spirit, or binding a force 18. Just remember neither side will always be hitting those averages so you can still reduce yourself to a tiny, cute smear on the wall. And of course you can't summon anything more than double your magic.
Attributes:
Bod 1, Agil 3, Rea 4, Str 1, Cha 7, Int 4, Log 3, Will 7, Ess 6, Init 8, Pass 1, Edge 4, Magic 6
Skills:
Assensing 2, Counterspelling 3, Dodge 1 (Ranged), Infiltration 1 (Urban,) Perception 1 (Hearing,) Spellcasting 4, Summoning 6 (Man,) Binding 4 (Man.)
Positive Qualities:
Magician, Mentor Spirit (Dog or something with Spirits of Man,) Restricted Gear (Power Focus.)
Negative Qualities:
Addiction (Mild,) Allergy (Uncommon, Moderate,) Weak Immune System, Sensitive System.
Gear:
Power Focus Rating 4, Sustaining Focus Rating 3. Binding materials for force 9 spirit, 50thousandish in other gear.
Summoning Spirit of Man:
6skill+6magic+4power+2spec+2mentor = 20 dice (average 6 hits, 10 after spending edge for rerolls)
Binding SoM:
4skill+6magic+4power+2spec+2mentor = 18 dice (average 6 hits, 10 after spending edge for rerolls)
Drain:
Base = 7cha+7will = 14 (average 4 hits, 6 with rerolls.)
After you summon and bind a force 7+ spirit of man that casts Improve Attribute (Cha and Will) = 7cha+4to6+7will+4to6 = 22-24 (24 is max racial stats which gives 8 average hits, 13 with rerolls.)
When Summoning and Binding always cast Shapechange to gain +6 to body, sustain with focus. First summon will cast and sustain Improved drain attributes to aid in surviving the Binding test. Spend edge at all four steps if necessary (1 summon, 2 drain, 3 bind, 4 drain.) You only need 1 net hit on the Binding test, so you really only need to make sure you get good net hits on the Summoning test so take your time to get a good one. Possession tradition is helpful here since you can have the summoned spirit possess you for an added Body boost.
When looking at max force ratings, if you are doing this in downtime, you’ll generally be looking for scenarios where you can stage down the damage to 1 less than your physical condition monitor. It won’t matter if you take a lot of damage since you’re just looking at either success or death. So with the Shapechanged Pixie, max damage after all is said and done needs to be less than 11 since it’ll have 12 physical in whatever form it takes. If you play the averages then you can stage down 13 damage. So generally 12 hits from the spirit and you can live. Again, playing averages that means summoning a force 36 spirit, or binding a force 18. Just remember neither side will always be hitting those averages so you can still reduce yourself to a tiny, cute smear on the wall. And of course you can't summon anything more than double your magic.
Except the Pixie cannot shapechange to obtain a body of +6... BY Raw, your Pixie example will only ever manage to go to a Body of 3 (+/- 2 from base stat)... Kind of puts a kink in that plan of yours...
Keep the Faith