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We base IQ on age as well, however. So it's very likely those kids are still "smarter". Not to mention that children are generally more able to adapt to learning and new technology.
Correct, IQ is basically a constant and doesn't change with age. It is thus entirely possible that a child could have a far higher IQ than an adult, just as likely as the adult having a higher IQ than the child or the adult having a higher IQ than another adult. TJ, you're mixing up IQ and experience. True, an adult will have more experience and thus better be able to, on a random question, answer better because the adult has more experience to bring to the table than the child.
In the case of computer use though, with as pervasive as computers are among children, a large chunk of their experience comes from computers, and so may have a similar experience bank as far as computers are concerned. More to the point, as X-Kalibur said, children tend to learn things faster than adults, and so generally if you stick a kid and adult in rooms and teach them to use a computer (Same IQ) the kid is likely to learn faster purely based on the fact that the kid is younger and thus learns quicker (It's how we're wired).
QUOTE (LurkerOutThere @ Mar 10 2010, 09:45 PM)

Hokay, so I don't think your getting what i'm trying to say, once I bridge that gap i'm perfectly fine if you don't agree. I certainly wouldn't want to play a hacker in your game in that case because i'd ahve to play a pimply nerd who can't do anything else because I need to dump a bunch of points into a stat that's barely used to be even sort of effective at my job and to fit your preconcieved notions
No, I'm saying you need a single stat to be decent at hacking. Never said you couldn't have good physical stats. Like I said before, I don't think that asking a character to have a high logic in order to be good at a logic based skill is alot to ask. A sammy needs to have a good agility to be good at shooting a gun or stabbing people, yet I don't hear you complain that a sammy needs to be agile in order to be good at her job.
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Your analogy doesn't hold because your fix doesn't fit. There is more then one way to a hit someone, a sammy with 1 strength can still shoot people with a gun just fine and can and does ignore strength.
In which case you aren't playing a melee sammy any more, you're playing something else. Kind of like if you have a low logic, you likely aren't playing a hacker.
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A sammy that uses a melee weapon can lessen their need on strength. Hackers do not have a side option to pursue and even if a hacker is a mensa spanking genius (6 or 7 intel) they've only managed to give themselves a basic chance at succeeding on any sort of hack on the fly for a basic user account.
Not really. With only a small handful of exceptions (Shock gloves and monofilament wire) a melee fighter is going to need a good strength in order to do damage in melee.
I'll also take this time to point out that I never said I liked Skill + Program capped by logic. I said I liked Logic + Skill (Same as the rest of the entire game) capped by program, or offered up the suggestion of doing Logic + Skill + Program and playing with the target numbers a bit.
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Every time you put something like this in I just have to shake my head. First off Real Life hacking, has nothing whatsoever to do with shadowrun hacking, just put it out of your mind, it will hurt less the more you dig into IT and hacking. Having said that high intelligence isn't terribly important in RW hacking if your scripting or using other peoples tools. Coding your own tools and zero day exploits does take quite a bit of skill and presumably brain power but in the setup that SR uses software and skill really do replace raw brain power. I know a lot of people who arn't the sharpest knives in the drawer but are really good at their chosen field. Are you smug about Hacking or IT that you think it is any differnet? Because i know more then a few decent to good programmers and Sys Admin's who really arn't going to win any intel contests.
I understand that RL hacking and SR hacking are worlds apart. I also understand that SR hacking relies on being smart. All previous editions have showed this through the hacking pool being linked rather directly to whatever the logic stat was back then. They also made hacking a logic based skill. They have also themselves put out the fix of using Logic + Skill capped by program (I'm not just making this up myself). My entire problem with the way the core book handles hacking is that they admit that it is a skill based on logic, and is thus a skill that smart people should be good at, yet the rules as implemented place zero importance on Logic in regards to being a hacker.
As for the people you know, it's called being good at what you do. Not being Einstein doesn't preclude the ability to be good at something. In the context of SR, it is entirely possible that they have a logic of 2 or 3 or whatever, and a skill of 4 or 5. That would be quite equivalent to a smarter person who is less skilled, for instance a logic of 4 or 5 with a skill of 2 or 3. Thus it can be really hard to tell a talented novice from a hard worker. However, you're 'not the smartest knives in the drawer' friends aren't the sort of comparison I want to make. I've never said that normal people can't do great things if they're good at it. What I'm talking about is the system comparing someone who is mentally retarded to someone who would make Einstein look like a joke in regards to a logic based skill, and finding them perfectly equal.
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A stat of their choosing, at most gaming groups i've sat Cha based casters outnumber logic ones almost 2 to 1 because of the utility of Charisma over Logic. Hackers are stuck with logic, and as stated above you'd require maxed int to even begin to have a chance on most decently secured systems.
No, I'm not requiring a maxed Logic for a hacker any more than I'm requiring a max Agility for a sammy. Let me ask you something though, for your 2:1 comparison, how many of those charisma based mages were elves? I'd bet alot. The reason people like the charisma based traditions isn't because charisma has more utility, it doesn't, it is used in five, maybe six, skills, while logic is used in over a dozen. The reason that people like the charisma based traditions is because they can get an easy +2 to charisma by virtue of being an elf without having to give up any essence like they would have to to raise their logic that much. What I'm actually trying to do by making logic relative to hacking is increase the appeal of Logic as a stat.
Everyone wants a high agility because it is used in more skills than any other stat, and in the most commonly used skills: shooting someone or hitting them. So instead of sticking behind keeping logic down so that you have an easy dump stat, maybe you should try thinking of how the stats can be more balanced so the first thing someone does when making a character
isn't to soft max their agility.
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Actually i've seen more then a few sammy types with pretty run of the mil stats and make up for it with ware so your point isn't quite accurate and as I pointed out above sammies do have quite a bit of choice in how they go about their business. Under your system hackers are essentially locked in to the huge waste of points that is logic.
Okay, great, you're point is what exactly? Sammies can get ware to boost poor stats? Amazingly, so can hackers. If they have naturally high logic, perhaps they can get
the exact same ware as you're average stat sammies to raise their physical stats. Or perhaps they can focus on their hacker role and get hacking related ware. Or perhaps they can be physical types and grab some ware to make them better hackers. Even more so, you talk about how average physical stats can still make a good combat character. A hacker that has to put some points into logic then, can have average physical stats and still do well by virtue of grabbing some ware.
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No your picking the stat associated with the skill and your applying it in a ridiculous manner that's inconsistent with the rest of the system based on some vaguely held offense that there could be a dumb hacker somewhere.
Really? Stat + Skill is inconsistent with the rest of the system? Funny, because from reading through the books, this is
exactly how the rest of the system handles
every single skill. And no, it isn't a vaguely held offense. You yourself have basically said that if ever making a hacker you wouldn't bother wasting points on Logic because the stat is so useless. I'm trying to make logic a useful stat. I'm trying to bring hacking more in line with how the entire rest of the game works. I'm trying to make a skill based on a particular stat actually require that stat in order to work as intended.
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The converse of that, delete every semblence of every IDE and disconnect your computer from any kind of online reference especially google. Now write anything with any level of complexity and tell me that software doesn't make a difference
I do that all the time actually. I write programs on paper at lunch and then go back and code them. I also write code in notepad and similar
even more difficult to work with text programs very often. I'll admit I do make the occasional mistake. I'll forget to capitalize String sometimes or leave out a semi-colon when working with paper, but the code is basically correct. This does however support my idea of making the program either an additional bonus to the roll (Once again, like every other skill where it gets a bonus from the technology helping it), or having hits limited by program rating so that program rating remains relevant.
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Do you really see this happening so much that your fix is to essentially break hacking for anyone that doesn't have maxed intel, for pretty much making Hacking impossible for Ork's and Trolls?
Like I've said, my fix is an optional rule printed in the books. It also doesn't break hacking. You need a halfway decent logic in order to remain competitive, just like a sammy needs a halfway decent agility to remain competitive. Sure, hacking might be a little hard for orks or trolls because they have a lower maxed logic, but that doesn't mean it is impossible. They might be a die or two short compared to a human hacker with the same gear, but that's how it goes. The troll hacker will also be able to beat the crud out of the human hacker in the meat world. So yeah, no, I really don't have a problem with a troll having a slight disadvantage hacking when he has a massive advantage in the meat world.