QUOTE (Dwight @ Mar 23 2010, 03:28 AM)
@Jake
I once started keeping a nerf gun loaded next to me at the table. I'd pick it up and shot the problem player to curb an *cough* issue he had/was causing. It curbed that particular quirk but in the end it was only a matter of time before I stopped playing at the same table with him, in any capacity. Which was tough because I still see him outside of games, and he's friends with people I do play with. But at the table it's not a good scene and I find just not worth the hassle.
Maybe if this guy you mention only comes around periodically you'll be able to delay the inevitable for a while? I don't know. When/if the end finally comes though I expect you'll feel much relief.
Our group plays weekly but I run Shadowrun only fortnightly and it is the only game I play at present due to other commitments. This player has been playing in the alternate weeks game of Robotech, which has been a breath of relief largely. That said, he does contribute and is fun to have around - so long as he isn't being completely retarded.
He has self-selected out of the game and chosen to play in Robotech for several reasons:
- One (I suspect) is me saying "no" so often. I haven't clarified this yet.
- Two, is that he is a playing a do-good style character in Shadowrun. We're playing Ghost Cartels with a very dark group of PCs. His character simply doesn't fit. Subsequently I'm not letting him back in unless this is resolved (either change the way the character is played or play a new character that better fits).
- Three, and this is yet another player problem - I believe he enjoys games where he gets to be a hero (or otherwise play Chaotic Good) and doesn't like playing dark campaigns.
I'm in discussions with him now to clarify the last point in particular. We're exploring that given he plays so sporadically, that perhaps he'd get more fun playing a cameo style character - which could be a one shot (I'm undecided). I am flexible on this.
My other big reason I'm discussing this is I realise what a prick I come across as when I tell a player "no" and I want to ensure that this isn't stifling his fun the degree that he doesn't want to play anymore. We had a chat the other day and he said no, but I'd rather discuss the issue in more depth.
I was very clear from the onset that we are playing a dark campaign so he was definitely warned. If it is the subject matter alone he is uncomfortable with and not my GMing then I'm cool with him not playing.
FWIW, this player responds remarkably well to criticism and does make efforts to change where it is in his ability to do so. It's just recognising he has limitations (as we all do) and working with them.
- J.