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Herald of Verjigorm
Some wars take days, others drag on with no sign of a conclusion. You just agreed to help keep this war dragging. You were hired to aid a group of veteran rebels as they establish a forward post and try to lessen Aztechnology's hold on the region. Whether you care about the three little unnamed villages is unimportant, the quarter million nuyen payment for a short contract is very important.

Game rules:
I allegedly have three willing victims, since one of them has been bugging me to get something started, and a group of 3 to 5 PCs should be reasonably easy to keep track of.

I'll want at least enough background to explain how you heard of this job and if you have any motives other than cash.

125BP or sum to 10 for character design.
Avaiability will be limited at 8 unless you can convince me that an item or two of higher availability is fitting and does not turn your character into an unstoppable mega-munchkin.
You have access to beta-grade clinics for technological augmentation.

Any gear not mentioned on the copy of your character sheet that I get does not exist in your personal equipment, and I will invoke encumberance if something looks wrong.

Use either this thread or the Dumpshock PM system to send me any character data.

As stated above, I have been lead to believe that there are three already willing players. That leaves two or so slots if anyone else wants to join in. If one of the expected players fails to show, that makes another opening.
Panzergeist
I'd love to take part. A few questions first. Does beta grade clinics mean we can start with cultured bioware too? Since we are fighting a war, does this mean we don't need lifestyles, and if we do, where should our homes be? And lastly, what kinds of characters does the group already have?
Shadow
I'm in. I'll get you a character this weekend, if you wil have me.
Herald of Verjigorm
Yes, cultured bioware is acceptable.

So far, no characters have been submitted, I just semi-finalized the ideas before posting this.
GunnerJ
To late for someone else to join? Or do the slots get filled when the character is submitted?
Bearclaw
Sweet, I'll submit a character.
Herald of Verjigorm
There's three I expect to show up. Any leftover room (if one or more don't show + the two or so I'll except past that) gets fought over by everyone else interested.
Bearclaw
Any shamanics among those three? I figure I can either go ghost like spec ops guy, heavy weapons guy (like the merc archetype) or shaman. My vote goes for the shaman.
Herald of Verjigorm
I think they haven't seen the thread yet. I'm going to inform them by different means...
Street Wyze
I'm in. You want characters posted here or mailed to you?
Shadow
I'm thinking Heavy Weapons troll. LMG, GDATGM the whole enchilada.
Panzergeist
I'd like to play a sam, but I need to know what kind of characters the other players will be. First and foremost, I want to balance the team.
Digital Heroin
Had an idea just come into my head for an explosives expert... specialist in booby traps, structural demolitions, and big, big boooms...
Herald of Verjigorm
QUOTE (Digital Heroin)
big, big boooms...

biggrin.gif Always a good thing.
Panzergeist
Explosions are always good. Anyone know where I can find the sum to 10 rules?
Digital Heroin
How moral are you wanting the characters to be? Just so I can gauge how to background my guy...

Oh yeah, scary, scary thought.... a Demolitions expert with the Gremlins flaw... even at the two point, you have to bang things against a hard surface to get them to work right... biggrin.gif

Fortune
QUOTE (Panzergeist)
Anyone know where I can find the sum to 10 rules?

Essentially, it's similar to the Priority System, but substitute numbers for the letters and 'sum-to-ten'. smile.gif

A = 4
B = 3
C = 2
D = 1
E = 0

For example, a mundane human could have A Attributes and Skills and C Resources.
Herald of Verjigorm
QUOTE (Digital Heroin)
How moral are you wanting the characters to be?

Anywhere between saint and "will kill for food...or fun"

How well the characters work together is somewhat important, but as long as you can work in a group for money,,,
Digital Heroin
Working well in a group won't be a problem for Countdown... just wanted establish that he'd be allowed to incur collateral damage... biggrin.gif
Panzergeist
So, we have a heavy weapons troll and a demoman. Maybe I should play a decker instead? Do we have a decker?
Digital Heroin
A decker on a firefront? Would be a touch out of place, but deckers aren't all pushover, eh?
Panzergeist
Good point, there wouldn't be much to hack into. Maybe a shaman.
Herald of Verjigorm
First of the taken slots appears to be: a troll spellslinger with an axe. I'm sure it will be better once I see the numbers and full background. Either that or you can use him as an explosive delivery system.
Shadow
@ Herald of Verjigorm,

I would like to buy a serious comm unit, like a btech receiver. The AV is 12 though. Heres why I think he would have it.

Lifter is a born merc. His father was a gunner on a tbird running ops in Desert Wars, and his mother was a medic for the same outfit. He was raised around mercs, he was raised by mercs. I think one of the things he would make sure he had was good comm capability.
Herald of Verjigorm
I don't see how a single battletac reciever will give any in game benefits. If I'm missing some of its rules, point out the page number, but it looks like it only has benefits when there is a battletac network to coordinate with. When you are restricted to radio silence, you won't be able to link with a master unit at the rebels' camp and it will be nothing but extra weight.

If you still want one, it fits well enough with the background bit you quoted.
Digital Heroin
Decker could work, given the right focus... satcommunications and such... tech in general'd work, as they are setting up a forward post...


I was gonna go without Battletac, but if it's an option, then much with the cool...
Panzergeist
Okay, I'll play a dwarf shaman, probably horned man totem. Making the char now.
Digital Heroin
*ponders* I wish they had prices/avaliability for some of these items in the SRComp... pressure sensors, laser tripwire, vibration sensors... would be sweet...
Shadow
Thanks. Your right, if no one else has it then it's dead weight. But if we are going to have an eye-in-the-sky it's worth it's weight in gold.
Shadow
OK so I got the Btech receiver unit, and incase no one else gets one, I got a portable comm with encryption 6 on it.

I'm done with the character, I just need to work out his history and background. Do you want us to email you? I know you said PM or here in the boards but that can get messy.


*EDIT*

You mentioned we were already there, can I assume I purchased a vehicle down there? The equipment I need is somewhat heavy, but it isn't something I would carry all the time. So a vehicle would be ideal. No mods, just a stock SUV is what I had in mind.
Herald of Verjigorm
Yes, you can have any Aztlan-legal vehicle without any trouble. If you just want a SUV for keeping your gear in, that will work. Unless you get a very interesting chainsaw attacment, you will still be limited to the dirt roads and other established paths.
Bearclaw
OK, it looks like most bases are covered. Except "pointman". So, "Bearclaw", former Tir Ghost at your service.
Street Wyze
Here goes nothing. Trogdor is a down on his luck merc who has been in-country for many years. Lately his luck has run out and he has very little money. He takes the job because he'll basically take anything, he just wants food and a place to sleep. He is a professional and will work with just about anyone.


Name: Trogdor the Burninator
Real Name: Laurence Phelps
Race: Troll
Magic: Sorcery Adept

Edges and Flaws
Quick Healer
Focused Concentration
Combat Monster
Computer Illiterate

Attributes
Body: 9(10)
Quickness: 4
Strength: 8
Charisma: 4
Intelligence: 4
Willpower: 5
Reaction: 4
Initiative: 1
Combat Pool: 6
Spell Pool: 5

Skills
Sorcery(Spellcasting): 4(6)
Athletics: 4
Etiquette(Street): 2(4)
Intimidation(Physical): 2(4)
Biotech(First Aid): 4
Car: 3
Pistols: 4
Edged Weapons(combat Axe): 4(6)

Knowledge Skills
Insect Spirits: 4
Background Magic: 4
Smuggling Routes: 4
Megacorporate Security: 4
Paranormal Animals: 4

Language Skills
English/Trog: 4/6 R/W: 2

Spells
Flamethrower (Fetish): 6
Chaotic World (Fetish): 4
Heal: 4
Mindlink: 2
Clairvoyance: 4
Armor: 3
Levitate (Fetish): 4
Magic Fingers: 4
Stealth (Fetish): 4

Gear:
2 Reusable Manipulation Fetishes
2 Reusable Illusion Fetishes
Combat Axe
Vibro Knife
Cavalier Deputy Pistol
-5 Speed Loaders
-21 Regular Rounds
-14 EX Explosive Rounds
Quick Draw Holster (Concealable)
3 Sets Ordinary Clothing
Armored Jacket
Medkit


Starting Cash: 824 NuYen



Still working on Contacts
Herald of Verjigorm
Well, that looks better than the brief summary. He may work nicely as an explosive delivery method if he gets a full 4 str 4 dex magic fingers.
Bearclaw
So, do you want a .sr3 file, or an actual character sheet.
Panzergeist
I PMd my character to you.
Bearclaw
Bearclaw has been PM'd
Digital Heroin
*cracks knuckles* It's scary how cool of a demolitions guy can be built on a relativly low budget...
Panzergeist
Chemistry shop man. The chemistry rules in M&M are my favorite part of the game. Wired reflexes? Who needs those? Take some kamikaze.
Digital Heroin
biggrin.gif Bah... who needs reaction enhancers at all when you plan on being under cover during the action, with a detonator in hand, and a grenade launcer in the other...
Shadow
I sent you the character minus the history. I am still working on that. I sure would rather email him to you then PM him, is that possible?
Herald of Verjigorm
News: second reserved players claims to be a phoenix shaman. That probably won't affect any of your choices, but it is still news.
Panzergeist
I can beat that Heroin. My character has an improved invisibility sustaining focus. I'll just levitate up to a nice high roof and manabolt to my heart's content. devil.gif
Digital Heroin
*innocently whistles as he forgets to mention that pretty much any structure deemed unworthy of cover will be wired to drop*
Herald of Verjigorm
I forgot to mention it earlier, but probably won't matter yet. 2nd edition anchoring rules.
Herald of Verjigorm
As it stands, Carlos Castenada and Lifter are not in. Those who are in may vote to keep one or both of these two, it will need to be nearly unanimous to convince me. If the abundance of characters seems to be making it difficult to game, the "Oh, DREK!" level will increase until someone dies (most likely out of the two above).
Digital Heroin
Who're Carlos and Lifter, and who's in? By this I mean, archtype/role wise...
Herald of Verjigorm
Currently:
IN: the three who bugged me to get this started in the first place, Digital Heroin's explosive expert, Bearclaw's hard to surprise elf

OUT: Panzergeist's Horned Dwarf shaman, Shadow's heavy weapon troll/walking bullet barrier
Shadow
Oh. Okay.
Herald of Verjigorm
Those who are in have until I post the IC and OOC threads (sometime between 15 and 20 hours from now most likely) to vote on whether to accept the horned dwarf shaman and/or the other troll.

Only votes stated in this thread will be counted, so they will know who to send hate mail to and to whom they owe favors.
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