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Nidhogg
Well, I'm not even through my first story arc yet, and the runners already managed to get themselves on the front page news after a broad daylight killing spree during what was supposed to be a routine warehouse raid. Then, when they find out that the Lone Star agent asigned to thier case is a hard nosed magician (did I mention that the head of warehouse security was his father?) they respond with a rather... unique way of dealing with him. In another daytime attack, they barrage his house with a whole bunch of Seven 7 cannisters, killing his wife and two children. They then phone him during the next morning's press release to taunt him on live TV.

Urgh, I can't wait until I can manage to kill off one of those bastards.
emo samurai
Dude, killing off an officer's family gives you the right to bring down pretty much every asset that Lone Star has upon their heads. Good hunting.
Akimbo
If your players have been acting the way that they have, it's just a matter of days before they get the hammer brought down upon them. The key to smart Shadowrunning is stealth. People shouldn't even know you're there or have been there. Being on the news and taunting as such will give them a heaping helping of an ass whooping. All I can say is that I'll be excited to see them being used for spare parts at the clinic.
mfb
every informant who knows them should be ringing LS's phones off the hook to squeal about where these guys are. it's win-win: the informant scores points with LS, and nobody gets pissed at him for it.
Oracle
Possibly even other law enforcement companies than LS will be on the hunt for the characters. First they are terrorists actively using weapons of mass destruction, which will make many security companies itchy. Second they killed the family of someone who was just another cop doing his job. All shadow contacts they might have had will refuse helping them. I would not even give them a chance. Let a team of powerful initiated and pissed-off colleagues of said LS mage cast emo samurai's head explode spell on each of the characters by ritual magic. One after another.

And after that choose a new group of less moronic players.
Grinder
QUOTE (Oracle)
And after that choose a new group of less moronic players.

Or talk to them after the mes is cleaned up and explain, what they did wrong. You know, maybe those players are his friends and he didn't want to kick them out?
If that doesn't work, try another system. Hackmaster i.e.
Oracle
Munchkin - The Roll Playing Game would be an alternative.
The Jopp
What game did they play before SR4? All Flesh Must be Eaten? Be as harsh as you can be. Let it be calm for awhile, a few press releases about how the investigation goes forward and the officer is now at a secure location (other city perhaps) and let their contacts just disappear one after the other – they don’t die, they just switch phone-number, get a new address and get as far away from those homicidal maniacs.

Next step, their fixer strikes a deal with lonestar through a third party and give them their latest phone numbers since he has JUST fixed them up for a meet with a mr Johnson of the more violent variety. Hes got a job requiring their talents in destruction, fairly simple and well paid (make sure it seems dangerous) and then you ship them away on a plane to Aztlan (not that they will KOW the final destination).

When they arrive they are stunned into submission and wake up in cell inside some kind of Aztlan corporate compound…oh, you didn’t tell them that the cop in question was the brother of a rather prominent bloodmage in Aztlan who got rather miffed at the news of his fathers death?

OR…

…you could just go all the way with the Miranda rights (yea right) and go with the whole trial thingy and sentence them to whatever punishment fit their crime…and let them ROLEPLAY the rest of their short pathetic lives inside a prison where anyone can be well paid to make their lives even more miserable.

Then you let them talk about this, their actions, how they would react if someone killed their family and their own view on capital punishment and other assorted issues, like being a SMART criminal…
grinbig.gif
Ryu
They used nerve gas on law-upholding citizens, including children.
They did not maintain perfect stealth. The source of said canisters will now do everything in his power to stay alive.


If Lonestar wants do deal out the punishment, they´ll have to hurry.

Why did your players do this? Did they consider this course of action "cool" or did they want to provoke you?
The Jopp
Let’s see…

Use of WMD in a populated area (nerve gas is a WMD)
Multiple murders of the 1st degree

If they had been small time burglars/dedicated thiefs earlier they are now classified as terrorists and the rules have changed from Apprehend to Shoot on sight.

They will be wanted all over the north American continent due to a large scale warrant on their arrest and the governments of the neighbouring territories will probably be very helpful.

Not to mention every bounty hunter in seattle will be after them, and they can be just as mean (if not better) than runners, especially if they are ex-runners...
TinkerGnome
I certainly hope this is their first (or at least first serious) SR game. Sounds like a good chance to let them go out in a blaze of glory (stupidity) and start over again. That might let them understand that death is a) bad and b) final.
SL James
QUOTE (Nidhogg @ Mar 6 2006, 11:16 PM)
Well, I'm not even through my first story arc yet, and the runners already managed to get themselves on the front page news after a broad daylight killing spree during what was supposed to be a routine warehouse raid. Then, when they find out that the Lone Star agent asigned to thier case is a hard nosed magician (did I mention that the head of warehouse security was his father?) they respond with a rather... unique way of dealing with him. In another daytime attack, they barrage his house with a whole bunch of Seven 7 cannisters, killing his wife and two children. They then phone him during the next morning's press release to taunt him on live TV.

Urgh, I can't wait until I can manage to kill off one of those bastards.

Just curious how they managed to get themselves several canisters of a war gas that costs 1,000¥ per dose (i.e., many tens of thousands of nuyen per canister) with 20F Availability. Because maybe it's not the players who suck.

I am greatly disappointed that they sold what could have almost assuredly made them millions of nuyen, and instead released enough nerve gas to wipe out half of Seattle just to kill a cop's family. I r impresd.
The Jopp
Ah, that’s a fresh view on the situation. Make sure the characters die for their stupidity. They should have sold the nerve gas and gotten themselves new identities and taken an extended vacation for six month to a year at Hawaii or something. Tell them that they were stupid to use the gas when they could have sold it. grinbig.gif
Grinder
James, you're awesome! biggrin.gif
nezumi
SL does bring up an excellent point. Is the problem truly the players, or is it the GM? After all, the GM is responsible for sizing up his players, introducing them to the world, making reasonable NPCs and situations, so on and so forth. The fact that these players have quite a sizable amount of very, very high avail military weaponry is suggestive that the GM should look to correct his own methods before getting down on the PCs.
Dashifen
QUOTE (nezumi)
.... suggestive that the GM should look to correct his own methods before getting down on the PCs.

Or both? biggrin.gif
Nidhogg
QUOTE
What game did they play before SR4? All Flesh Must be Eaten?


1 pen'n'paper newbie (weapon specialist), 3 D&D veterans (mage/face, gunslinger adept, and rigger), one WoD player (razorgirl), and one Shadowrun player (technomancer).

QUOTE
Be as harsh as you can be. Let it be calm for awhile, a few press releases about how the investigation goes forward and the officer is now at a secure location (other city perhaps) and let their contacts just disappear one after the other – they don’t die, they just switch phone-number, get a new address and get as far away from those homicidal maniacs.


I like the idea of contacts getting dried up. I think I'll use that

QUOTE
Next step, their fixer strikes a deal with lonestar through a third party and give them their latest phone numbers since he has JUST fixed them up for a meet with a mr Johnson of the more violent variety. Hes got a job requiring their talents in destruction, fairly simple and well paid (make sure it seems dangerous) and then you ship them away on a plane to Aztlan (not that they will KOW the final destination).


Since one of the runners has a 6/6 Aztechnology contact (who was also the one whom introduced the team to the arms dealer they bought the grenades from) I think that this won't work very well.

QUOTE
When they arrive they are stunned into submission and wake up in cell inside some kind of Aztlan corporate compound…oh, you didn’t tell them that the cop in question was the brother of a rather prominent bloodmage in Aztlan who got rather miffed at the news of his fathers death?


Unfortunately I have already established the cop's brother as a street docter serial murderer who moonlights as a razorboy.

QUOTE
…you could just go all the way with the Miranda rights (yea right) and go with the whole trial thingy and sentence them to whatever punishment fit their crime…and let them ROLEPLAY the rest of their short pathetic lives inside a prison where anyone can be well paid to make their lives even more miserable.


You see, I need a solution that *doesn't* end up with a TPK or nobody having fun anymore. I don't have any kind of problem with my players creating a blood bath (what runner *doesn't* have little 'Mr. Blonde moments'?), I just wish they found a way to *not* increase each runner's Public Awareness exponentialy after each run.

QUOTE
Then you let them talk about this, their actions, how they would react if someone killed their family and their own view on capital punishment and other assorted issues, like being a SMART criminal…
grinbig.gif


Once again, we are playing an amoral campaign. My problem isn't with what they did, just with thier penchant of appearing on the 6 o'clock news.

My main problem, is that whenever I give them a run, they tackle it from outside the box. The warehouse run that acted as a catalyst for all of this was rather simple (pick up a few boxes from a recent arms shipment). However, instead of going all stealthy like I had expected, they showed up during the daytime, and tried to 'face' thier way through the entire run. Facial recognition software proved thier bane, and they had to do a hasty run'n'gun.
Brahm
QUOTE (Nidhogg @ Mar 7 2006, 10:24 AM)
QUOTE
Next step, their fixer strikes a deal with lonestar through a third party and give them their latest phone numbers since he has JUST fixed them up for a meet with a mr Johnson of the more violent variety. Hes got a job requiring their talents in destruction, fairly simple and well paid (make sure it seems dangerous) and then you ship them away on a plane to Aztlan (not that they will KOW the final destination).


Since one of the runners has a 6/6 Aztechnology contact (who was also the one whom introduced the team to the arms dealer they bought the grenades from) I think that this won't work very well.

Az 6/6 Contact? eek.gif That is setting up your PC for a very hard fall.

Oh yes it damn well will work! That contact is going to be very pissed off that he got dragged into this. Loyalty 6? Friends don't burn friends like that.


The Tough, Lubeless Love Option

Time for a quick perusal of the Contacts section. First, you did make an Availability roll for that contact? Or did you just let them get hold of this very busy VIP? This VIP can then talk to them in person and in a personal way about the importance of keeping a low profile instead of being a pack of brain-dead cowboys. Aztlan people are down right nasty, and this should be scary as hell.

EDIT Any PC that does not grovel, or does in anyway argues or talks back to Contact should be immediately dealt grevious injury. Chop off an arm, BF through a femer, whatever. Nothing like describing one of the PCs writhing on the floor in a pool of their own blood while the other PCs stand helplessly looking on to get their complete and total attention. If anyone tries to aid the injured, they get it too. They will have had all their equipment stripped, and the mage will have something bolted over his eyes. No mage mask as the Contact will want him to hear the end coming. But there will be a couple Initiated mages on hand the other side of one-way mirrored armored glass with high level Counterspelling Foci just in case he tries to lay a contact spell on someone. If a PC is killed here no new PC until the Yucatan peninsula mission (below) is complete or everyone else is dead.

If, and I do stress if they manage to keep from getting killed straight out by the contact it'll be time for their Azzie friend to call in the favour as per the Friends of Friends. Time to introduce them to the Yucatan peninsula, and no they don't get any extra toys to play with. They'll have to do some fast talking just to keep the gear they have.

Try scale this Yucatan peninsula mission so that it is a surprise, but not impossible, that they survive it. During the mission if a PC dies he is not replaced and the player sits till the mission is done. There is no restocking of PCs in this wasteland. Noone remotely sane goes willingly into this area. When the mission is complete, or all the PCs are dead, the PCs can go underground for a few months until things blow over. The players can either start up some new PCs that aren't totally humped and retry the whole thing. Or it would be a great time for a change of venue for the surviving PCs, on a different continent. They might as well since they can't go back to their old contacts or anyone they know lest they get turned in.

In any event at that point if the PCs are lucky the Aztlan Contact will never talk to them again.
Azralon
Yeeeeah. I vote for the "messy TPW" option.

Then ask them what they've learned and how it will translate into their next characters.
Thanee
Look at it from the bright side... once you have killed them, you can send your story to the C.L.U.E. Files. biggrin.gif

Bye
Thanee
Taki
I have another option.
Make them create new character (mercs team).
And put them on a mission where they need to quickly find and kill a shadowrunner team for a price.
Make them understand how many people want the first characters dead (lone star, family, knigths errants, other mercs).

May be they will think of the consequences before acting next time...

Anyway such a shadowrunner team just can't exists more than one week after what they did. Or in another continent.
Brahm
That is another way to do it Taki, to give the players something to do where they can still succeed. That is why I'd try to gauge the Yucatan run so there was at least a chance of them succeeding, if still a few PCs short.

In either event Nidhogg you may have been a little on the generous side in supplying the rope they hung themselves with. So you have a really hard line to walk reeling them back in while aknowledging your part in it, whatever that might be. But if you want your game to have any semblance of stealth from the PCs then at least a few of the PCs in question are going to have to pay very dearly for this madness.
Chrome Shadow
Don't know why, but that group of players, reminded me of the first group that played with me as GM; back in first editon. They roleplayed very good and stayed in character all the time. They were seven, of different profesions, and because of an argument of how things should be done, started arguing between them. By the end of the session, there were 5 dead, one in the hospital and one very bruised. Din't have to introduce enemies, that was all between them...
Rotbart van Dainig
QUOTE (Nidhogg)
They then phone him during the next morning's press release to taunt him on live TV.

That gets a 9 for style. grinbig.gif
Brahm
I do have to admit I laughed pretty hard when I read that. embarrassed.gif
mfb
"ha ha! we killed your family! you suck!"
TinkerGnome
I agree. They deserve to be dead... but damn, did they do a good job of making sure they deserved it. I say let them either perish or get shipped off to Aziland. Then take the characters, drive them insane (well, the rest of the way), and use them as opposition at a later date.
Lagomorph
Just to make a counter argument to some of these "stealth only and ever" and TPK posts. If you don't mind making your game about a bonnie and clyde group, Let them continue on terrorizing the country side, burninating the villagers, and let them foil the dumb cops. I mean, if thats what they enjoy, why punish them for it?

Though if you do want to try and reel the game in a bit, I think taki's idea is really awesome, have them roll up new characters, and be paid to obliterate the old ones.
Shrike30
Hell, if they're getting a reputation as urban terrorists, who's to say they shouldn't keep working at those jobs?

Of course, it's dangerous as hell (your face on the nightly news, along with a reward) and the jobs that come your way tend to be a little more on the amoral side (park a truck bomb outside a daycare? sure, we're terrorists for hire)... but it's certainly a viable option. Survival rates just tend to be a little lower.

Besides, nothing quite changes the face of a game like being responsible for dropping a skyscraper or putting a bigass hole in a major transit route, maybe with some policlub's logo spraybombed all over the nearby buildings. You could honestly have a lot of fun with this. You might get a couple of PCs killed in the process (see, if you're gonna be this high-profile, you have to learn to be smart, slick, and careful), but if your players learn from it and you all have a good time, why not run with it?
stevebugge
QUOTE (Shrike30 @ Mar 7 2006, 12:13 PM)
Hell, if they're getting a reputation as urban terrorists, who's to say they shouldn't keep working at those jobs?

Of course, it's dangerous as hell (your face on the nightly news, along with a reward) and the jobs that come your way tend to be a little more on the amoral side (park a truck bomb outside a daycare?  sure, we're terrorists for hire)... but it's certainly a viable option.  Survival rates just tend to be a little lower.

Besides, nothing quite changes the face of a game like being responsible for dropping a skyscraper or putting a bigass hole in a major transit route, maybe with some policlub's logo spraybombed all over the nearby buildings.  You could honestly have a lot of fun with this.  You might get a couple of PCs killed in the process (see, if you're gonna be this high-profile, you have to learn to be smart, slick, and careful), but if your players learn from it and you all have a good time, why not run with it?

It's not an impossible concept, though they will need to be pretty clever to stay alive and out of prison (or worse) for any length of time. There were and probably still are IRA operators on the loose after decades of bombings in Northern Ireland.
Ryu
Bombings tend to be a bit less dangerous than nerve gas attacks. Slight difference.

They´ve also made a point of making a powerful enemy and leaving him alive. Not wise.

Thats not the amoral route, thats stupidity.
Brahm
QUOTE (stevebugge @ Mar 7 2006, 03:20 PM)
It's not an impossible concept, though they will need to be pretty clever to stay alive and out of prison (or worse) for any length of time.  There were and probably still are IRA operators on the loose after decades of bombings in Northern Ireland.

I'd be with that up until public embarrassment of Lone Star via taunting the officer. Even through the dropping of Seven-7, that is more just between them and the officer. But now they've made it an Alpha Male Moment for Lone Star. Either Lone Star shows that they are still in control and not to be trifled with or it is open season on them. The budget on this will be phenomenal. More than enough for a lucrative shadow ops contract to follow the thinking behind Taki's option.

Also keep in mind that with the IRA though the core shooters/bombers may have numbered around only 50, they had a huge backing organization and widespread sympathy. Without that any single bomber/sniper would have been squashed painfully quick. To draw an analogy to a different situation, they would have picked them up sleeping in their car at the side of a Maryland freeway.
Brahm
Incidentally on the Seven-7 attack, as a player I might have my PC try clean that up by circulating a false rumour that the cop was dirty, on the take, but screwed over the people he was dealing with. If I can forge enough evidence to make that stick it drives a wedge between the officer and Lone Star, and takes a lot of the Lone Star heat off the PC. ork.gif
stevebugge
QUOTE (Brahm)
QUOTE (stevebugge @ Mar 7 2006, 03:20 PM)
It's not an impossible concept, though they will need to be pretty clever to stay alive and out of prison (or worse) for any length of time.  There were and probably still are IRA operators on the loose after decades of bombings in Northern Ireland.

I'd be with that up until public embarrassment of Lone Star via taunting the officer. Even through the dropping of Seven-7, that is more just between them and the officer. But now they've made it an Alpha Male Moment for Lone Star. Either Lone Star shows that they are still in control and not to be trifled with or it is open season on them. The budget on this will be phenomenal. More than enough for a lucrative shadow ops contract to follow the thinking behind Taki's option.

Also keep in mind that with the IRA though the core shooters/bombers may have numbered around only 50, they had a huge backing organization and widespread sympathy. Without that any single bomber/sniper would have been squashed painfully quick. To draw an analogy to a different situation, they would have picked them up sleeping in their car at the side of a Maryland freeway.

I certainly wouldn't say it was easy, just not impossible though probably next to it. Also the requisite "will need to be pretty clever" part doesn't seem to be in evidence anywhere. I agree Lone Star is going to have every elite detective and operations unit available to work this case, as well as some help from UCAS Feds (or equivalent if in another jursidiction) and maybe even some Corporate Court supplied specialists. In all likelihood these Yo-Yos still end up dead, but they could have a slim chance.

QUOTE
To draw an analogy to a different situation, they would have picked them up sleeping in their car at the side of a Maryland freeway.


Also I certainly appreciate a good Clancy reference
Brahm
QUOTE (stevebugge @ Mar 7 2006, 04:50 PM)
QUOTE
To draw an analogy to a different situation, they would have picked them up sleeping in their car at the side of a Maryland freeway.

Also I certainly appreciate a good Clancy reference

Oops, I was too vague. embarrassed.gif I was thinking about these yo-yos. http://en.wikipedia.org/wiki/Beltway_sniper_attacks
fistandantilus4.0
If that's the game your palyers want to play, I say fine , go for it. Jsut make sure that they are aware of the potential consequences. Let them know that if they're going to be doing stuff like this, especially this noisily, that there's every likelyhood that the STAR's SWAT is going too be kicking in the door to gun them down. If they want to live on the edge, that's cool. Run more merc style games or somethin'. Just let them know that there will be consequences and they'll have to be very good to survive them.
Grinder
QUOTE (Brahm)
Incidentally on the Seven-7 attack, as a player I might have my PC try clean that up by circulating a false rumour that the cop was dirty, on the take, but screwed over the people he was dealing with. If I can forge enough evidence to make that stick it drives a wedge between the officer and Lone Star, and takes a lot of the Lone Star heat off the PC. ork.gif

I don't think that LoneStar will step back in their hunt of "nerve gas using terrorists" only because their officer was bribed or beat up some street scum.

They'll fire/ punish the officer and meanwhile continue the hunt on the PCs with full effort.
Grinder
QUOTE (Lagomorph)
Just to make a counter argument to some of these "stealth only and ever" and TPK posts. If you don't mind making your game about a bonnie and clyde group, Let them continue on terrorizing the country side, burninating the villagers, and let them foil the dumb cops. I mean, if thats what they enjoy, why punish them for it?

It will become more of a Pulp-SR-game, but if the GM and the players enjoy it, why not?
SL James
QUOTE (Dashifen @ Mar 7 2006, 09:17 AM)
QUOTE (nezumi @ Mar 7 2006, 09:38 AM)
.... suggestive that the GM should look to correct his own methods before getting down on the PCs.

Or both? biggrin.gif

No, I definitely mean himself. Because a better GM can control new players. A GM focused on their players hinders himself and them.

I'll be perfectly blunt. A strong, experienced group of players who are knowledgeable and good at RP can carry a mediocre GM or even help keep a new or bad GM from creating a steaming pile of crap. It also works in reverse, with a strong, experienced GM being able to wrangle and direct new players from creating catastrophe. Experience has it that the combination of really good players and a great GM is very rare to find. They're the group that plays that really great game that you wish someone could show off as an example at tourneys, gaming stores, or online. On the other hand, a new GM and a new team of players is pretty common. One has to expect problems (and so in this specific game I am hardly surprised at the results, only in the GM's reaction insofar as DS is concerned) will be the rule and not the exception. In the middle is the vast majority - and most likely 99% of us (including myself). At the end of the day the only person who really can have the blame laid at their feet for a bad run/game is the GM. In that vast middle and with the new groups, when given the chance for who the GM should be more emphatic about improving, it should be himself. Like I said, a stronger GM can help carry the group. In a young group will not be able to carry the GM.

I may sound self-absorbed, but that also applies to people who play for both teams. As a GM and as a player, your development as a player (in the context of someone who just plays the game, as GM or player) should be, for beginners and most of the middle, directly focused on yourself. Of course, I would hardly ever recommend in a group of beginners (in RPGs or in a game system) that anyone plays GM and a PC.
stevebugge
QUOTE (Brahm)
QUOTE (stevebugge @ Mar 7 2006, 04:50 PM)
QUOTE
To draw an analogy to a different situation, they would have picked them up sleeping in their car at the side of a Maryland freeway.

Also I certainly appreciate a good Clancy reference

Oops, I was too vague. embarrassed.gif I was thinking about these yo-yos. http://en.wikipedia.org/wiki/Beltway_sniper_attacks

Oh those guys, I thought you were refering to Patriot Games though I think that was more of a shoot out on the freeway.

Somewhere I had a funny doctored picture of those two guys with OJ Simpson, I'll have to see if I've still got it.
Spoonfunk
First of all you should hold a conversation OOC with your players and determine exactly how moral thier characters are. If they are playing amoral characters then fine so be it ditch your plotline and write up a good campaign based off of the lonestar hunting them down and busting thier asses. Make it to where they have no place to hide and during have NPC's helpfully give them hints as to how to remain descreet.
If they decide they are playing moral characters then I would suggest having them write up new characters and try it all again. At least this time they can try to act in a moral fashion without worrying about being labeled terrorists.
Morality is very important in shadowrunning games becuase it provides a very helpfull device encourage rolep[lay and it makes each game that much more interesting. Its not just how you accomplish the run but how you feel about the actions that you are forced to commit. Personnally if they are playing amoral characters run a very graphic and long scene explioting the fact that they are heartless monsters. Use something that the players themselves can identify with like an NPC fashioned very similar to an actual love one. Imagine how there actions would change if they realise that that cop had a duaghter and family that was extremely similar to thier own. Bet you that would make them think twice.
The most important thing though is to establish all this when they make the characters so not only they themselves are reminded of it but you the GM knows as well.
brennanhawkwood
Lone Star, other security corporations, hired mercs all hunting for them have been mentioned as has drying up their contacts. Another gorup they may well have to look out for will be other shadowrunners and organized crime itself...this sort of thing could bring a lot of attention to the 'shadow community'...attention that is likely to be unhealthy for other people who live and work the shadows. An alternative to the merc team fired to take them down might be another shadowteam who are thinking they might earn a little forgetfulness on the part of the star for their own by turning these yahoos in.

Thinking it through most of the shadowrun characters I've GMed or played would, if they ran into these guys, at the least turn them a cold shoulder (they are too hot right now) and many of them would either drop Lone Star an anonymous hint or be willing to take them down themselves if they thought they could manage it.
Shrike30
The possibility of shadow-favors from the Star (like forgetting who you are) would be an interesting payoff for taking out this group or turning them over, but I'm not sure a lot of runners would want to get mixed up with them at all. They nerve gassed someone's house. They didn't just slip in and shoot his family, they fired neurotoxin canisters through the windows. And then called him up on live TV. These guys are nuts... would you risk taking a shot at them if you weren't expressly hired to do it, or sure of a payoff?

Now, approaching the 'Star with a proposition, that's another thing entirely...
Kyoto Kid
Sounds just like the last arc that I ran. The players precipitated a military reprisal by Serbia against Croatia after they shot it up in Belgrade. Oh and yes, they used a "borrowed" tank in the attack.

Next Morning, Sky NewsNet had a special report on the invasion which Serbian sources claimed was in reprisal against "Croatian Terrorists." Really hacked off both their Johnson and the person they extracted. Also resulted in a reduction from the original Karma award for the mission.
Ed_209a
Reading this thread caused me to mentally merge SR Seattle/Lone Star with the FX drama The Shield.

I can picture Detective Mackey with a Thunderbolt to a chip dealer's head saying all truces are off until these animals are dealt with.
laughingowl
QUOTE
You see, I need a solution that *doesn't* end up with a TPK or nobody having fun anymore. I don't have any kind of problem with my players creating a blood bath (what runner *doesn't* have little 'Mr. Blonde moments'?), I just wish they found a way to *not* increase each runner's Public Awareness exponentialy after each run.


Ok:

1) Have the heat build up bad, bad enough that you players hopefully get a clue and start trying to lay low. Number one most wanted is NOT a go place to be.

2) Their contacts (the 'more loyal') dry up. The less loyal actively sell them out.

3) Jobs disappear, no more money, hiding becomes alot harder with no money.

4) A Tri-Vid company comes to their salvation. With Desert Wars starting to grow old and stale, they are looking for the new 'edge' in reality broadcasting. contestants are sim-rigged and sent into scenarios to survive the brutal killers (the PCs). The company has the newest shock reality show and is willing to give asylum to the players for 'working with them'. The players can continue and continue in a non-standard shadowrun game with justification.

In addition to the 'planned' show, of whomever the current contestants are versus the runners, there would be plenty out in the world that are not satisfied with the players new status (and immunity) and seek to address that.

Let the player play out the urban assault dreams, if after a while they want a more traditional stealth, talk to them and ask them if given the infamy of the players, if they think THEY could ever hit the shadows again... Most likely they would be willing to re-roll and make new characters understanding this time, that While Fame is very hard to get and easy to lose... Infamy is rather easy to get and almost impossible to lose.
eidolon
QUOTE (SL James)
At the end of the day the only person who really can have the blame laid at their feet for a bad run/game is the GM.


Except, of course, when it's being worn like a hat by the players.
Nidhogg
QUOTE (SL James)
QUOTE (Dashifen @ Mar 7 2006, 09:17 AM)
QUOTE (nezumi @ Mar 7 2006, 09:38 AM)
.... suggestive that the GM should look to correct his own methods before getting down on the PCs.

Or both? biggrin.gif

No, I definitely mean himself. Because a better GM can control new players. A GM focused on their players hinders himself and them.

I'll be perfectly blunt. A strong, experienced group of players who are knowledgeable and good at RP can carry a mediocre GM or even help keep a new or bad GM from creating a steaming pile of crap. It also works in reverse, with a strong, experienced GM being able to wrangle and direct new players from creating catastrophe. Experience has it that the combination of really good players and a great GM is very rare to find. They're the group that plays that really great game that you wish someone could show off as an example at tourneys, gaming stores, or online. On the other hand, a new GM and a new team of players is pretty common. One has to expect problems (and so in this specific game I am hardly surprised at the results, only in the GM's reaction insofar as DS is concerned) will be the rule and not the exception. In the middle is the vast majority - and most likely 99% of us (including myself). At the end of the day the only person who really can have the blame laid at their feet for a bad run/game is the GM. In that vast middle and with the new groups, when given the chance for who the GM should be more emphatic about improving, it should be himself. Like I said, a stronger GM can help carry the group. In a young group will not be able to carry the GM.

I may sound self-absorbed, but that also applies to people who play for both teams. As a GM and as a player, your development as a player (in the context of someone who just plays the game, as GM or player) should be, for beginners and most of the middle, directly focused on yourself. Of course, I would hardly ever recommend in a group of beginners (in RPGs or in a game system) that anyone plays GM and a PC.

The problem isn't that the game sucked. Far from it, in fact the players gave me high degrees of praise for the game and for my narrative. The players have been smart enough not to get caught on camera, and, despite being media whores, have played thing relatively smart. The problem is that they can take things too far, which makes it hard to justify not killing them all (which I don't want to do because a: it wouldn't be fun, and b: I think that most of the PCs are cool characters that I would like to see develop more). I want ot nudge them a little bit more to the stealth side, not beat them over the head with it until everyone gives up and makes a ninja.
Brahm
How about you say to them: "If you don't stop going over the top so much I'm going to stop pulling punches and stop making excuses for you and then one or more of the PCs are going to end up dead, or worse".

Then keep your word.

Or don't do that and live with the type of game they are playing, because it is unlikely that they are going to get less outlandish and very likely that instead they are going to spiral to even more outlandish heights/lows.



Post Script

Did they at least use a filter or something to disguse their voices when they phoned the press conference?
Kyoto Kid
QUOTE (Ryu)
Bombings tend to be a bit less dangerous than nerve gas attacks. Slight difference.

Unless they involve an FAE...

AKA: the "poor man's nuke"
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