Rooks
Mar 18 2006, 08:48 PM
do you add specializations before or after split pools? like say for sake of example:
agi 4 pistols 4 specialization: ares predator 4
he has ambidex and splits his pool is it
5 for one and 5 for the other or
4 for one and 5 for the other
Dv84good
Mar 18 2006, 08:52 PM
Where does the 4 on the ares predator come from
Rooks
Mar 18 2006, 09:02 PM
Specialisation Ares Predator IV
Vaevictis
Mar 18 2006, 09:03 PM
I'm pretty sure he's referring to the Ares Predator Model (remember, they have I, II, III and IV as Ares Predator models)
Jaid
Mar 18 2006, 09:03 PM
it never says you must split your pool evenly anyways.
MaxHunter
Mar 18 2006, 09:08 PM
But you should roll a total 10 dice, either way.
MaxHunter
Mar 18 2006, 09:09 PM
Hey, I have just become a "moving target." Lucky me!
Cheers,
Max
Butterblume
Mar 18 2006, 09:30 PM
Altough i must admit i don't see the problem: you add the specialisation before splitting, so 5/5 would be a valid answer.
Specialisation would not be ares predator IV, but semiautomatic pistols, which is much more usefull ...
Rotbart van Dainig
Mar 18 2006, 10:06 PM
In SR4, you don't specialize in a specific weapon anymore.
Teulisch
Mar 18 2006, 10:48 PM
whats more likely to see, is skill 5, specialized, with agility 7. 12 dice, 14 within your specialization. with ambidex, it 7/7. without, its 6/6. specilization will usualy be semi-automatics.
also, you split pool before modifiers, so aiming wont help- if your at long range, either spend 2 simple actions before you shoot, or else its -2 to each pool.
it dosent have to be pistols though.. you could get two ingram smartgun X's, and burst with both guns.
-Nyx-
Mar 19 2006, 12:05 AM
Since the character's dice pool is split when he's using a second firearm and the dice pool includes all the dice rolled in the test (see p. 54, SR4), specialization and all other modifiers are included before the split.
QUOTE |
whats more likely to see, is skill 5, specialized, with agility 7. 12 dice, 14 within your specialization. with ambidex, it 7/7. without, its 6/6. |
I'd say this depends upon the group/powerlevel you're playing with...

Greetings,
Nyx
Rotbart van Dainig
Mar 19 2006, 12:26 AM
QUOTE ('-Nyx-') |
Since the character's dice pool is split when he's using a second firearm and the dice pool includes all the dice rolled in the test (see p. 54, SR4), specialization and all other modifiers are included before the split. |
That will get you in trouble when trying to calculate dice for two weapons with different net recoil.
-Nyx-
Mar 19 2006, 12:43 AM
QUOTE (Rotbart van Dainig) |
QUOTE ('-Nyx-') | Since the character's dice pool is split when he's using a second firearm and the dice pool includes all the dice rolled in the test (see p. 54, SR4), specialization and all other modifiers are included before the split. |
That will get you in trouble when trying to calculate dice for two weapons with different net recoil.
|
Why should it?
Uncompensated recoil of one weapon also applies to the other one...
But while I was looking after the rules due to your post, I found the passage that I think troubled Rooks in the beginning:
QUOTE ('SR4 @ p. 141') |
Attacker Using a Second Firearm [...] Split the pool before applying modifiers. [...] |
Since dice pools usually include the modifiers appropriate to the test (see Dice Pools, p. 54, SR4) and the use of a second firearm is listed as Ranged Attack Modifier, I'd include "personal modifiers" like a specialization before the split and only other Ranged Combat Modifiers after it.
Greetings,
Nyx
Rotbart van Dainig
Mar 19 2006, 01:42 AM
QUOTE ('-Nyx-') |
Why should it?
Uncompensated recoil of one weapon also applies to the other one... |
Sure, it wouldn't be really a problem - it just would allow to reduce recoil of one weapon.
But, since that's not how the rules work, it's a moot point, anyway.
As a sidenote: starting a named quote with a - totally ticks off the parser.
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