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AstroZombie
Hello, me and my fireds recently got into shadowrun 4. I'm doing my best to make sure my charater is legal so I thought I'd post this.

If I have a skill group can I still put points towards skills in that group.
if I can how do they stack. IE I have firearms 4 can I add 2 to long arms for the max of 6 or can I still add 6 to long arms for a total of 10+Agi to all longarm tests.

thanks for any help

Divine Virus
If you take the Firearms skill group you cannot by the skill again and add the two. It is debateable as to weither or not you can buy one skill in the group up ahead of the others
Butterblume
QUOTE (AstroZombie)
Hello, me and my fireds recently got into shadowrun 4. I'm doing my best to make sure my charater is legal so I thought I'd post this.

If I have a skill group can I still put points towards skills in that group.
if I can how do they stack. IE I have firearms 4 can I add 2 to long arms for the max of 6 or can I still add 6 to long arms for a total of 10+Agi to all longarm tests.

thanks for any help

If you want to make sure your char is legal, you can't put points towards skills in that group, at least at char generation. Later, in the game, that's perfectly legal, altough the skill group won't exist anymore. The skills will be counted as individual skills, with the rating you had in the skill group.
This also answers the other question, the max rating ist still 6 (or 7, with the aptitude quality).

What Divine Virus most probably meant, is that it is debateable if you can do this at char generation. No rule in the book says that is is or is not possible, it's only implied in one example that you can't.
The german FAQ leaves this decision to the GM.

I allowed it for my players. My own GM didn't. I hope it will get in the errata some day, but i am not holding my breath wink.gif.
AstroZombie
Ok so if I'm reading thid right, and thats hit or miss this early in the morning, I can have the 4 in firearms with 2 in long arms at char creation if my gm allows it?
Aku
QUOTE (AstroZombie)
Ok so if I'm reading thid right, and thats hit or miss this early in the morning, I can have the 4 in firearms with 2 in long arms at char creation if my gm allows it?

not quote what you do is buy the firearms skill group at 4, for 40(? think thats right) BP, you then buy long arms from 4 to 5 to 6, for 8 more bp, but from then on, the firearms skill group doesnt exist, and thus, you'd have to spend the same 8 bp if you wanted to improve any of the other gun types, as well.
mintcar
That is quiet obviously not how it works, in my opinion. If you want to increase the idividual skills in a skill group you have to do it with karma in game. If you do it then the skill group is fragmented into the skills it contains.

If you buy a skill group for BP's when you make the character, you will have a skill group and nothing else. The reason is that skills are bought whole in character creation, not increased point by point. There is nothing in the rules that suggests you can buy a skill in two steps, like first buying the skill group then increasing individual skills in it, during the character creation process.

<<edit>> Took away a smartass remark at the end here.
AstroZombie
Ok after firearms disolves I still have the 4 to the contained skills correct?
Also will doing this mess with the 1 at six and 2 at 4 thingy?
sorry I'm being a little thick
mintcar
At character creation you can have either one single skill at 6 and two at 5 (notice that you can't have both one at 6 and two at 5 btw). Skill groups can never be above 4 at character creation. This is also a good reason why you can't break skill groups in this phase.

In game, the restrictions about how high skills can be disapear. The only restriction then is the hard caps at 6 (or 7 with the quality). So skill groups can also be raised to 6 if you want to. If you break the skill group into individual skills, they can all be raised to your heart's content.
Rooks
Correct, you can only have either two skills with the rating of 5 in them or one skill at 6 at character generation
AstroZombie
Well dam, I think mikey likes it. But really, I think I get in now. thanks for all the help
neko128
QUOTE (mintcar)
That is quiet obviously not how it works, in my opinion. If you want to increase the idividual skills in a skill group you have to do it with karma in game. If you do it then the skill group is fragmented into the skills it contains.

Yes, the RAW say you can't increase a skill out of a group at creation, but as a GM, I think it's a dumb rule, so I nixed it immediately. Even then, I think only one player even used that ability.

The GM always has the last word, so if his GM approves it, it's fine.
Butterblume
QUOTE (neko128)
Yes, the RAW say you can't increase a skill out of a group at creation

The rules don't say you can't, but they also don't say you can... this is where the debatable part fits in wink.gif.

QUOTE (neko128)
I think it's a dumb rule, so I nixed it immediately.  Even then, I think only one player even used that ability.

I didn't realize it immediately, i even helped to convince my GM that you can't do this. But yeah, it's much more fun if you allow this. So i did.
Out of 5 players, 2 used it.
Shrike30
By the way AstroZombie, welcome to Dumpshock cool.gif
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