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Wanderer
Well, after taking the sum of SR4 and Augmentation into account, would you deem a optimized sammie is reasonable and viable that is built only using biological augmentations ? Either doing a limited exception for senseware or not.

I ask this b/c, flavorwise, I always strongly fancied biological genegineered superhumans a la Dark Angel, but just as strongly I always strongly disliked chromed 80's cyberware.

Would you deem, SR wise(wo)men, that by SR4 the day of the all-bio augmented (super)human is eventually aborning ? Since the issue is just about cutting-edge technological state of the art, please assume budget limits and availability are really not an immediate concern, even if we may discuss them as a sidenote issue.

Comparison of the optimized all-bio sammie with the optimized all-magic mystic adept may be interesting, too.

Please discuss.
Fortune
The problem with ruling out cyberware altogether is that bioware has no way to replicate things like a Commlink and radio.
Ol' Scratch
That's what eyeware (including smartlinks that work just as good as implants) and earware, standard commlinks, skinlinks, and pretty much every other thing you really, really need is available without cybernetics. In SR4, a non-cybernetic combat type character is much more plausible than ever before.
Jaid
you could have a fairly good all-bioware sammy.

but the cyberware sammy is going to be able to do cool stuff that the bioware sammy can only dream of.

i, personally, tend to think of skillwires (in particular) to be a particularly common feature of sammies, but if you just define 'sammy' as 'someone who is really good at killing people' as opposed to 'someone who is good at killing people and who is also the team swiss-army-knife', then yeah, you could make a very viable sammy with just bioware as far as implants. theoretically. like, if your character is able to go scrooge mcducking in their moneybin, that is.

(certainly the pure bioware sammy is a lot harder to detect)
knasser
QUOTE (Doctor Funkenstein)
That's what eyeware (including smartlinks that work just as good as implants) and earware, standard commlinks, skinlinks, and pretty much every other thing you really, really need is available without cybernetics. In SR4, a non-cybernetic combat type character is much more plausible than ever before.


Agreed (and saved me saying it). But the new cyberlimbs mean that if you want to go the tank route, cyber is still the best by far.

Not that the tank route is that effective in a game filled with stealth and high explosives. wink.gif
Wanderer
QUOTE (Jaid @ Jul 29 2007, 01:03 AM)
i, personally, tend to think of skillwires (in particular) to be a particularly common feature of sammies, but if you just define 'sammy' as 'someone who is really good at killing people' as opposed to 'someone who is good at killing people and who is also the team swiss-army-knife',

You are right about the specific point of skillwires allowing unparalleled amounts of jack of all trades skill flexiblity (as opposed to enhancing some handful of key skills or skill groups). But if we want to branch out from pure combat effectiveness a bit, and discuss augmentation of intellectual or social capabilties, maybe the picture is not so clear-cut. I mean, e.g. what about the comparison of intellect-enhancing bioware and cyberware, and a character (again, putting budgetary qualms aside, as we talking about cutting edge) that has a mix of combat, intellect, and/or "face" augmentations ?

QUOTE
(certainly the pure bioware sammy is a lot harder to detect)


If this be the main concern, bioware always wins out by landslide. Barring being arrested for other charges and being forced to undergo in-depth medical checks, the all-bio sammie is essentially free from worries about being discovered with illegal augmentations, and can laugh off environmental checks for cyberware.
Ravor
Well that may or may not change with some of the new toys ARSE brings us.
Kyoto Kid
QUOTE (Fortune)
The problem with ruling out cyberware altogether is that bioware has no way to replicate things like a Commlink and radio.

...the real problem is the character does not start with enough resources to be effective going all bio.
PlatonicPimp
Depends on what you need. Are we looking to spend as much essence as possible, or do we just want to cover the basics?

Muscle toner, muscle aug, and synaptic boosters are a damn good start, and that is totally affordable.
Kyoto Kid
...Synaptic Boost II: 160,000 nuyen.gif
...Muscle Augmentation II: 14,000 nuyen.gif
...Muscle Toner II: 16,000 nuyen.gif
...OrthoSkin II: 60,000 nuyen.gif

(based on my original bio Sammy Randi Rhodes).

Total: 250,000

Out of 250,000 (provided you put in 50 BPs, doesn't leave a lot for other implants or gear.

Out of the box, the all Cyber Sammy is much better.
Narmio
Ditch the muscle augmentation (Strength? Pfeh!) and switch the Orthoskin to Bone Density Augmentation, and you've got plenty of room for minimal other starting stuff. Alternatively, toss in a platelet factory for soaky goodness.

Sure, not as powerful as some possible cyberbunny builds, but more than enough to be effective, and with an all new dimension of subtlety.

Not that it's tricky to circumvent MADs. Always the first thing hackers go for in our games.
neko128
QUOTE (Kyoto Kid)
...Synaptic Boost II: 160,000 nuyen.gif
...Muscle Augmentation II: 14,000 nuyen.gif
...Muscle Toner II: 16,000 nuyen.gif
...OrthoSkin II: 60,000 nuyen.gif

(based on my original bio Sammy Randi Rhodes).

Total: 250,000

Out of 250,000 (provided you put in 50 BPs, doesn't leave a lot for other implants or gear.

Out of the box, the all Cyber Sammy is much better.

I'd feel better about this post if you qualified the term "better"; because while he (the cyber-sammy) may be a higher-average-stat guy who's a more efficient killing machine, he's also lower-essence (yay lack of healing!) and shows up on scanners more clearly than small cars. Bioware may be mildly non-human, but at least it's biological.
Wakshaani
On teh matter of scanning like a car, I suddenly wonder if Augmentation has any sort of "Stealth" options for cyber... Alpha, Beta, and Delta are harder to detect than normal cyberware, but I wonder if there's something to hide it better. "Imroved Concealability" or the like.

...

Hrm.
Kyoto Kid
[deleted - double post]
Kyoto Kid
QUOTE (neko128)
QUOTE (Kyoto Kid @ Jul 29 2007, 12:02 AM)
...Synaptic Boost II:  160,000 nuyen.gif 
...Muscle Augmentation II:  14,000 nuyen.gif 
...Muscle Toner II:  16,000 nuyen.gif 
...OrthoSkin II: 60,000 nuyen.gif 

(based on my original bio Sammy Randi Rhodes). 

Total:  250,000 
 
Out of 250,000 (provided you put in 50 BPs, doesn't leave a lot for other implants or gear. 
 
Out of the box, the all Cyber Sammy is much better.

I'd feel better about this post if you qualified the term "better"; because while he (the cyber-sammy) may be a higher-average-stat guy who's a more efficient killing machine, he's also lower-essence (yay lack of healing!) and shows up on scanners more clearly than small cars. Bioware may be mildly non-human, but at least it's biological.

...basically this was in reference to combat ability out of the box. Yes essence is more of an issue but a totally cyber sammy can get more under the reduced chargen resource cap than a total bio based character due to the lower nuyen.gif cost compared to bioware.

As I mentioned in another thread, the costs of Cyber were reduced pretty much across the board while the costs for bio remained the same, or in some cases, actually increased. Meanwhile, the starting maximum resource cap was cut by 75%. Taking this into account, the "relative" cost of bio at chargen increased by a factor of 3.

Now combining of both cyber and bio would be more efficent than just going the total bio route alone.
Wanderer
QUOTE (Ravor @ Jul 29 2007, 05:29 AM)
Well that may or may not change with some of the new toys ARSE brings us.

This is theoretically possible, but I rather doubt it, since Augmentation seems to imply that the current state of effective day-to-day survelliance invisibility is not going to be changed for bioware and geneware.

I quote from Augmentation, p. 56

QUOTE
Another advantage is that bio-mods and bioware implants are usually undetectable except by intensive medical examination (unless their nature or design makes their existence glaringly apparent). Casual searches, quick X-ray scans and the like cannot discern the difference between an augmented organ and the original. Additional glands and organs, however, can be detected by detailed examination of MRIs or X-rays. Security systems at very high levels employ medical scanners capable of detecting even cultured bioware; fortunately, the cost of these systems prevents them from being widespread. The presence of some bioware implants can also be determined through sophisticated analysis of metabolic fluids such as blood, urine, or fecal matter, while the presence of others can only be confirmed through exploratory surgery.


This seems to imply that barring the truly exceptional, super-cutting-edge security system in rare locations like the apartments of a CEO, current state of the art does not allow for MAD-like environmental scanners that cops or security guards can use to detect bioware from a distance or at casual expection or in normal security systems, which is what shadowrunners would really have to worry about, and would seriously affect the balance between cyber and bio. If Joe Cop or Jane Corporate Guard wish to know whether a random person has bioware, they have to arrest them, bring them to a medical facility, and have them undergo an expensive, complex, and time-consuming array of medical tests. IMO, in all likelihood Arsenal may bring some kind of dedicated forensic bio/geneware scanners which may somewhat facilitate the examination of prisoners, but they will be stuff you can use on a person under custody, not something you can use for casual inspection at a checkpoint.
PlatonicPimp
Since Augmentation specifies that some bioware won't show up even under detailed medical analysis, I'm fair sure it won't get detected at airport security unless it mkes you look like a freak.
Rotbart van Dainig
..and if Bioware shows up, they can already detail the guy that implanted your Cyberware from the way it's implanted. nyahnyah.gif
Kyoto Kid
QUOTE (PlatonicPimp)
Since Augmentation specifies that some bioware won't show up even under detailed medical analysis, I'm fair sure it won't get detected at airport security unless it mkes you look like a freak.

...this is part of the reason why I think they messed up giving Bone Lacing (which would be relatively easy to detect) an "F" legality and Bone Density (which slips "under the radar") only an "R" legality.

I have swapped the legality ratings between the two for my campaigns.
Kyojima
As far as the legality of Bone Lacing procedures, I think that it's (F)orbidden because the process itself has no "socially" redeeming features. It is, so far as I can tell, only used to increase combat longevity.

Personally, I prefer going the bioware route with as little cyber as possible. I prefer subtlety because the obvious bad-asses will always be hassled by the cops for jandering while bad-ass. grinbig.gif Then again, I try to RP my samurai as being a cultured assasin, as opposed to a sociopathic gun-bunny that relies solely on either violence or the threat of violence to communicate. One inspiration in that was the 'Johnny Mnemonic" movie, where all his mods were disguised to look like something else to the security scanners. Wired Reflexes = Easily scanned. Smartgun Link could concievably be explained as a dyslexia treatment, datajacks are everywhere...

I don't have to be the strongest, or the fastest, or the best shot, or the most heavily armored.. I have to be smarter than my opposition, sneakier, and never, ever, give my opponents a stand-up fight unless the odds are stacked heavily in my favor.
Kyrn
I'd say bone lacing could have a legitimate use for bikers, racers and various Mountain Dew chugging "extreme" sport athletes.
I ever tell you guys the story of the skater with the rebuilt jaw and the drunken me with a broken right hand? dead.gif

And how exactly is a smartgun link a plausible dyslexia treatment? I'd think that could be (well, largely at least) treated with an image link and a dedicated sub-processor.
Which begs the question: Just how well trained in recognizing the (supposedly esoteric) physical structures of various bits of ware are security guards in the 70s?
toturi
QUOTE (Kyojima)
I don't have to be the strongest, or the fastest, or the best shot, or the most heavily armored.. I have to be smarter than my opposition, sneakier, and never, ever, give my opponents a stand-up fight unless the odds are stacked heavily in my favor.

You do have to be the strongest, fastest, the best shot and the most heavily armored as well as smarter, sneakier and never give your opponents a stand up fight even if the odds are stacked heavily in your favor. And this includes your fixer and johnson.
Ryu
The street sam needs cyber by design. You simply can´t be one without chrome.

Only-bio is possible now, but has few advantages if one considers the new cyberware-prices. I personally would have my eyes replaced just to get thermo, magnification and a killer eye colour. Most office-types will have internal comlinks that can´t be stolen. The most important cyber does not endanger you on stealth missions, so why shouldn´t you get it. All other functions can and should be replicated by bioware.

On the skillwires: be prepared for investigation. In my game, security officers WILL check for some skills that are not for everyone to posses as software. Demolitions, Gunnery etc are highly suspicious.
Dancer
QUOTE (Ryu)
On the skillwires: be prepared for investigation. In my game, security officers WILL check for some skills that are not for everyone to posses as software. Demolitions, Gunnery etc are highly suspicious.

How would they do that? It's just data sitting in storage, indistinguishable from any other data unless you have read access to it. And if random guards can read all our sensitive files I think you have bigger problems.
Ryu
If I was in the 2070 Department of Homeland Security, I´d be pushing for access to peoples skillwires. The "in my game"-qualifier is there for a reason. Their rights would be limited to getting a list of skills/verify that the skill description is right. Maybe not a useful measure as it can be circumvented, but that is not stopping them nowadays.
Jaid
problem being, i can store that on a stealth RFID tag somewhere (doesn't even have to be on my body) or some other device that doesn't even transmit wirelessly and have it connect to my PAN only when i need the skill.
Wanderer
QUOTE (Ryu @ Jul 30 2007, 04:35 PM)
The street sam needs cyber by design. You simply can´t be one without chrome.


If by design, you mean there may be some residual areas where bioware is still definitely definitely suboptimal, I agree. There is at least one: senseware. I notice, though, that by SR4, the availability of unobtrusive and subtle contact lenses and ear buds with all the sensory ehnancement one might need, has greately diminished the appeal of senseware, at least for mundanes.

If it's a flavor thing, well YMMV, tastes and all that, but I strongly disagree. Cybernetics and chrome look so clumsy and crude, so fragile and outdated, in comparison to the holistic elegance and reliability of genetic augmentation. Really, compare Robocop with Dark Angel. Of course, there are exceptions, such as nanomorph robots a la Terminator 2 & 3, which look and feel as up-to-date as genetic supermen, but cyberlimbs, really. As sci-fi goes, one might as well drive a Model T.
PlatonicPimp
More like the 1941 Ford Jeep. Sure, its a 70 year old vehicle, and modern cars might be sleeker, faster, and get more miles to the gallon. But you could fix that thing with baling wire, a wrench, and some nylons. Those things could climb a 45 degree incline and could limp home after being hit with a tank shell. In other words, strong, tough and reliable, everything a man should aspire to be.

Marwynn
QUOTE (PlatonicPimp)
More like the 1941 Ford Jeep. Sure, its a 70 year old vehicle, and modern cars might be sleeker, faster, and get more miles to the gallon. But you could fix that thing with baling wire, a wrench, and some nylons. Those things could climb a 45 degree incline and could limp home after being hit with a tank shell. In other words, strong, tough and reliable, everything a man should aspire to be.

I just had to smoke a Marlboro after reading that.

There's one thing chrome has that wetware doesn't; style. Sure, you could look like a mutated freak if you wanted to, but nothing says old school bad ass like chrome.

Now, as long as it doesn't really hold you back there's nothing much for it. I think eventually Nanocyberware and Cyberware have to be combined, even if they are considered the same thing Essence-wise. Give chrome back the edge.

Gimme a T1000 liquid metal arm and so on and so forth.

You know, I have a hard time envisioning a badass sammie waiting in line to be scanned. Why is he entering a high-sec area? Are they just spot-checking people?

Jaid
cyberlimbs are not the only thing that cyber does better than bio. any time you want to get some machine interface, you're looking at something that bio typically can't do at all (simsense booster, control rig, implanted commlink, data filter, simrig, implanted commlink, datajack, radar, orientation system, implanted weapons, nanite hive, etc)

there's also some areas where cyberware's direct controllability, and reprogramability shines through: auto-injector, cyberfins, cybergill)

sure, there's stuff where bioware is as good or close enough to cyber, or regular equipment (ie non-implanted) can cover for the lack of cyber. but ultimately, cyber is still very useful in it's own area.
PlatonicPimp
QUOTE (Marwynn)
You know, I have a hard time envisioning a badass sammie waiting in line to be scanned. Why is he entering a high-sec area? Are they just spot-checking people?

Because real men don't fly passenger planes. They drive there themselves.

Yes, even across the ocean, damn it.

Jaid
QUOTE (PlatonicPimp)
QUOTE (Marwynn @ Jul 31 2007, 02:53 AM)
You know, I have a hard time envisioning a badass sammie waiting in line to be scanned. Why is he entering a high-sec area? Are they just spot-checking people?

Because real men don't fly passenger planes. They drive there themselves.

Yes, even across the ocean, damn it.

bah, what do you think the cyberfins and cybergills are for? driving is for wimps. a *real* samurai transports himself without the assistance of crutches like vehicles =P
Synner667
Hi,

As a general comment, with reference to other RPGs..
..The Hardwired supplement for CP2020 has very little cyberware, because going the organic/cloned route is cheaper and easier and more reliable than metalware.

In the same way GURPS Transhuman goes with the philosophy that metalware is uncommon and disfavoured with the idea of why implant things when bioware and carrying things is cheaper, easier to maintain and replace and less noticeable.


I suppose there'll always be people who want to go the metalware route - Argent had his arms cut off and replaced with black cyberarms to make a statement !!


Maybe that's the main difference, apart from the physical visibility - bioware should be self maintaining, metalware needs external maintainance [RoboCop in his chair].


Just my thruppence..
Ravor
Well robocop is a bit extreme considering that he'd be either a cyberzombie or a jarhead, but point taken.

I still love my crome though. cyber.gif
Ryu
To me, the way of the street sam was always chrome. Not from a point of efficiency, but from pure style. Everyone can and will get bioware (muscle without training?), but few will be willing to go chrome.

The superhuman fighters were possible before, but not every fighter is a street sam. If money is no concern, few cyber is equal to its bioware-equivalent. Even if one ignores the detection factor.

For actual PCs the basics are:
- high-end eyes, rating 3 most times
- some ear-mods, rating 1
(both replaceable by equipment, but somehow only the mages go this route)
- internal comlink (always hidden, another one is carried but has no function on a run)
- muscle augmentation 2

Everything else depends on the function of the char, but even my mage has these. The bio-fighter will have platelet factories, suprathryoid gland, bone density enhancement and orthoskin.

--
Skillwires will be reason for investigation in my game; anyone who knows his wireless ways will of course have everything safely hidden. It´s just the attention that is bad for most runners. The main difference to cybereyes and internal comlinks is that noone will be stopped for having those.
Ravor
And any Mage who doesn't opt for cybereyes is just plain crazy.
Rotbart van Dainig
QUOTE (Ryu)
Skillwires will be reason for investigation in my game; anyone who knows his wireless ways will of course have everything safely hidden. It´s just the attention that is bad for most runners. The main difference to cybereyes and internal comlinks is that noone will be stopped for having those.

That's great. So in your game, the hordes of wageslaves will take turns get their skillwires inspected - because that's what most average workers have.
Wanderer
About style, folks, again, it's a taste thing so YMMY, but IMO you are even more of a badass when you can snap a neck with half an hand and dance away bullets, and you look normally athletic instead of a steroid addict or a scrap metal statue. I'm so good that I don't even need to look bad to be bad. Add to it the fact that I do not need any technician maintenance whatsoever to be superhuman badass, so I'm even more badass.

Now, as I said, this style judgement may still change radically when metalware evolves to go the nano route and cybernetic enhancements become liquid metal integrated into flesh instead of solid pieces of chrome. That way, metal can gain back the style and holistic elegance and no-mantainance self-sufficient efficiency that hydraulic cyberlimbs sorely lack completely.

But admittedly, I'm totally, completely oblivious to the lure of retrotech.
Ryu
Depends - how many people have skillwires in your campaign?
Dancer
QUOTE (Wanderer)
About style, folks, again, it's a taste thing so YMMY, but IMO you are even more of a badass when you can snap a neck with half an hand and dance away bullets, and you look normally athletic instead of a steroid addict or a scrap metal statue. I'm so good that I don't even need to look bad to be bad. Add to it the fact that I do not need any technician maintenance whatsoever to be superhuman badass, so I'm even more badass.

At which point you go for adeptitude rather than biotech.
Wanderer
QUOTE (Dancer)
QUOTE (Wanderer @ Jul 31 2007, 10:55 AM)
About style, folks, again, it's a taste thing so YMMY, but IMO you are even more of a badass when you can snap a neck with half an hand and dance away bullets, and you look normally athletic instead of a steroid addict or a scrap metal statue. I'm so good that I don't even need to look bad to be bad. Add to it the fact that I do not need any technician maintenance whatsoever to be superhuman badass, so I'm even more badass.

At which point you go for adeptitude rather than biotech.

Pure adept is still sorely lacking in some areas (such as Attribute enhancement, even if a combination of multiple Attribute Boost and Berserk can patch it rather good for a while), you need to be mystic adept and cover some areas with enhancement spells, and you take some time to grow into your full power (adimittedly, this is also a problem for the all-bio sammie, unless the GM is slack with the Availability and budget restrictions), but yeah.

Until research cracks the secrets of the Mage factor, you still require Mother Nature to be generous with you and hand over the right gene package. If you lack that luck, biotech is the second-best way to go.
Rotbart van Dainig
QUOTE (Ryu)
Depends - how many people have skillwires in your campaign?

Quite many people. It makes shuffeling human resources so much easier for the corps.
Marwynn
QUOTE (PlatonicPimp @ Jul 30 2007, 10:35 PM)
QUOTE (Marwynn @ Jul 31 2007, 02:53 AM)
You know, I have a hard time envisioning a badass sammie waiting in line to be scanned. Why is he entering a high-sec area? Are they just spot-checking people?

Because real men don't fly passenger planes. They drive there themselves.

Yes, even across the ocean, damn it.

So there's no smuggling at all? No greasing of the palms to hide that crazy-ass shadowrunner leaking oil most likely in the underbelly of a plane? Or the cargo hold?

The man does things illegally for a living. He breaks into facilities as his nightlife scene. And his only recourse is being frisked by some bored airport clerk?

Now, if you have a wannabe sammy visiting his mom "across the pond" as it were that'd be something else.

Where there's a will, there's a way. And when there's a way there's an underhanded way.
Dancer
Like hacking into all the sensors and causing them to display a spoofed 'clean' image.

More work though. If you can just walk right through it's safer and faster.
CyberKender
QUOTE (Dancer)
At which point you go for adeptitude rather than biotech.

Ah, but that's a twink's argument. Style is meaningless in the face of min-maxing the rules. The cyber adept is going to be more effective than any flavor of pure street samurai, given time to earn the karma, simply because adepts get to add to the maximums non-adepts have: So, you have a skill of 6 in Pistols, specialized to Viper Sliverguns, which takes it to 8, and you're Exceptional in Pistols, so it's up to 9. You've also maxed out your Agility. That's great, but the Adept can do the exact same thing and add 4 dice of adept skills on top of that.

If all you're going to do is play the most effect characters, then there will be nothing but one or two basic templates for every role, and only minor variations on them. Personally, I like style and variety. Not everyone is going to be an adept, so you have a mundane person who wants to become a street sam. He takes whatever route he can afford to go down, be it nothing but the most effective, or with what will get him by. I'd much rather play with a group of people who can play unique individuals rather than rubber-stamp min-maxers. But that's my humble opinion. If you feel differently, then, by all means, play that way.
Wanderer
Well, to be honest, I can be rather ruthless in my min-maxing myself, once the character concept is done. So I can choose to play a biological sammie or a mystic adept instead of a cyber sammie out of style, but once the basic character concept is picked, I'll generally be ruthless in pursuing the power, spell, ware, quality, and gear comboes that will give me best efficiency for my nuyen and/or karma. And I can accept marginal compromises with the purity of the character concept out of efficiency: e.g. the mostly bio-sammie gets some minor cyber or gear that is quite difficult to do with bio, the adept generally gets played as a mystic adept instead of pure adept for style preferences (I fancy the flexibility of having access both to powers and spells, and the image of the combat martial-artist-sorcerer) that have min-maxing undertones, and so on.

And IMO, OOC min-maxing efficiency is quite appropriate to reflect the IC aptitude of shadowrunners.
CyberKender
I don't really have an issue with that sort of play, Wanderer. I tend to do that as well. The sort that bugs me is the people who do something like never plays mundane street sams, because an adept simply more effective. And then they have nothing but combat-oriented skills and powers. And they're all near clones of each other. Etc. etc.

My GM said to me the other night that I never make 'standard' characters, that they're always a but unusual, but they're normally pretty effective. A nice compliment, in my book. :>
PlatonicPimp
It's not that the Adept is more effective than the Bio-sammy (though it probably is). It's that the role of "guy who looks normal but kicks ass" has traditionally been the adept. That's going by the wayside in this edition, though, given the prevalence of cyber-adepts and the potential for bio-sammies. Still, I think limiting yourself to all bioware leaves you without traditionally helpful things like spurs or smartlinks.
Wanderer
QUOTE (PlatonicPimp @ Aug 2 2007, 06:17 AM)
It's not that the Adept is more effective than the Bio-sammy (though it probably is). It's that the role of "guy who looks normal but kicks ass" has traditionally been the adept. That's going by the wayside in this edition, though, given the prevalence of cyber-adepts and the potential for bio-sammies. Still, I think limiting yourself to all bioware leaves you without traditionally helpful things like spurs or smartlinks.

It depends what do you mean by efficiency. If we make a pure min-maxing effectiveness comparison, as it might be done IC by a military expert:

As a general rule, nuyen typically comes easier and cheaper than karma (at least, until some kind of money for karma rule is allowed back into SR4), and thanks to bio grades you can stuff much more bio than adept powers in an individual in the short term (even if a long-lived adept can probably accumulate more power enhancements than a bio sammie in the long run).

For this reason, when adept powers and bioware do the same thing, especially if it comes in grades, adept powers are inefficient in comparison to bioware. Typically, attribute enhancement (esp. fixed permanent ones, Attribute Boosts and Berserk are another matter), sense boosting, skill enhancement, armor, toxin defense, and initative boosting.

Adept powers shine when they do things bioware cannot duplicate (e.g. many face powers, and most of the barehanded close-combat enhancements), esp. if it takes only one power application, or if you go the mystic adept route and you can synergy with sustained/quickened spells to cover those areas where fixed adept powers are inefficient.

In sum, bioware is king if you wish to build the super-strong, super-fast, super-tough guy, and adept is king if you wish to build the "I smash everyone and everything with a karate chop" martial arts master (but if you wish him to have super-attributes as well, better use bio or spells, or a four Attribute Boosts at 1 plus Berserk combo), or the "I charm everyone" social master.

There are also areas where adepts powers and bioware are of comparable efficency: e.g. you can build the "thousand faces" shapeshifter equally well with spells, the False Face-Dynamc Chamaleon Skin-Chemical Gland bioware combo, or the Facial Sculpt-Melanin Control adept combo. Again, nuyen is much cheaper than karma, but the adept disguise lasts rather longer than the bioware disguise (Magic hours vs. 30 min per dose).

It must be acknowledged there are some minor areas, where cyber gives some advantages that bio (and adept) cannot (yet) duplicate, such as skillwires, senseware, spurs, and smartlinks. I notice however that many of those areas can be covered with gears, or sometimes equalled in effectiveness by some adept powers or bioware comboes. Although if maximum "I am thrown naked in a bare cell and I'm 100% efficiency" reliablity is sought, 'ware (or spells and adept powers), is the way to go, not gear. For the vast majority of state-of-the-art basic body enhancement, however, cybernetics is definitely obsolete (in addition to aesthetically distasteful), if price is not the overriding concern.

In the sum, although, it can be concluded that by post-SM, post-Aug SR4, adepts with a little bio, mystic adepts, and bio-sammie with a little cyber are roughly all on a comparable state-of-the-art power level and can equally well fit the role of the "I look normal but I'm superhuman badass" guy, which only reinforces my conviction that the days of the chrome cyberlimb sammie are definitely numbered. True elite/professional runners, mercs, freelance enforcers, and corporate/government operatives do not need to stuff themselves with visible chrome as an intimidation statement. That's what their Street Cred is for. Visible chrome only means you cannot afford anything better.
PlatonicPimp
No, visible chrome means you are an old school badass. It might mean you've been doing this since before bioware was a gleam in a researcher's eye. It might mean you appreciate cost-efficiency. It might mean that you blend in better in certian settings. It might mean you prefer the intimidation factor to the disguise factor. It might mean you like the gleam.

Cyberware will never be passe, brother. You want a picture of the future of augmentation? Imagine a metal fist punching a human face, forever.
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