I'm putting together a young ganger. Our gang has been shot to pieces by a larger group. Now we face death if caught out, so the remains (the party), decide to look at new ventures such as running the shadows.
We start low, with only 300 BP's, and we'll be playing pretty grim and dark. Drug abuse and random violence will be common.
I have my concept down, I'm born to lose, streetkid smartmouth living off his savvy and quick mind. He's a dreamer and opportunist, every new day is a new chance for the quick win.
You know, when he gets older he'll be the guy spending the rent on the latest investsment scheme or plans the "perfect" heist or scam.
So, high CHA and LOG but low Intuition, and probably feeble STR as physical power isn't his thing. AGI may be high or low, Body same.
I want to start gritty, but leave an "out" for him to survive in the long run, so he has to be viable.
I'm considering taking the 10 point quality and later let him emerge as Mystic Adept. Essence-wise I'm willing to spend up to 2 points and will probably go the eyes+ears path for sensory boosts.
As a gimmick I'm playing with the 10 point bioware option, where you gain a 20% reduction in price and a free genetech mod, but I'm confused as to the essence cost when he was born with it? - And what to choose, so many and no indication of which are valid choices fx. its not indicated if this quality lets you break the avail. 12 rule.
Likewise, the other alternative is a nanite hive with reprogrammable nanites, think its a 20 or 30 point quality. Also really cool. Will definately buy a hive to sustain them if I go this route. But again, which can I choose between? - Its not specified, leaving it open to have a nanite production unit, creating small objects under my skin and then bursting out when complete.
While potentially gamebreaking, mja, not really, it would DEFINATELY make a few corps interested in a living nano-vat. Not something my character would like, so maybe a cool plot hook.
Ahem, my question to you is what type of nanites you suggest I begin the game with?
And if my Hive can sustain more than 1 set, and my set is re-programmable, what stops me from splitting my set up and filling several slot of my hive with the reprogrammable little buggers? - And should I be able to harvest them and hand them over? - Or, gulp, would you say its the Hive that contains the "magic"?
Anyway, all comments welcome.
