Ork
Mystic Adept
B:4
A:5
R:4
S:6
C:2
I:3
L:2
W:4
Edge: 3
Magic 6 (split 3/3)
Init: 7
Essence: 6
Qualities: ambidex, astral chameleon, mentor spirit
Negs: Aspected magic (spellcasting), addiction, mild (cram), allergy, unc/mod (silver), sensitive system
Adept Powers:killing hands, crit strike lvl 3, pen strike lvl 3, combat sense lvl 2
Spells:imp invis, physical mask, stealth, levitate, increase reflex
Skills (that matter):
Athletics group: 3
unarmed (martial arts): 5
pistols (semis): 3
inflitrate: 4
percept: 1
con: 1
spellcasting: 4
pilot ground craft: 1
Main equipment: camo suit (lvl 6 everything), tricked out hammerli, sustaining focus 3 (i dont know what it can do, but I know its probably good, since I will want a bunch of my spells be sustained on me)
Or....
Physad v2.0
Ork
Adept
B:4
A:5 (7)
R:4 (5)
S:6
C:2
I:3
L:2
W:3
Edge: 4
Magic 6 (5)
Init: 7 (

Essence: 5.02
Qualities: ambidex
Neg: sensitive system, addiction, mild (cram), allergy, unc/mod (silver), incompetent (swords)
bioware: muscle toner 2, synaptic boosters 1, synthacardium 2
adept powers: killing hands, pen strike lvl 3, critical strike lvl 5, combat sense lvl 5
Skills (that matter):
Athletics group: 3 (5 synthacardium)
unarmed (martial arts): 5
pistols (semis): 4
inflitrate: 5
percept: 3
ediquette: 1
pilot ground craft: 1
Same equipment except no sustaining focus but has tooled out mage sight goggles.
My initial guess is that v1.0 is better at stealth but v2.0 is more survivable and better in combat. I would appreciate discussion as to your preferences, why, and how to tweak.
Thank!
Edit: (took out spellcasting error, thanks whipstitch!)