Mäx
Apr 16 2008, 10:55 AM
Can you take a Reflex Recorder for a skill group the charecter doesn't have, if for example i have Pistols 3 Long-arms 2 and Automatic 4 can i take a recorder for firearms group an get +1 to all of those skills.
ArkonC
Apr 16 2008, 11:21 AM
I don't think the recorder cares if you have the skills or not, so yes, you can take a recorder for any skill or group, even if you don't have that skil or group...
Cabral
Apr 16 2008, 11:42 AM
Yes, but you gain no benefit from them. They increase your skill by 1, but your maximum augmented skill rating is 0 (1.5 x 0 = 0).
ArkonC
Apr 16 2008, 11:45 AM
That's true, you'd need a skill of 2 to benefit from it...
Do reflex recorders work with skillwires?
Malicant
Apr 16 2008, 11:47 AM
This whole max modified skill rating thingy might be true, but Reflex Recorders grant a bonus, not a modifier, so they are not affected by this limitation.
Ignore that, I just re-read the errata.
Sma
Apr 16 2008, 12:08 PM
Some errata updated them to give a skill bonus.
Look ! Something shiny !
Jaid
Apr 16 2008, 08:44 PM
QUOTE (ArkonC @ Apr 16 2008, 06:45 AM)

That's true, you'd need a skill of 2 to benefit from it...
Do reflex recorders work with skillwires?
they should. skillwires give you skills, reflex recorders improve them.
Moon-Hawk
Apr 16 2008, 08:57 PM
QUOTE (Jaid @ Apr 16 2008, 03:44 PM)

they should. skillwires give you skills, reflex recorders improve them.
Hmmm, barring book/FAQ quotes, I'd say that's debatable. I'm not saying you're wrong, but I'm betting someone will.
WeaverMount
Apr 16 2008, 09:19 PM
Something else I'd throw out there is that if you have bonus dice without a skill, you would still have to default
nathanross
Apr 16 2008, 10:04 PM
I do not take it that Reflex recorders add to Skillwires. This is debatable, but I will stand that the reflex recorder augments the neural pathways (it is cultured) that skillwires bypass. There is also the balance issue (Skillwires are capped at 4 for a reason).
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