I notice in alot of the critique threads, alot of us take a much more functional approach(me included), when we are going over characters. Now, it's perfectly understandable as I believe that alot of those threads exist to help folks out with some things they might not have a full grasp on; or how to possibly better optimize a character for a certain role. And IMO, that's totally fine; i think playing a useful character is, well, good. I mean, you might have a hell of an idea for a crazy character that oozes style of a certain kind(whatever your idea of style is, it's quite subjective), but they just might not be useful, or even detrimental, to a team for varied reasons. (Of course, sometimes these folks can make an appearance in one-shots.

I'm curious to know where alot of folks here balance their 'style vs. function' with their characters. Do you figure out the role first, and then get the important stuff out of the way, and then with leftover points round them out? Do you go almost completely optimal with builds? Do you care how optimal they are at all?
Myself, I have been known to sorta end up cheesing myself out of some stuff in the end for 'style' purposes. Now, i know how to make a character effective at something(whatever i'm in the mood to play. Although I admit i'm a little shaky on hackers, still. We just havn't done alot of Matrix stuff in SR4.) But i admit, ive been known to overspend-just because it adds a style I want to a character.
I know that Strength 3(5) is an 'optimal' Strength score for a combat-oriented character-or hell, I could go 3(7) since we don't limit chargen availability. Especially with weapons or martial arts bonuses(or both), I mean, I can do plenty. But you know? Sometimes 4(6) or 4(

A recent character I was tooling around with(I kinda wanted a skilled more action-esque assassin/modern ninja character, i was a little influenced by guys like Strider Hiryu for example,-blades, martial arts, only i also added firearms and thrown to the mix to plant smoke or other grenades around an area.) Lots of infiltration skills too; camo skill as well(disguise/camo.). Perfect to go hand in hand with a face/covert ops type(to handle the electronics stuff, my guy would handle the heavier lifting.) Well, I had this idea that i wanted to see the guy with two-weapon fighting, ambidexterity, a variety of blades in all four limbs and a sword; with a gun on the side, silenced, if he needed it; I had the picture of him clinging to a ceiling and stuff, all camoed up to it with ruthenium polymers before decending and slicing the hell out of them with retractable blades in his hands and feet; with a pair of swords or curved knives as well that he could use just to switch things up.
Now, i'm perfectly aware that the character does not need so many attack options; unarmed(for nonlethal combat if he wanted, or he could go lethal as well), and perhaps just blades-i didn't need to take Exotic Weapons(leg blades), and i could have saved a crapload of points...but then my 'style' factor that i had for the guy in my head would have gone down. I could had ditched the thrown weapons since he has a good Pistols skill, and a high enough Agility to default, but I wanted them because i could see him tossing out a few knives or stars; or sneaking around planting and rolling stuff to cause the distraction before he begins doing a four-limbed ginsu dance appearing from a wall from out of nowhere. I could have given him the 3(5) Strength, but i wanted 4(7); i wanted him stronger, just because it seemed right.
Anyway, he's coming out really cool IMO; and he's far from useless-his infiltration, athletics and shadowing skills and weapon variety will make him useful to any team; as said teamed up with a more traditional cover ops he's be hell on wheels. Is he fully optimized though? Not at all, I could have saved almost 30 BPs on some of his skills, but i didn't.
Kind of like the person who takes all three melee skills and specializes just because they see their character able to whip out everything from fists to blades to clubs; even though they can get away with just ONE of those skills. It's style. Same for the fellow that wants to be the great shooter...sure he can take Firearms Group 4 but they choose to buy them all at 4 with a specialization-the two extra dice in three types of guns end up costing them alot; but they do it anyway, because they see their guy as being better with Revolvers, Rifles, and Machine Pistols than the other ones. Or the person that takes the 'less optimal' weapons and vehicles for personal style, even though they might even cost more than their 'more effective' counterparts.
I guess the way I do it is I make sure the character can serve a sort of function in the party and won't be dead weight-but i'm almost not afraid to make a few sacrifices for style.

How do you guys do this?