The current campaign is set in Denver and the scenario (code named Treasure Hunt) revolves around a lead on an old and believed abandoned Aztech black ops base hidden SW of Denver. The base is concealed under a stone quarry and off a deep elevator shaft (~2 miles) that connects to a set of coal mine tunnels extending through several old mines to as far south as Pueblo.
As I have it currently the quarry is defunct and had a hidden elevator in the floor which dropped to a large storage chamber. The fact that the quarry had a hidden storage at least implies that it hoped to find something more valuable than granite, or that something else was planned for it. I have some ideas of what I want to do with this, but other ideas welcome. Hidden in a corner of the storage chamber was a second hidden elevator dropping to the mines below. Combined this finishes a smuggling route going to a point as far south as Pueblo. Off the deep elevator shaft is the entrance to the hidden facility.
Ok, the base itself was affected as part of collateral damage from Ghostwalker’s assault on Denver with sections of the base itself suffering from cave-ins. The damage opened a way for a pack of Naga to move in and finish off their prey, converting the base to a new nest. It was just bad luck for the base’s occupants. The timing for the base falling occurred at a time of great upheaval for Aztechnology. So calls for support while the base was under assault got lost in the chaos. At this point the base isn’t even within standard Aztechnology records anymore given the vast destruction that occurred within Aztechnology itself in the failed attempt to return the horrors.
So, here are the questions I have.
- Any suggestions for tightening the background for making this a facility that has been unexplored or reviewed by Aztechnology over the past 9 years?
- The group contains a number of mages with a penchant for using spirits as scouts. They’ve encountered a force 10 mana barrier protecting the base or at least the front door. I’d like to have them need to actually get in before being able to find out what’s sealed within the base.
- Does anything short of a mana barrier stop an elemental from going wherever they want to send it? A background count might make it uncomfortable, but I can’t see having a high one there or the number of magic using Naga probably wouldn’t have stayed.
- Is there anything besides a mana barrier that will stop a projecting mage from going wherever they want? Does lead or any other common material prevent astral movement?
- Right now I’m planning on having the base completely unpowered. It’s been almost a decade so I doubt any sort of backup generator would still be functioning. It also isn’t the sort of facility that would need or expect to need a long term backup in the case of a power failure. Does anyone see a reason to have the base powered and if so, what explanation would make the most sense?
- What sorts of threats besides the Naga would you see making sense? Certain things such as pressure plates, internal drone defenses etc. would have had to have been disabled for the Naga to live there. Bound spirits wouldn’t be around still, so I’m leaning towards just the Naga as the threat.
- Any suggestions on what the maximum reward would be for fully clearing the base? I want to make this a real test of their abilities and force them to deal with a real magical threat. Currently they’re in the mid-sixties for Karma and other than one extensively customized vehicle have earned maybe 50 -70K tops in money/equipment each. Not enough to provide for any serious equipment or implant upgrades. I’d like to start making that a possibility for them, but I also want to ensure that I don’t have each mage with a handful plus sustaining foci etc.
Any thoughts or suggestions would be welcome.
Thanks!
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