QUOTE (HeavyMetalYeti @ Jun 22 2008, 06:41 PM)

Thanks for all the input. Personally, I always placed cyber before magic and then the matrix. What about the GM screen? How much does it really help? As a former GM and DM I used it mostly to hide my dice rolls.
With apologies to Synner, and any other Catalyst / Wizkids staff and freelancers for the following rant:
It's one of the worst GM screens ever made. The cardstock is flimsy and barely stands up on the table, the artwork is recycled and not particularly well laid out, and there are some extremely questionable choices in terms of what was included on the screen. The Assensing table, despite being one of the most oft-referenced tables in the game, is relegated to a seperate booklet (and a page in, so you can't just keep the booklet beside you), whilst a full set of stats for melee weapons has inexplicably been included on the screen in the space that the Assensing table could have filled.
Why melee weapons? Why do we need that? Just the Improvised Weapons part, that I could understand, since improvised weapons tend to be a spur of the moment thing, but why give me stats for a Mono-Whip on the GM screen? If you're going to do that, why haven't you included stats for an Ares Predator? I'm pretty sure I'll use those more than I'll use the stats for a Mono-Whip.
As for the included booklet; the adventure generator is kinda fun, but not exactly world shatteringly useful, the SR3 to SR4 conversion rules have already been put up on the Shadowrun website, so no value for money there (and hardly something you need to bring to every session), and the only genuinely worthwhile part of the book is the expanded list of Contacts, which gives you a bunch of cool NPC stats to use during play.
Definitely not worth the price-tag, and doesn't come close to comparing in value or quality with the likes of the Dark Heresy GM's screen, or any of the gorgeous White Wolf screens.
OK, /rant, I'm done now.