QUOTE
Risk to the magician: This is exactly why no one in the world makes guns both in Shadowrun and in real life. If somehow a Colt pistol was used in a crime then it would be obvious to the authorities that Colt made the weapon. That's just too much of a risk for any same business to take, which is exactly why Colt doesn't manufacture any sort of firearm and instead sells ice cream.
Corporations have a lot more protection than people in RL, and even more in SR. It's reasonable to think that you could fallow a lead from a magician that made magic rounds to the guy that shot them. Similarly it is not reasonable to think that you could lean on Ares/Armalite until they gave up the shooter. If a runner takes out anyone worth such a bullet do you really think that investigation is going to care much about civil rights and due process?
QUOTE
Energy Aura
Type: P • Action: Auto • Range: Touch • Duration: Always
A critter with Energy Aura continuously radiates an
aura of damaging or negative energy, be it fl ame, intense cold,
electricity, or something similar. Melee attacks made by the
critter gain an additional +4 modifi er to the Damage Value.
Additionally, treat the damage as Cold, Electricity, or Fire
damage (see p. 155), as appropriate to the aura. Such attacks
are resisted with half Impact armor.
Any successful attack against a critter with Energy Aura
means the attacker also takes damage from the attack. Th e attacker
must make a Damage Resistance Test against a Damage
Value equal to the critter’s Magic. Impact armor protects with
half its value.
On a re-read, I realize that I was counting slamming into something at the super sonic speeds as suffient to trigger +4 of a melee attack. Not letter of the RAW, but pretty tame ruling IMO.
And as to the whole ItNW thing:
QUOTE (SM 87)
Spirits possessing or inhibiting inanimate vessels won’t be
able to run around or throw a punch, but they may make full use
of their powers. As they are dual-natured, they may also be used
as weapons against astral forms (inflicting damage as appropriate
to the object type, or spirit’s Force ÷ 2, round up). For additional
effects and details refer to p. 101.