I'm clarifying and jotting down some rules mechanics notes and was thinking about skills, attributes and difficulties.
I think an average person should be able to do average things, most of the time...
...And a lot of games handle that by succeeding at a skill or attribute roll, with no modifiers.
But what's average ??
What can you actually do with an average skill or average attribute ??
Should skill descriptions have examples of what's possible at that level ??
And then, as people improve their skills and attributes, does "average" change ??
SLA Industries has it that if your skill is a certain degree above the difficulty of a task, you don't need to succeed at a skill or attribute roll - you just succeed.
Many systems now use the Target Number method to determine difficulty, which means you can match skill or attribute to an action...
...But should that TN# be the same for everyone ??
Anyways...
...Thoughts and comments appreciated.