QUOTE (lowendz113 @ Jun 16 2009, 07:41 PM)

I take it you've never worked two jobs...
I'm not looking to meta game here. And I obviously am aware that my character would not be putting in "a few minutes" into building a flashbang. But most people that I know that make things on the side, or work on cars on the side, don't spend 8 hours a day on it. Nor do most mechanics take 8 hours to fix a problem with a car. They are simplifying for the purpose of the intervals, I get that. It just seems a little unreasonable to say that for the 3 months I'm working on my new agent I can't work on another project. Even taking penalties I think is a bit steep, but I guess it's better than nothing.
Given the rules passage that DireRadiant quoted, I'd say you could work on all three tasks at once, but you're going to be doing some combination of a: Taking penalties on your rolls due to sleep deprevation and other issues degrading quality of work as a result of overexertion/lack of rest and/or b: Not getting one roll per day due to spending fewer than 8 hours per day on each task.
So for instance (in games I was running), if you wanted to spend 4 hours/day on each of those tasks, you could do so with no penalties to your dice-pools, but you'd be getting only one roll every 2 days for each task, since you're only putting in a half-day's work on each individual task per day (But this would be the upper limit on how much time I'd allow before penalties start to accumulate, and this is assuming you don't have other stuff eatting into your time - characters with the Day Job quality aren't going to be able to put this much energy into personal projects). Or if you were say... spending 8 hours on the agent the first day, 8 hours on the car the second, and 8 hours on the flashbang the 3rd, continuing to switch between them until you finished, days spent on the car or the flashbang wouldn't count toward finishing the agent.