So my game's fairly well into act 2 of the major arc I've been building for with the last few months. One of my players just got shot to hell and back, losing an arm in the process. Well, he's wanting a cyberarm... but there is a twist.
He's a combo hacker/mage. Not the greatest at either, but very flexible. Well, these were new players to begin with, and they didn't really realize the importance of foci. So when I started throwing spirits at them fairly hard and heavy, they weren't prepared. See where this is leading?
Yes, as a LONG-TERM goal, my player wants a cyberarm with a spur that acts as a weapon focus. Unfortunately for me, I am having trouble figuring out just how hard this is to pull off. Mostly I've been focusing on the creation, like what it takes to make the blade itself, and what installing it will do. So I'm turning to you guys for help. I should also point out that if the cyberarm isn't deltaware, he'll probably lose a point of magic for falling below 5 essence. So that does make a difference.
As an aside, he has another issue where he wants an initiation group that is basically chaos mages from Street Magic, but I figure I can get that sorted out on my own. The problem I'm having right now is that I know the fluff fairly well after a decade of reading, if not running the game... But he has just been reading the rules as written. He had no clue how fucking rare/hard it was to get deltaware, for instance, when he almost begged me to have his arm get blown off due to a glitch.
