QUOTE (Glyph @ Sep 8 2009, 01:57 AM)

It might seem cheesy, but someone with the first aid skill gets the first aid skill, their Logic, and the medkit's rating for their dice pool, which matters when you have to get more than two successes to heal any damage at all.
You're reading neither what I said nor what the rules say.
The Medkit rules text says that it gives you a bonus to First Aid rolls,
and replaces the skill if you do not have it. It can do both on the same roll, thereby giving you twice its Rating on top of your Logic.
Further rules quote: (I figured I'd pre-empt arguments that this page counters my point)
QUOTE (Page 253 @ Anniversary BBB Reprint)
If a trained medtech uses a medkit/autodoc when healing a character, she receives a dice pool modifier equal to the device’s First Aid or Medicine autosoft rating. If the character is untrained, she can still make the test using her own attribute and the device’s rating in place of her skill.
Unfortunately, the first sentence specifies that a "trained medtech" using a Medkit/Autodoc receives a DP modifier equal to the devices First Aid or Medicine autosoft. However, the first sentence refers to First Aid or Medicine
Autosofts, therefore making this another rule entirely to the rules text in the Medkit gear entry. We can't discount gear entry rules because they also contain the rules text for Cyberware and Bioware, such that claiming gear entries contain no real rules renders all Mundanes doomed to uselessness forever.
We have a rule stating that we can get both effects on the same roll, and no rules stating that we do not get this bonus (even by reflection). The only compensation that the
utterly literal RAW allows us to load a First Aid or Medicine autosoft into a Medkit and get extra dice on First Aid checks.