QUOTE (Doc Chase @ Jun 17 2010, 09:46 AM)

I'm confused. Spirits can possess machines? o.O
Yes, Sir!
QUOTE (Street Magic Pg. 102-103)
Dead or Inanimate Vessels
If the vessel is inanimate or dead, the spir- it’s Force is added to any appropriate Physical ratings (at the gamemaster’s discretion). For instance, a corpse’s attributes would be appro- priate, as would a jar’s Barrier rating, or a vehi- cle’s Body, Armor, and Speed—though not it’s Handling. The spirit does not enhance any tech- or software-based statistics such as an object’s Device rating or a vehicle’s Pilot software. While the spirit may use all of its powers on the physi- cal plane through such a vessel, it may only animate it to perform actions the vessel could otherwise mechanically perform. For instance, a possessed gun would be able to fire or eject a clip, but would be unable to move by itself or access its smartgun functions. Likewise, a pos- sessed bright-red SAAB Fury would be able to drive itself, but not access GridLink, use a Pilot program, or target weapons with sensors. As a rule of thumb, spirits can control mechanical functions, and not those which require complex electronic, DNI, or wireless controls. Ultimately,it’s up to the gamemaster to rule what the spirit can control and what it can’t.
The combined entity uses its enhanced attri- butes (or simply the spirit’s if it lacks attributes) to calculate Initiative, and uses the spirit’s nor- mal Initiative Passes.
Basically, he thinks Kit would make a better ally spirit than a sprite or AI.