So we'll be starting an altered Shadowrun setting where we will be a little bit more on the investigative/law enforcement side of the coin. Without knowing much about the specific changes to the setting myself (other than the absolute hatred and malice the GM has for microdrones and tiny cameras), I have decided to do a cybered "bike cop" ala CHiPs/Knight Rider rigger and a small handful of vehicle drones, with the main one being the motorcycle. The idea being that he could chase down the badguys, and leave the bike at full speed on the highway without the bike just falling over on the road. The GM has stated he had wanted to do lower BP, higher Karma rewards to see a noticeable improvement in character ability. The idea is to being that I can be the team's scout/interceptor/wheelman/secondary combatant. Not terribly optimzed, but I'm givign it a shot. A lot of the people in the group who don't optimize characters well get bent out of shape when there are huge combat monsters. (I know, I know)
I suppose the questions are:
Is there a way I can use Control Rig and Wired Reflexes to give a quick command to the bike and still have multiple passes. (i.e. 1st pass, command bike to do evasive driving on the highway and log out, 2nd pass leap onto badguy car, 3rd pass punchisize someone's face)
Are there some hybrid builds out there that I can take a look at to get an idea where to start? There are lots of individual skills that I want, but no real large Skill Groups, is that normal? I want to do a good mix of sam/rigger.
I'm going human, I think. Is there another good option? Priorities should be Agility/Reaction/Intuition?
Does it seem like no matter how you mitigate for crashing into something with a vehicle, you're screwed regardless?