QUOTE (Glyph @ May 26 2012, 10:14 PM)

That's a key thing right there. If Force: 5 has the same Drain as Force: 1, then there isn't much point in taking Force: 1, other than lacking the points/karma.
This also depends on how you calculate drain modifiers. F/2+2 for a Force 1 would be 2, but for Force 5 would be 4. (I buy a lot of spells at rating 1.)
On the topic of Cyber ... Make sure you get the Smartlink 2 and the Enhanced Articulation. For speed, Synaptic Accelerator and Boosted Reflexes are (IRC) the best bang for your buck. Also avoid cyberlimbs, and don't expect you'll get a chance to upgrade gear much once the game starts. Also check if your GM is using the errata. If not, the Chipjack Expert Driver is INCREDIBLE (even with, it's pretty sweet). Skillwire 6 + CED 6 let me character effectively hold a combat pool of 13, or jack any skill, including social and B/R skills, at 12. Also, didn't notice this before, check out the description for cultured tailored pheromones -- TWICE as effective! +4 to all social skills. Wah!
Decking is all about the programs and the gear. If you have the Computer 6 skill and a datajack, you just need to get the deck and proggies (which you may be able to do easier in game) and you're now a decker. Just be wary; SR3 had the 'decking means the rest of the party goes on a pizza break' problem.
Social Skills ... it's about Intelligence. If you're not a mage/shaman and you're buying less than two social skills, Charisma is an ideal dump stat.
Chargen ... unless you're using karma or something, you want to min/max those skills and attributes straight out of the gate, then spend the karma to round out your character once the game starts. BTW, a winning strategy: Take the $1M option, buy a permanent lifestyle, retire, win the game.