QUOTE (Tymeaus Jalynsfein @ Jun 18 2012, 08:50 AM)

Thanks, StealthSigma... That was what I have been contemplating, in one form or another, for a while. Well put.
No, thank you.
I think it serves a couple of purposes. First, it gives reasons for various groups to pay attention to a crime scene after the fact. This does increase the risk for the runners as a whole and gives them a reason to attempt to curb the behavior. Second, it still functions, somewhat, within the current rules for notoriety. You only ever gain The Mad Dissolver notoriety once based on the value that had been earned until you were discovered. Granted you do gain more than one point at that time but it's still fairly close all things considered.
QUOTE (Tymeaus Jalynsfein @ Jun 18 2012, 08:50 AM)

We have been looking at Individual Reputations for Individual Identities for awhile now. It is very Book-Keeperish though. Taskes a lot of effort to track all of that infoirmation and apply it correctly. Not impossible, to be sure, just tedious, especially when you work with 20+ Identities, as some of our characters do.
It can be bookkeepish, but it can also be done smartly, I think, in order to cut down the bookkeeping. Realistically, there probably isn't more than 1 or 2 serial behaviors being committed by each player.
For example, make sure an individual identity requires serial behavior before it starts accruing notoriety towards it. That way if someone petrifies and corrodes someone once, it doesn't really start to accrue until after say.... the 3rd mission they've committed the act during.