We will start a new campaign in a few weeks and in our first mission, the players will need to
enter a building with a lot of security. They will have to do it without matrix support since the
Building-Node is not accessible via Matrix (up to a certain point in the adventure)
There will be guards, but security mostly consists of a lot of sensors, cameras, pressure plates,
maglocks and the like.
I've gone over the rules for Sensors, Cameras and Maglocks a few times but i
found them very spread out and thin, unless i overlooked something important.
I found that you need up to 4 extended tests of Logic+Hardware vs. maglocks (1. Open Casing, 2. Defeat AntiTemper-System,
3. Rewire Lock, 4. Close Casing), the second and fourth roll are optional, the third can be left out by using a maglock
sequencer. Sounds like too much roles for a single thing, is anyone using those rules?
I have not much info regarding Sensors and cameras. Can you stealth past them (i can imagine defeating a motion sensor
by going slow, but a pressure plate?)
Can you manipulate them using Logic+Hardware or via hacking? (The Node is not hackable but single sensors are,
if you get close enough, Signal0=3m, but some are wired)
At least the runners know most of the security and the location its installed in, so finding those devices should not be
the problem. Still, how do you go past a camera at the other end of the room. I'm not sure if one of the mages will
pick Improved Invisibility.
How do you do this in your campaigns, are there fixed rules or do you mostly make something up?