QUOTE (Tashiro @ Jul 22 2013, 09:53 PM)

The thing is, as a game master, I'd love to see the deeper secrets given some crunch, in something other than adventure paths or secondary books. Like, the Grimoire / Street Magic can deal with a bunch of stuff for players, then have a GM section with some other things (we already see toxics, bug spirits, and such so why not 'higher magics / dragon magics'...?)
I can already see Bull having an aneurysm over this.
More seriously, I think the answer could be any combination of "we don't want to lose the mystique of some of the most powerful entities in the setting" (even though they've already statted out Hestaby, Lofwyr and Harlequin, to name a few), "we don't want to limit ourselves later on by spelling out exactly what these abilities can and can't do", "we frankly don't know everything they do because we've never had reason to sit down and write it all out", "it's not going to matter anyway if the players can't access it because it's draconic magic", and "we don't want a writer to spend a bunch of time on something with that narrow an application".
Just to be clear, I don't mean that as a criticism of your wanting to see that stuff. I'd be curious myself if they ever did release it. On the other hand, if it's that important to your game, it might be a bit faster to write it up yourself instead of waiting for them to do it.