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JurneeJakes
So after going back to SR3, we came across a Spirit with Immunity to Normal Weapons, and tried finding the rules for using Willpower with a melee weapon to get around it. Only SR3 seems to be the only edition that doesn't have such a mechanic. Was it left out on purpose? By accident? Why was it in SR2, and vaguely in SR4-5?
freudqo
SR3, p. 188, in "Physical Form", first paragraph on the right.

Basically: you replace willpower and spirit's force for your combat skills, the only modifier that applies is the reach of your weapon, you do (charisma)M stun damages. No combat pool for the protagonists.
JurneeJakes
Damn, I must have gone through that a dozen times and didn't pick up on it. Thanks, man!
freudqo
You're welcome.

I'd say it's quite well hidden actually, and remember looking for it the same way you did. One could say that it's quite peculiar to put it in "Physical Form", while the next paragraph is entitled "spirit combat".

So don't forger to take your whip next time you go spirit hunting. And to take this drug I don't remember that gives you +1 Willpower.
faustaff
Yeah, I remember while we were running through Super Tuesday fighting a spirit above a crowded Kingdome with only my whip and convictions. Fun times.
Kliko
Or an AK with a bayonet... works wonders
[ Spoiler ]
freudqo
Would someone allow a shape changed elephant to use a whip with his trunk (or an AK with bayonet), in order to get this +3 reach if you are human?
Tymeaus Jalynsfein
Ummm... No.
Cochise
QUOTE (freudqo @ Jun 8 2015, 07:40 PM) *
Would someone allow a shape changed elephant to use a whip with his trunk (or an AK with bayonet), in order to get this +3 reach if you are human?


I'll put it this way: If you happen to have a magician around that successfully manages to transform either himself or one of his human team mates into an elephant - particularly beating the required success threshold - in order to have that elephant use a whip with a +3 reach for either a melee attack or even a Willpower based attack against a spirit then I as GM would certainly let you do that ... and then simply ask you why the mage wasted his time with something fancy like that instead of simply blasting that spirit to pieces!?

I'd even point out that a reach of +3 is subject to diminishing returns against a spirit because of the good old 6=7 TN dilemma and your own TN never being able to be lower than 2 => With a base TN of 4 that reach +3 will rarely come into play and once it does you usually have already won the engagement anyway.

The Willpower based attack against spirits has such narrow application in SR3 that I'm not quite certain why people even bother with it unless it's an act of desperation or their character represents a very specific archetype setup: mundane face or decker character with both high Charisma and Willpower plus a basic melee skill that will sufficiently explain why he's carrying the damned melee weapon in the first place ... the other archetypes usually have means of dealing with spirits that are far more effective and that includes the guy who wields an assault rifle but is stupid enough to go for a Willpower attack with the attached bayonet in anything else but true desperation (like running out of ammo).
freudqo
Unfortunately, the elephant is the only +1 reach animal from critters that could hold a whip. One might argue for a gorilla or an orangutan, but it would be up to the GM. And one could also argue that Critters allow for animals whose attribute are half the average. So you could possibly have a 8/3 body little shape changed elephant (not that the threshold remains quite high).

My group had problems recently with multiple powerful spirits in a BC of 3. Attack of will kind of saved the day.

You're right about reach. My group has always applied that you can spread the point as you like, so with +3, you can put your opponent at TN 6 and yourself at TN 3. Rereading SR3, I don't think it is valid. Though I'll keep it. AND, some spirits can have reach anyway.

About your last example, shooting a regular assault rifle will never let you kill a force 5 spirit. Even with EX-EX ammo.
Cochise
QUOTE (freudqo)
Unfortunately, the elephant is the only +1 reach animal from critters that could hold a whip. One might argue for a gorilla or an orangutan, but it would be up to the GM.


Regardless of what Critter you're talking: A magician who is good enough to shapechange a normal human into either one of these animals with enough successes for both the cast and the drain will literally "obliterate" a spirit with a normal stun or mana bolt.

QUOTE (freudqo)
And one could also argue that Critters allow for animals whose attribute are half the average.


Okay, let's forget that the shapechange spells only explicitly references the use of the values given in Critters without reference to the 2d6 size variation table where you'd need a snake eyes roll to get 50% size reduction (1 in 36 chance) and let's assume that the magician is free to set the size to 50% at will:
Once you "argue" like that I as GM would take the "liberty" of saying that you also lose 50% of the reach bonus (rounded down) because all given stats are reduced by 50%.

QUOTE (freudqo)
My group had problems recently with multiple powerful spirits in a BC of 3. Attack of will kind of saved the day.


Act of desperation after being "unprepared"?

QUOTE (freudqo)
About your last example, shooting a regular assault rifle will never let you kill a force 5 spirit. Even with EX-EX ammo.


It certainly will. The "Immunity to normal weapons" power in SR3 has a distinct difference when compared to hardened or vehicular armor:

The immunity power gives the critter the equivalent of an Armor Rating equal to twice its Essence for resisting damage from the thing against which it has immunity. In addition, if the Power of the damage does not exceed twice the creature's Essence, it automatically has no effect [..]

Where hardened armor and vehicular armor explicitly demand the base damage code of the weapon to exceed their rating before damage occurs, Immunity only requires the attack's power to exceed said rating.

=> Modification to an attack's Power by burst or full automatic fire on ranged attacks are working against the Immunity Power just as Power increases created by net successes a melee expert can create.

=> A standard assault rifle in SR3 is capable of successfully harming spirits up to Force 8 with a 10 bullet full auto burst even with standard ammunition. While such a Force 8 spirit will have a (seemingly) low TN for Damage Resistance at only 2 a well built samurai is still rather likely to at least force a L to M wound on his initial attack and then start to wear down the spirit in consecutive attacks. Add the fact that a spirit cannot attack during the Combat Turn in which it materializes and things get seriously unfavorable for the spirit. A Force 5 spirit can be "slowly" gunned down via successes with normal burst fire from an assault rifle. Make bursts with more bullets and you're likely to kill it off instantly.

Add the specialty ammo types Ex and ExEx and your assault rifle will be able to harm Force 9 spirits should you deem them as not being "armor piercing" ammo types that are rendered into "standard" ammunition.

And just to be clear: Beating a Force 8 spirit in an attack of Will hasn't really better odds unless we're once again talking about very special character setups ... setups so specialized that one could still raise the question why you're trying to jump through loops there instead of directly going for the "spirit buster" type of character like a spellcaster with mana bolt / mana ball, a melee adept with Killing Hands, the pole-arm wielding melee troll (including his adept version) or a conjuring expert that lays waste with his own army of spirits.
freudqo
QUOTE (Cochise @ Jun 9 2015, 11:42 AM) *
Regardless of what Critter you're talking: A magician who is good enough to shapechange a normal human into either one of these animals with enough successes for both the cast and the drain will literally "obliterate" a spirit with a normal stun or mana bolt.


Just to be clear, my post about the elephant was kind of a joke. And even the dwarf elephant is a joke. Though, when thinking about it, a body 5 beginning magician could probably pull it out on a regular basis with a fetish. That's something like 6 five on his dice roll, with a 3M drain (or much less if you make it caster only etc.). Good to remember.

Shape change asks you to use critters' statistics in p 19 of critters. The Critters Statistics entry specifies quite clearly that those statistics can vary by 50% up or down (You might even get as low as a body 7/3 elephant rounding fraction down, since it says half attributes, accessible at start by body 4 magician!). The use of the 2D6 table is only a suggestion for GM who want to randomly generate different sized critters. If you know what you want, no need to roll. Nowhere does shape change say that the specimen has to be typical. Says normal by opposition to awakened.

On the other hand, the same entry clearly states that you get the reach bonus whatever the size. Truly, I don't see what, by the book could forbid me to shape change in a dwarf elephant. Especially obnoxious PC could even argue that the critter could have -50% body and +50% quickness and strength (that last case would be pointless, damage remain the same). That might make for an very obnoxious PC for some GMs.

If one followed your interpretation, you can never transform anyone in a frog because its statistics are not on p19 of critters table, which would be sad. Or into a velociraptor.

QUOTE
Act of desperation after being "unprepared"?


Well, shit happens. It probably depends on table, but running into high force spirit in high background count is not that improbable running the shadows. You're indeed very right about auto fire being able to damage powerful spirits quite well. I don't know why I thought it worked as hardened stuff. So I admit that assault rifle are quite a nice way to respond, I was wrong about that, sorry !

It was not an act of desperation though. With reach 2, you are matched only by (reachless) spirits whose force is 3 times your willpower (or do you consider that the "no combat pool" only applies to his damage resistance ?) if there are no other modifiers. Not everyone has spells or auto fire capable guns. In the precise situation, it was the best thing to do.

I can't count the number of PC who had willpower above 4 or 5 and who liked to will this easily concealable expandable staff.
Cochise
QUOTE (freudqo)
On the other hand, the same entry clearly states that you get the reach bonus whatever the size.


Actually, it doesn't wink.gif There's no explicit entry saying that.

QUOTE (freudqo)
Truly, I don't see what, by the book could forbid me to shape change in a dwarf elephant.


I nowhere stated anything like that, did I?
I started off with saying that I'd have no general objections but would question the magician's (and its player's) sanity of trying such a stunt instead of going for a better and easier solution.

QUOTE (freudqo)
If one followed your interpretation, you can never transform anyone in a frog because its statistics are not on p19 of critters table, which would be sad. Or into a velociraptor.


You're not following "my interpretation" there at all, since I nowhere made such an interpretation. But strictly speaking: Yes, since there are no "RAW" stats on non-awakened frogs or velociraptors there's technically no "RAW" based way of shapechanging into either one. That must always occur on house rule level where the GM / group has agreed upon (average) stats for not listed animals.

QUOTE (freudqo)
With reach 2, you are matched only by (reachless) spirits whose force is 3 times your willpower (or do you consider that the "no combat pool" only applies to his damage resistance ?) if there are no other modifiers.


See, the problem lies with the scenario as a whole. Someone who is wielding weaponry that grants him reaches of 2 and higher usually also is an advanced melee fighter whom's melee weapon skill is at least as high or higher than his Willpower stat and STR values to deal with the Immunity part - either directly though the weapon or via successes that stage the power. The majority of reach 2 weaponry comes with S base Damage level so a fallback to (CHA) M is actually counter productive regardless of armor effects created by the Immunity power because it requires the spirit to produce 2 more successes in order to go unharmed. A whip is pretty much the only melee weapon that would trade its L base Damage to M and that only works well enough if you happen to have a reasonable CHA attribute because the the lack of Combat Pool access will severly hamper the chances of getting larger number of successes for staging.

As far as your math concerning Force vs. Willpower is concerned I'd say that your numbers are slightly off.

QUOTE (freudqo)
Not everyone has spells or auto fire capable guns.


Which particular kind of archetype and setup are you talking about there?
In over 16 years I rarely saw group compositions and scenarios where really nobody had suitable weaponry or tools for engaging a materialized spirit. And those characters who really lacked such means usually had better things to do than trying to engage a spirit in a Willpower attack.

QUOTE (freudqo)
I can't count the number of PC who had willpower above 4 or 5 and who liked to will this easily concealable expandable staff.


So you're saying that all those characters had generally rather low polearms / staff skills when compared to their Willpower. In addition to that they alos had rather low STR that disallowed them to bypass the Immunity restrictions but at the same time had rather high CHA attribute values of 4+?! Subsequently they carried their telescopic staff for the odd chance of meeting a spirit that they could engage with a Willpower attack?

I guess we have come full circle concerning my initial comment about Willpower attacks having such a narrow application that I wonder why people would waste their time with gear for that while leaving the general impression that the character in question has no real reasons for carrying such a weapon in the first place but does so because the player knows that he can beat certain scenarios through game mechanics. At that point the gearing becomes a matter of "metagaming" to such a degree that I'm not too sure about that being beneficial to the overall game experience. But hey, to each their own.
freudqo
QUOTE (Cochise @ Jun 9 2015, 02:13 PM) *
Actually, it doesn't wink.gif There's no explicit entry saying that.


"Even in the largest and smallest specimens, Essence, Reach, Attack Type, Movement Multiplier and Damage Modifiers remain the same, though the powers of individual creatures sometimes vary."

Critters, p18. I'm not a native english speaker, so maybe there's something I don't get, but can you explain then?

QUOTE
I nowhere stated anything like that, did I?


No, but you said that you wouldn't grant the character a reach bonus, which could be considered mean considering the Player plays by the book, couldn't it?

And yes, "your interpretation" is that you should conform to the statistics table on p19. That's pretty clear in your post. There are rules for critter statistics, is all.

QUOTE
See, the problem lies with the scenario as a whole. Someone who is wielding weaponry that grants him reaches of 2 and higher usually also is an advanced melee fighter whom's melee weapon skill is at least as high or higher than his Willpower stat and STR values to deal with the Immunity part - either directly though the weapon or via successes that stage the power.


And here is maybe a bit of discrepancy. The majority of reach 2 weapons I saw in my game is the concealable telescoping staff, that most non melee oriented people choose for their melee weapon, just in case. Hence why I see it as a valid option for a lot of characters. I never meant that they carry this staff around only for spirits.

But okay, in the end, I might have sounded too much like I'm making a real case for dealing with spirits mostly with willpower, which I don't actually really want to. But to tell the truth, we're 3 GMs, and 2 of us recently independently came up with situations where attack of will was one of the best solutions for some characters. Sure, in my game, they went for a lot of grenades in confined space (which makes me feel stupid because it means I knew and applied the rules for hardened != immunity 2 months ago), and I had actually arranged for them to get hold of an assault cannon in case they didn't dare for it. But I recognize it could make me a little biased here in saying it's a valid option.
sk8bcn
QUOTE (Cochise @ Jun 9 2015, 03:13 PM) *
Which particular kind of archetype and setup are you talking about there?
In over 16 years I rarely saw group compositions and scenarios where really nobody had suitable weaponry or tools for engaging a materialized spirit. And those characters who really lacked such means usually had better things to do than trying to engage a spirit in a Willpower attack.



Might happen in a surprise attack with splitted teams.

But well, that was not the subject of my post.

Say I ve got a 9M weapon with APDS bullets. A Force 6 spirit would get 6 armor vs me, right? And a force 9 spirit would be immune, right? With Ex-Bullets, would you say he's not immune anymore?
freudqo
QUOTE (sk8bcn @ Jun 9 2015, 02:54 PM) *
Might happen in a surprise attack with splitted teams.

But well, that was not the subject of my post.

Say I ve got a 9M weapon with APDS bullets. A Force 6 spirit would get 6 armor vs me, right? And a force 9 spirit would be immune, right? With Ex-Bullets, would you say he's not immune anymore?


Nope, force 6 gets 12 armor. Force 9 gets 18. You're talking something like force 3 and 5. And indeed, Ex-ex would count, since it's the power of the damage that is counted, not the base power or the unmodified power or anything else. The attack does 11M with Ex-Ex, you bypass the armor 10 of a force 10 spirit.

APDS doesn't count against spirits.
Kliko
At my tables the APDS always counted against spirits, but YMMV.
freudqo
QUOTE (Kliko @ Jun 9 2015, 05:28 PM) *
At my tables the APDS always counted against spirits, but YMMV.


QUOTE (shadowrun 3 BBB)
APDS, AVM, and
other armor-piercing ammunitions are treated
as normal ammunition against creatures
with this power


That house rule makes APDS even more fancy than they already deserve, IMO nyahnyah.gif !
Cochise
QUOTE (freudqo)
"Even in the largest and smallest specimens, Essence, Reach, Attack Type, Movement Multiplier and Damage Modifiers remain the same, though the powers of individual creatures sometimes vary."

Critters, p18. I'm not a native english speaker, so maybe there's something I don't get, but can you explain then?


Oh come on, don't go that unnecessary "no native speaker" route there. So yes, you found a section that says something that might indicate what you think ... and it's even a very good one ... if it weren't for the last part of the sentence that puts everything back out of whack because it uses "powers" instead of "Powers" so nobody can nail it to "(Critter) Powers" by terminology.

QUOTE (freudqo)
No, but you said that you wouldn't grant the character a reach bonus, which could be considered mean considering the Player plays by the book, couldn't it?


Let's just say that I'd be that "mean" within my rights as a GM if someone really were to try to be as "obnoxious" (your words, remember?) to try and argue for a magician having the liberty of setting arbitrary stat values for "dwarf elephants" to get his way. And I be supported in that "meanness" by a whole set of rules and even including the sentence you just provided as a reason for maintaining Reach on the smallest specimen ... simply by considering Reach a subset of that animals "powers" (as opposed to "Powers") and no part of "RAW" actually disallowing me doing that.

QUOTE (freudqo)
And yes, "your interpretation" is that you should conform to the statistics table on p19. That's pretty clear in your post. There are rules for critter statistics, is all.


I suggest that you stop putting words in my mouth, because we're getting awfully close to ad hominem territory there. It wasn't "my interpretation". I only commented on the shapechange spell's spell description and what it references and the things that it doesn't reference. That comment nowhere made any claims of the kind you are suggesting now.

QUOTE (freudqo)
And here is maybe a bit of discrepancy. The majority of reach 2 weapons I saw in my game is the concealable telescoping staff, that most non melee oriented people choose for their melee weapon, just in case. Hence why I see it as a valid option for a lot of characters. I never meant that they carry this staff around only for spirits.


So we're talking non representative samples of characters defaulting to something that isn't necessarily plausible from the character's perspective. Once it even becomes a recurring pattern for different characters, we're straight in metagaming territory where I as GM get bored with the respective players rather sooner than later. ~shrug~


Cochise
QUOTE (sk8bcn)
Say I ve got a 9M weapon with APDS bullets. A Force 6 spirit would get 6 armor vs me, right?


As already mentioned, APDS - by RAW - does not affect the "Immunity against normal weapon" power. So a Force 6 spirit with his 12 points of "immune" armor cannot be harmed with a 9M heavy pistol.

QUOTE (sk8bcn)
With Ex-Bullets, would you say he's not immune anymore?


Ex and ExEx in a 9M heavy pistol cannot successfully pierce the "immunity" armor of a Force 6 spirit. However, ExEx will make the difference for a 9M heavy pistol against a Force 5 spirit as long as your GM doesn't regard Ex and ExEx as being a form of "other armor-piercing ammunitions". Since SR3 lacks a clear definition of "armor-piercing ammunition" he could interpret Ex and ExEx as such and thus treat those ammo types like "standard" against spirits ... just as he could deem those ammo types as a representation of an "elemental" attack that cuts the Immunity in half.
freudqo
QUOTE
Oh come on, don't go that unnecessary "no native speaker" route there. So yes, you found a section that says something that might indicate what you think ... and it's even a very good one ... if it weren't for the last part of the sentence that puts everything back out of whack because it uses "powers" instead of "Powers" so nobody can nail it to "(Critter) Powers" by terminology.


Errr. I didn't find A section. I read the very first paragraph of the section on critters statistics. That's all. The one that says a critters statistics can change without reach being affected. I seriously couldn't understand what would make you make such a bold statement as "There's no explicit entry saying that [about reach]" while there's exactly an explicit entry saying that in the first paragraph of "Critters Statistics".

The one that indeed says that if the GM wants, he can change whatever stats, including reach, damage, and the like if he wants. ([EDIT]: This sentence is probably wrong, see next post [\EDIT]). That's indeed an important point to say that the GM actually tells you what happens in the game. But going from the sentence to the part where the GM decides to alter the stats of the critter one shape changed following strictly what's written in the book is quite a huge step that would actually make for a very obnoxious GM too. That would make for a nice gaming table ^^.

The shapechange spell refers to critter statistics on p19 of critters. The physical attributes can change by the rules, the reach can't. Is all. And if you didn't mean to say that you should conform strictly and exclusively to those precise statistics, well, then I apologize to make such a deduction from your post, I actually understood it should be an obvious obstacle for shapechange to allow changing into different creatures than the "typical" one. You were just quoting for the fun of quoting I guess. Sorry again. Cheers.
freudqo
Amazingly enough, Powers with a P is seldom used in the book to qualify Critters' magical powers, so I really don't get why they would use a big P to nail it to whatever you like. They might indeed have said "magical powers". Why they would do that, I don't know, since it's pretty obvious they're refering to critter powers. I don't recall to hear about reach, or damages, or movement multiplier as "powers". Given the number of time they use the word "power" alone to refer to magical powers, given the theme of the book, which are actual paranormal critters, given the huge number of alternative words they could have used to say that individual "raw powers" vary, the use of plural etc. it's a bit strange to think that it refers here to "raw power" in order just to unsay what they just said about attributes, reach, damage, movement modifier and the like…

Shall we really understand that sentence to say "Individual attributes is bound between -50% and +50% of the average we give here, reach, movement modifier, damage never change, except that finally let's not care about it and just put the statistics you want" ? Hey GM, your player shouldn't be ready for this reaction 20 and body 20/20 dog that will kill them, so unleash it! biggrin.gif
Kliko
Damn, your right. I missed that!

Ah well, more applications for AK's with bayonets!
Now I'm picturing high willpower grunts charging spirits with "friends in melee" rules... that should work fairly well!
Cochise
QUOTE (freudqo)
Amazingly enough, Powers with a P is seldom used in the book to qualify Critters' magical powers, so I really don't get why they would use a big P to nail it to whatever you like.


The key element there is that SR in general uses capitalized vocabulary whenever it refers to things that have a systematic / game mechanical relevance. So it's usually a "Damage Resistance Test" instead of a "damage resistance test", "Reach" instead of "reach", "Movement Rate" instead of "movement rate", "Power Points" for adepts instead of "power points" and so on. Now the various supernatural abilities and traits that critters have are commonly referred to as "(Critter) Powers" or the individual (capitalized) power like "Regeneration" within rule texts to make them clearly identifiable. But the use of such capital letters has sometimes been missed in certain texts and in some cases that creates "loopholes" and some unexpected side effects as far as "RAW" is concerned.

The Critter booklet is one of the cases where you see a larger number of such instances of words not being capitalized and the sentence you provided as "proof" is pretty obviously one of them. It isn't hard to get the idea that whoever wrote that sentence wanted to express that critters (awakened and non-awakened alike, where the latter usually don't even have "Powers") do retain game mechanic features like "Reach" regardless of their respective size variation but at the same time that their "(Critter) Powers" may vary from individual to individual. Now even if you ignore the basic stupidity of the idea of fixed "Reach" values over a very broad spectrum of individuals of the same species for the sake of the rules being "easy to use" (mainly for the GM) the text would have required the use of proper terminology in order to make it "foolproof".

Had the author used "Powers" in that particular sentence your "proof" would have been perfect for what you wanted to show ... but with the non-capitalized version the sentence lacks the explicit semantic reference to "(Critter) Powers" and subsequently the second part of the sentence is open to individual interpretation and the "Reach" part becomes subject to GM's discretion - who interestingly enough is the main "target" for those rules in the first place.

=> If - as you suggested yourself - a player really becomes as "obnoxious" to turn a situation into a contest of who is the better "rules lawyer" at my table he'll learn a rather simple lesson: Been there done that ... Whatever idea you come up with where you try to "win by mechanics" it's rather likely that I have come up with that idea on my own - in some cases right after the respective rule material was published - and I have the ability to pretty much "rules lawyer" you into oblivion. If a player insists on pushing such a fight I'll simply show him the door because no matter how "good" I am at things like that: I simply don't get enjoyment from it as part of a group interaction.

QUOTE (freudqo)
They might indeed have said "magical powers". Why they would do that, I don't know, since it's pretty obvious they're refering to critter powers. I don't recall to hear about reach, or damages, or movement multiplier as "powers". Given the number of time they use the word "power" alone to refer to magical powers, given the theme of the book, which are actual paranormal critters, given the huge number of alternative words they could have used to say that individual "raw powers" vary, the use of plural etc. it's a bit strange to think that it refers here to "raw power" in order just to unsay what they just said about attributes, reach, damage, movement modifier and the like…


Let's just say that I just proved you wrong in terms of "rules lawyering".

QUOTE (freudqo)
Shall we really understand that sentence to say "Individual attributes is bound between -50% and +50% of the average we give here, reach, movement modifier, damage never change, except that finally let's not care about it and just put the statistics you want" ? Hey GM, your player shouldn't be ready for this reaction 20 and body 20/20 dog that will kill them, so unleash it! biggrin.gif


Luckily I didn't suggest anything like that at all either. So your attempt at being "funny" there with a combination of a false dilemma, a rhetorical question and some hyperbole was a wasted effort. Just as I suggested that you avoid going ad hominem I'd suggest that you refrain from further attempts like that. That's also a playing field where I have "been there done that".
freudqo
QUOTE (Cochise @ Jun 10 2015, 02:39 PM) *
The Critter booklet is one of the cases where you see a larger number of such instances of words not being capitalized and the sentence you provided as "proof" is pretty obviously one of them.


Yeah, one of those cases, such as the BBB or MitS, where in most instances, adept powers are referred to as uncapitalized "power" or "powers" without anyone ever questioning the troll's reach. The capital is essentially used for powers when quoting individual powers such as attribute boost Power. Asking to shape change in a smaller individual with same reach would be playing by the rules. Ruling that reach diminishes in small individuals wouldn't.

The only thing that could prevent it would be a literal reading of the sentence "Use the critter statistics given on p. 19 of Critters", which is superseded by this one "Shapechange changes a voluntary target into a normal critter, chosen by the caster", and is probably just here to point out where to find typical critters stats in a different book. Is all. No lack of capitalization will ever be a valid argument to say that reach could be considered as a power.

Now, I don't care about what you think about metagaming, how you'd care about boring players, just in case. Thanks for the corrections on reach and immunity power, though. I'll leave you to your scanning of logical fallacies and stuff. Cheers.
Cochise
QUOTE (freudqo)
Yeah, one of those cases, such as the BBB or MitS, where in most instances, adept powers are referred to as uncapitalized "power" or "powers" without anyone ever questioning the troll's reach. The capital is essentially used for powers when quoting individual powers such as attribute boost Power.


No, the capitalization is normally still used whenever it refers to mechanically relevant aspects of the game. And subsequently those instances where this is not the case, you'll ultimately face situations where people will start arguing over "nothing". Just like you friggin' decided to do here. Remember? I was the one who had no general objection against the idea of transforming someone into an elephant or allowing the usage of a whip to gain another point of "Reach" - despite the somewhat arbitrary additional rule decision making a GM would facing there - but you were the one who tried to turn it into some form of ego competition nonetheless. You were the one who tried turning it into a matter of "rules lawyering" and regardless of what you might personally think, you certainly didn't come out as a "winner" (nor did I, but I never had such an intention in the first place).

QUOTE (freudqo)
Asking to shape change in a smaller individual with same reach would be playing by the rules.


You weren't actually "asking" that. You outright suggested that the player would be able to determine all stats (including downgrading Bod for easier spell casting while upping the rest) "at will".

QUOTE (freudqo)
Ruling that reach diminishes in small individuals wouldn't.


I'd say that I have provided reasonable evidence to the contrary. You don't need to like the fact that "RAW" can be "twisted" in such a manner but all I did was showing you that once you start going beyond the basic premises of the rules you're bound to face a situation where a GM will rightfully counter your attempts with the same tools that you are trying to beat him with. And I guess that we'd also see a fundamental disagreement on whether or not such a player behavior is the general gaming concept of an RPG or not.

QUOTE (freudqo)
The only thing that could prevent it would be a literal reading of the sentence "Use the critter statistics given on p. 19 of Critters", which is superseded by this one "Shapechange changes a voluntary target into a normal critter, chosen by the caster", and is probably just here to point out where to find typical critters stats in a different book.


Unfortunately for you it's the "caster" and not the "player". So tell me, how exactly is the caster aware of the difference between a Bod 7 and a Bod 15 Elephant? How does this meta information of game stats translate into his game world perception? Does he actually have the necessary biological training (aka. at least knowledge skills) to understand and discern the differences? See, one can build a myriad of things around this due to the lack of precision on rule level... heck, a GM would even be - your words there - "playing by those rules" if he let the player of said caster chose the animal (because that's actually all that the spell description allows him to do) and then randomly deciding to deviate from table stats by turning it into a +50% specimen and thus making the threshold next to impossible to beat. Different approach same result.

QUOTE (freudqo)
No lack of capitalization will ever be a valid argument to say that reach could be considered a critter power.


Unfortunately your sentence still doesn't use "critter power" as terminology in the respective part of the sentence either. So on semantics level: No amount of you claiming otherwise will turn the second part of your quoted sentence precise enough to completely remove possibility of a GM deciding to reduce Reach based on that very sentence. Would it be a questionable call? In terms of "strict rule adherence" he'd be in very grey areas and would additionally have to invoke the "GM decision trumps everything" agenda but ultimately he'd be fine. And guess what, I wouldn't blame such a GM for doing something like that in a situation where a player tries to be a prick for the sake of being a prick ... particularly considering the facts that

  • the involved mage would still have fried the spirit with a single spell in the vast majority of cases.
  • in "elephant" shape the transformed human would already have had more than enough "power" to simply squash the vast majority of spirits with Forces that can be reasonably sent against a group without the clear goal of wiping the group out
  • the Willpower attack still has more of a fringe application


Oh and as far as lack of capitalization in general as form of a valid argument is concerned: Just inspect that Critter booklet a bit further and maybe you'll find some interesting aspects concerning the ("RAW"-based) ability of dual-natured entities for performing acts of astral projection. Lack of capitalization and improper use of terminology will be key elements there.

QUOTE (freudqo)
Now, I don't care about what you think about metagaming,


I nowhere demanded that you should care ...

QUOTE (freudqo)
how you'd care about boring players, just in case.


... nor did I suggest that you should care about me being bored by players that engage in such petty attempts of stroking their own egos. But thanks anyways.

QUOTE (freudqo)
Thanks for the corrections on reach and immunity power, though. I'll leave you to your scanning of logical fallacies and stuff. Cheers.


And no try to be honest with yourself: Was this little "exercise" really worth it? Particularly with regards to trying to get to me on a personal level?
If so, I'll happily add you to the list of persons that I see no sense having conversations with in the future.
sk8bcn
QUOTE (Cochise @ Jun 10 2015, 07:18 PM) *
Unfortunately for you it's the "caster" and not the "player". So tell me, how exactly is the caster aware of the difference between a Bod 7 and a Bod 15 Elephant? How does this meta information of game stats translate into his game world perception? Does he actually have the necessary biological training (aka. at least knowledge skills) to understand and discern the differences? See, one can build a myriad of things around this due to the lack of precision on rule level... heck, a GM would even be - your words there - "playing by those rules" if he let the player of said caster chose the animal (because that's actually all that the spell description allows him to do) and then randomly deciding to deviate from table stats by turning it into a +50% specimen and thus making the threshold next to impossible to beat. Different approach same result.


I certainly would know that beeing bigger with more muscles makes me stronger as a member of the specie. As I don't have to know how the anatomie of an elephant works to cast the spell, I'd say that this simple knowledge would allow me to be in the upper range of stats. Not chose them, though.
sk8bcn
By the way, is there any explanation why vehicules get an immunity based on base damages and spirit on final power.

Rule inconsistency or some logic behind (I'd vote option A).
Sendaz
It's sort of a mix.

If you hit a spook, your skill kind of comes into play which is reflected in the increased damage which is applied toward the spirit and its defences.

Vehicles on the other hand are pretty static and if the armor on it can bounce a 9mm round, it's going to bounce that round whether fired by a novice or a sniper.
So the world's greatest marksman can not shoot through the armor of a tank using a .22 long rifle round, no matter his skill he can not make that bullet penetrate the armor.
(Unless he cheats and uses some kind of acid round or something to modify his effect)
Yes, we can then argue skill lets you shoot through the windows/slots/gaps and such, but then that is more in the realm of called shots to negate the effect of said armor than actually penetrating said armor.
freudqo
QUOTE (sk8bcn @ Jun 11 2015, 07:45 AM) *
I certainly would know that beeing bigger with more muscles makes me stronger as a member of the specie. As I don't have to know how the anatomie of an elephant works to cast the spell, I'd say that this simple knowledge would allow me to be in the upper range of stats. Not chose them, though.


You'd be right of course. You can shape change in a strong skinny quick elephant if you want. Shapechange allows you to change in any normal critters you'd like, nowhere does it say that you get a random member of the specie, or that you get a typical one. The same way you can play a body 1 strength 6 quickness 8 dark elve if you like to. Honestly, it makes very little sense that you could shape change into anything from a newt to a sea crocodile without having controls of individual beasts attribute.

About the choice, as there are no guidelines, you should get it. Additionally, it will never give you crazy bonus anyway. Honestly, having a strong animal has very limited use: the damage are the same. The worst case from the normal critters table is the tiger, where you could get a 9 QUI tiger. That might be up two 2 more CP and 2 more reaction dice. And that's the most efficient case. Lowering the body attribute to get it easier to cast the spell (and to adapt it to a low force spell) is already pretty much paid by having a low body. The damage is nice, though.

freudqo
QUOTE (sk8bcn @ Jun 11 2015, 07:47 AM) *
By the way, is there any explanation why vehicules get an immunity based on base damages and spirit on final power.

Rule inconsistency or some logic behind (I'd vote option A).


Hard to settle. My first thought is B, since there's a definite intent that anti-vehicular weapon don't work against spirit, but do against vehicles. But then, though, some elemental weapon do get quite similar effect on the spirit's armor. Honestly, I'd still go for B. I don't think they would have missed it twice and not errata'd it consider what they errata'd sometimes.

The logic behind hardened is that there are some bullets that simply can't do anything to bypass it. If you consider the spirit's immunity to be a kind of armor, some shell, the same logic should apply. Or, it could be that the spirit's material can "endure" some kind of abuse and reshape immediately. In that case, one bullet going through would not damage it, but 3 in less than 0.3 s might not let it reshape or reconstruct freely. Or to say it in another way, as a power, it can use mana to immediately assess the damages to reshape the damage material, bring it back into the spirit, but only to a point. That's how I'd see it. YMMV.

Cheers
sk8bcn
ok. Let's go a step further for Real Gun-lovers out there (I don't know much about the subject).

Is there any real-life exlenation that could justify that a heavy pistol shot could get through an Vehicule-Armor 4 but not one of a SMG or Assault riffle?
Cochise
QUOTE (sk8bcn)
I certainly would know that beeing bigger with more muscles makes me stronger as a member of the specie.


Unfortunately that not how it works "in reality". A "bigger" person isn't automatically "stonger" than a "smaller" one, although certainly more likely to be. Nor will "more muscles" automatically translate into "more strength". The real problem however is: Body and muscle mass and resulting physical strength as such aren't going to tell you how "tough" the respective animal is in terms of what the Body attribute is trying to simulate in SR ... but unfortunately it's the Body attribute that (heavily) determines whether or not you succeed at shapechanging someone with the associated spells

QUOTE (sk8bcn)
As I don't have to know how the anatomie of an elephant works to cast the spell, I'd say that this simple knowledge would allow me to be in the upper range of stats.


Key interest here was not ending up in that range but in the lower instead.

QUOTE (sk8bcn)
Not chose them, though.


Yet it's the meta-information on the exact value of BOD for the target animal that will decide how much of a chance you have to cause the successful transformation. So who will ultimately decide on that "by the rules"? The player? The GM? Arbitrarily, with the fixed values from p. 19 Critters or with some form of random function? Must the decision try to adhere to the wishes of the caster's goal?

You just said that that the player doesn't get to chose the stats, so we'd be left with the GM ...

QUOTE (sk8bcn)
By the way, is there any explanation why vehicules get an immunity based on base damages and spirit on final power.


Generally your speculation would be as good as anyone else's there but it's most definitely not a "simple rule inconsistency" or "simple accident" because SR3 also has the "Hardened Armor" power where base damage is the reference point just as with worn hardened or vehicular armor. So there was some form of intent involved. Later rule editions IIRC have done away with the difference between "Hardened Armor" and "Immunity to normal Weapons" and made them work the same which kinda makes having both of them "obsolete".

My best guess would be that a spirit's Immunity is not supposed to represent a form of structural integrity of a strictly physical object that you simply cannot "harm" with certain physical attacks in a reasonable time frame. Think of someone using a small caliber pistol who fires at the front armor of a tank. With "unlimited armor" and "unlimited time" for repeated shots this person would ultimately cause enough structural harm to the metal to get through that armor but for practical purposes you can consider that armor to be impenetrable by that pistol ... hence the "hardened" armor types.

A spirit's materialized body on the other hand does not represent such a structurally dense object and has no literal "tank armor" surrounding it. It's rather that magical energies are channeled into creating a physical body of unspecified composition and his Immunity represents the magical resistance of said body taking damage by mundane weaponry. I could certainly come up with a fancy metaphysical explanation where even standard attacks that are subjected to the Immunity always represent some level of "Willpower" based attack where the attacked magical entity is subjected not only to the actual physical impact of a ranged or melee attack and the weapon utilized therein but also by the attacker's desire (or desperation) to "kill" / "survive" and that this causes the difference. Subsequently the spirit being hit with more bullets in a single attack would become a situation where more of that underlying "Willpower" is directed into the magical structure at the same time and thus can be harmed in such a manner. But none of that would have significant backing by known rules and fluff on the interaction between mundane persons, their tools and magical entities in terms of "RAW" and "FAW". So I suggest that you try to come up with a metaphysical explanation of your own.

QUOTE (sk8bcn)
Is there any real-life exlenation that could justify that a heavy pistol shot could get through an Vehicule-Armor 4 but not one of a SMG or Assault riffle?


In short: No ...
A bit longer: The Damage Codes on firearms in SR1 to 3 (and 4th and 5th are only slightly better) simply do not correctly simulate real ballistics but that's not actually where the problem starts: Generally speaking the whole Damage system isn't designed to be realistic in the first place. It's more of a "Hollywood" approach to combat where protagonist can suffer "serious" wounds but keep going to some degree. The system works reasonably well for "soft" targets like metahumans and the majority of critters but it fails against "hard" targets like barriers or vehicles which require separate rules to a certain extend but reuse those unrealistic Damage Codes. And if that weren't bad enough then they simply screwed up on the vehicular armor effects ... which added insult to the injury.
sk8bcn
QUOTE (Cochise @ Jun 12 2015, 04:53 PM) *
Unfortunately that not how it works "in reality". A "bigger" person isn't automatically "stonger" than a "smaller" one, although certainly more likely to be. Nor will "more muscles" automatically translate into "more strength". The real problem however is: Body and muscle mass and resulting physical strength as such aren't going to tell you how "tough" the respective animal is in terms of what the Body attribute is trying to simulate in SR ... but unfortunately it's the Body attribute that (heavily) determines whether or not you succeed at shapechanging someone with the associated spells



I don't know if I really wanna argue about this (since I would anyway give only base stats to the mage who's shapeshifting) but in average, more strength and size implies more strength. Maybe you'll find some exceptionnal situations, but those factors strongly influence strength. Sport highlight this (boxe-rugby...).
Sendaz
The main problem I see is the spell just uses Body for calculating effect (ie the final size of the critter) to keep it simple.

If you start tweaking it by saying, I make a more muscular/agile/coordinated version of the animal, this is branching into other stats and you are really not reflecting this in the casting rolls and drain, and if you we do start figuring in other stats /effects you are basically going to end up with a mini-chargen session each time you go casting this.

I suppose you could integrate a 'pool' based on the force from the casting that lets you shuffle those few points into the other stats to represent some customizing, but then you have to figure limits of course, or you could get a devil rat bench pressing an orc. wink.gif
freudqo
QUOTE (sk8bcn @ Jun 15 2015, 09:04 AM) *
I don't know if I really wanna argue about this (since I would anyway give only base stats to the mage who's shapeshifting) but in average, more strength and size implies more strength. Maybe you'll find some exceptionnal situations, but those factors strongly influence strength. Sport highlight this (boxe-rugby...).


Actually, there's no point in arguing it. The critter's statistics entry of Critters tells you exactly what you can expect from a bigger or smaller or thinner or larger animal. Saying the caster can't know how to strengthen an elephant is assuming too much about the spell inner functioning that what is described. A priori, if you can change in an asian or african elephant, you can choose a strong one.

QUOTE (sendaz)
The main problem I see is the spell just uses Body for calculating effect (ie the final size of the critter) to keep it simple.

If you start tweaking it by saying, I make a more muscular/agile/coordinated version of the animal, this is branching into other stats and you are really not reflecting this in the casting rolls and drain, and if you we do start figuring in other stats /effects you are basically going to end up with a mini-chargen session each time you go casting this.

I suppose you could integrate a 'pool' based on the force from the casting that lets you shuffle those few points into the other stats to represent some customizing, but then you have to figure limits of course, or you could get a devil rat bench pressing an orc. wink.gif


By the rules, a lot of animals have the same bodies but different stats (see for example wolf and leopard, one is clearly optimize for shape changing).

If you look at the 3 stats used here, body, force and quickness, there's nothing that uber you get in tweaking out your animal. Adjusting body is reflected by the spell force, so raising it is hard, while diminishing it makes you vulnerable. Strength has always been worthless for a lot of stuff in shadowrun, and here even more since you get no bonus on your damage power or level. Quickness is the only really valuable one, since it can increase you combat pool and reaction. As I pointed out, the only case where it's sensible is for the tiger, where you can get a +2 reaction compared to the normal critter, and +2 CP.

The mini-chargen session is particularly boring, but how many times do people shape change to engage in combat (and can be settled OoC asking the PC to prepare his stats in advance if he wants to)? You'd need not to wear armor, not to care about getting you clothes back on, have a dedicated focus, etc. etc. and be sure that everything will be settled hand to hand, particularly if you go for the low body option.

It's not really that big a problem.
sk8bcn
QUOTE (Cochise @ Jun 12 2015, 04:53 PM) *
In short: No ...
A bit longer: The Damage Codes on firearms in SR1 to 3 (and 4th and 5th are only slightly better) simply do not correctly simulate real ballistics but that's not actually where the problem starts: Generally speaking the whole Damage system isn't designed to be realistic in the first place. It's more of a "Hollywood" approach to combat where protagonist can suffer "serious" wounds but keep going to some degree. The system works reasonably well for "soft" targets like metahumans and the majority of critters but it fails against "hard" targets like barriers or vehicles which require separate rules to a certain extend but reuse those unrealistic Damage Codes. And if that weren't bad enough then they simply screwed up on the vehicular armor effects ... which added insult to the injury.



I forgot to post about this one, cause technically, it puzzles me a lot.

Do somebody have a nice house rule about vehicles hardened armor?
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