For an upcoming game, I want to play a generalist Mystic Adept. The concept is a former Tir Tairngire soldier who, after a dishonorable discharge fled to Seattle and is running errands for the Ancients gang and going on runs.
The following rulings are in place:
-850 Karma Karmagen. I'm roughly 20-30 Karma and 100k in gear behind the rest of the group, and I will not advance at a faster rate to catch up, so I'm aiming for a high degree of optimization to compensate.
-Module is the Harlequin campaign. I'm joining this game midway through when the group is abroad, and will not be able to bring any gear not fitting in a backpack with me. In return, we get some generic gear on site. Current job is to infiltrate some German Troll Baron's estate.
-Geneware has been okay'd for Prototype Transhuman.
-Game is on the Pink Mohawk side. Gratuitous amounts of violence is to be expected.
Here is the sheet
I'm trying to aim for utility and viability in social and combat situations, accomplished through spellcasting, summoning and the ability to sweet talk people. I'm using the Traditional Black Magic variant from Forbidden Arcana.
Things I'm considering:
1. Switch to a Logic or Intuition based tradition and use a Cerebral/Cerebrellum booster. I have no idea how useful social skills are in this module, and if they happen to be rarely useful, making the switch could be helpful.
2. Ditching Sharpshooter in favor of a mentor spirit. My pool for shooting is fairly low, going to 16-18 with good rolls. Ruleswise, I'd want something that boosts fire spirits, but that doesn't seem to exist. Flavor wise, any martial or honorable mentor could fit.
3. Switching from automatics to longarms. I really like both shotguns and sniper rifles, and concealability is a non-issue due to combat spells. I could still carry a gun for show.
Any advice is appreciated!