I was disappointed in this mod, but let me critique it from a player and GM perspective. First, SRM historians will remember that the most controversial mod in Virtual Seattle was the "silly" one (I believe it was the mod titled "Crash Test Dummies"). This mod was enjoyed by some supporters, but hated by others. Not only was it silly, but to give proper background, this one had you wake up from a virtual reality experience-- so, unlike "Block War", the previous mod gave you the cliche "it was all a dream" twist in it.
My players in Block War hated this adventure-- I can only imagine it was meant to be a light hearted break from the grim shadows that most mods have us in, however it was expressed to me that "when I come to play ShadowRun, I expect to play ShadowRun". No spoilers here, but the job hires Shadow Runners to do frat boy work-- and the background is silly and there are several rather absurd situations (the "fixers", e.g.).
As a GM, this was more fun for me to run than SRM02-01, which was so linear that I took a year hiatus from SRM after running it at a Con. This mod had options, good floor plan, and was fairly well thought out. Had the premise been changed to something more ShadowRunner like, I'd have had only a few complaints-- it didn't scale to TR 6 well at all, but this is a common complaint: I've yet to get a mod that scales through all 6 TR levels appropriately. There were also nit picky errors-- not really proof read: "while knight" instead of "white knights", the side banner of a map had "Ready, Set, Gogh" on it instead of "Block Party". Rules and items that aren't in the core SR4A, didn't provide a reference book/pg.
My players rated it much lower, b/c even though they were presented with options, and I had some flexibilty in running it, they still were being hired by a goofball team of fixers, by goofball Johnsons, and then given the "boy scout" option of forgetting you are a freelance corperate mercenary, but expected to "do the right thing". They only finished 90% of the mod before walking away and having nothing more to do with it.
Although I generally disliked it as written, and my players all hated it-- it's a YMMV mod. If you want a break and do something comical, this is something you'll like. If you don't, you're likely to play through it with clenched teeth for the karma though