CODE
GNAWER
B Q S C I W E R
5/1 4 (x2) 6 3 3/5 5 5 4
INIT: 4 + 1D6
Attacks: Humanoid
Powers: Immunity (Poisons), Noxious Breath, Pestilence (HMHVV-2), Paralyzing Touch. Many also have Magical Skills.
Weaknesses: Dietary Requirement (Metahuman Bone)
GRENDEL
B Q S C I W E R
8 4 (x3) 8 4 1/4 4 5 4
INIT: 4 + 1D6
Attacks: Humanoid, +1 Reach
Powers: Animal Control (Subterranean Critters), Enhanced Senses (Low-Light Vision, Smell, Thermographic Vision). Pestilence (HMHVV-2).
Weaknesses: Allergy (Sunlight, Mild)
Notes: Running multiplier on all fours is x4. Charisma score is only used in relation to its Animal Control power.
HARVESTER
B Q S C I W E R
5/1 6 (x5) 6 1 1/5 4 5 5
INIT: 5 + 2D6
Attacks: 6S (9S with two-handed attack)
Powers: Enhanced Physical Attributes (Quickness and Strength, three times per day for [Essence]D6 combat turns), Enhanced Reactions, Enhanced Senses (Low-Light and Thermographic Vision), Pestilence (HMHVV-II)
Weaknesses: Allergy (Silver, Moderate)
JABBERWOCK
B Q S C I W E R
9 4 (x5) 9 1 3 3 2D6Z 4
INIT: 4 + 2D6
Attacks: Humanoid, +1 Reach
Powers: Concealment (Personal), Essence Drain (Permanent), Fear, Infection, Mimicry, Regeneration, Sonic Projection. Many also have Magical Skills.
Weaknesses: Allergy (Sunlight, Moderate), Vulnerability (Plastics)
B Q S C I W E R
5/1 4 (x2) 6 3 3/5 5 5 4
INIT: 4 + 1D6
Attacks: Humanoid
Powers: Immunity (Poisons), Noxious Breath, Pestilence (HMHVV-2), Paralyzing Touch. Many also have Magical Skills.
Weaknesses: Dietary Requirement (Metahuman Bone)
GRENDEL
B Q S C I W E R
8 4 (x3) 8 4 1/4 4 5 4
INIT: 4 + 1D6
Attacks: Humanoid, +1 Reach
Powers: Animal Control (Subterranean Critters), Enhanced Senses (Low-Light Vision, Smell, Thermographic Vision). Pestilence (HMHVV-2).
Weaknesses: Allergy (Sunlight, Mild)
Notes: Running multiplier on all fours is x4. Charisma score is only used in relation to its Animal Control power.
HARVESTER
B Q S C I W E R
5/1 6 (x5) 6 1 1/5 4 5 5
INIT: 5 + 2D6
Attacks: 6S (9S with two-handed attack)
Powers: Enhanced Physical Attributes (Quickness and Strength, three times per day for [Essence]D6 combat turns), Enhanced Reactions, Enhanced Senses (Low-Light and Thermographic Vision), Pestilence (HMHVV-II)
Weaknesses: Allergy (Silver, Moderate)
JABBERWOCK
B Q S C I W E R
9 4 (x5) 9 1 3 3 2D6Z 4
INIT: 4 + 2D6
Attacks: Humanoid, +1 Reach
Powers: Concealment (Personal), Essence Drain (Permanent), Fear, Infection, Mimicry, Regeneration, Sonic Projection. Many also have Magical Skills.
Weaknesses: Allergy (Sunlight, Moderate), Vulnerability (Plastics)