Couple of things...
QUOTE (Wounded Ronin @ May 19 2010, 03:58 AM)

My next thought was that turn or round based combat is probably inherently unrealistic. Even if each turn is only 1 second long, if you practice with firearms enough, it gets to the point where you can, for example, draw from concealment AND fire within 1 second.
Whats the problem - that's just 2 actions at once, with a modifier to each.
Anyone can try it, but only those who are good will succeed well enough to make it look so easy.
QUOTE (Wounded Ronin @ May 19 2010, 03:58 AM)

Even if you assign lengths of time to every action a person can take, such as change posture, transition from low ready to high ready, and so on, the fact is that so much is a function of personal training. Just look at the old foagies who are on YouTube firing a revolver faster than most people can fire a semi-automatic. To be really realistic you'd have to let each action take different amounts of time for each and every character and that would be too much tables to realistically be able to write and use.
Apart from the actual action, there's also the time to understand what's going on and responding...
...Look at police training where they go through a target area and see different targets, some innocent civilians and some armed criminals - seeing the target isn't enough, they have to respond appropriately.
My point being that in a 1 second action phase/combat round/whatever you want to call it, the more experienced you are and more proficient you are the more natural your response and the faster you get to do things.
But that's the point of having good reflexes and high skill...
...If you want to be that good, stop whining and pay the character point to be that good.
Maybe the emphasis shouldn't be on attributes only ??
Maybe skill should also influence when you act in an action phase/combat round ??
In my RPG, acrobatics adds to dodging in combat [you're better at moving your body about], tactics adds to when you act [you've already, subconsciously assessed the situation]...
...But maybe high skill should add to initiative, too.
It would encourage players to improve skills, since high reflexes alone wouldn't be enough to be really fast...
...Yes, I like that idea and thank you for allowing me to brainstorm [even though i didn't intend to] !!