In the group we have a player recently died and made a technomancer. Like many other GMs here I was unprepared for the ungodly hacking power they have. I am trying to educate myself on them but there are few grey areas for me.
Recently I used a Rail Drone (R Series from Arsenal) which was based on if the Runners wanted it, they would have to infiltrate him into the facility to physically hack it. However the technomancer insisted that he could send a registered sprite to the location to "touch" the node through hacking while staying well and truly out of the facility. As he demands a lot of time and attention anyway I just made some rolls vs his and got on with the story.
After the game I tried looking up where this information was and cannot find it. Was I suckered or am I looking in the wrong area.
I am not looking yet to punish a player for using his skills, I just have to get better at knowing the hacking rules systems. I just want to challenge him and give him something to do while giving some attention and challenges to the others.