QUOTE (Neraph @ Jun 19 2010, 10:36 PM)
Ok, let me break it down for you...
So what this is saying is when you do A, B happens.
A = Wear form-fitting armor.
B = You add FFBA rating on to other worn armor.
The phrasiology is important as well. FFBA does not inherently have an armor rating - it only enhances other worn armor. The way to get this to work is that the core rulebook has defined clothing as 0/0 armor.
and This...
QUOTE
Ok, so this tells us that FFBA does not have armor at all - it only increases other armor worn. "When worn in combination" means you have to wear it with something else, "other pieces of armor" tells you what you need to wear it with. So, if you do not wear other pieces of armor, you do not get to add the rating, since that function only happens... you guessed it - "When worn in combination with other pieces of armor."
It also tells us that when you wear it, it increases armor worn. So that means if you wear 3, all 3 would "(add their rating) to the other armor's rating."
Is that difficult to understand?
That is not what the rules are saying at all... I just think that you are missing something in the translation is all...
FFBA DOES have an Armor Rating, and may be worn without any other articles of Armor is you so desire... and not all clothing is considered Armor... there are clothes in the book that have no armor rating, otherwise they would not have an entry for Armored Clothing like they do...
Also, you cannot wear Multiple sets of the same armor... that they did not state this explicitly is okay, you would not tell someone something that is overtly obvious would you? You cannot wear two sets of militatary Armor, but they don't tell you that you can't, so are you going to argue that it should be reasonable that you should? I am pretty sure you would agree that you cannot wear 2 sets of Light Combat Armor right? so why would you argue that you can wear two sets of FFBA?
Where you seem to be confusing things is though FFBA does have a rating, the PPP does not have an inherent armor rating, it just enhances what it already worn (or not worn, as I could have unarmored clothing and still wear the PPP Shin guards and arm guards for example, and still have an armor rating of 0/2)...
Thus the Rating vs. the Bonus thing in the books... FFBA Level 2 has armor ratings of 4/1, while a piece of PPP would have the +0/+1 notation...
The benefit of FFBA is that is is wearable underneath another set of Armor like an armored Jacket... and only counts as half encumberance... FFBA is the only full suit of armor that actually stacks with other armor (Inherent armor integrated on the body notwithstanding...
And for the record, from someone who has actually worn such armor (Under Armor with Over armor), it can get exceedingly uncomfortable over time... not something that you want to do unless you KNOW that danger is imminent...
As for Ragewind...
QUOTE
Actually it would be the other way around, as the "limb/stats" your are talking about is not backed up or referenced anywhere in the rules, the rules for Cyberware suites on pages 48/49 explain how the suite rules work, and the example ones also follow the formula for the combined essence and availability ratings. Even things that are "additional" to the base limb are factored in on the examples, so in this regard I will need you to provide specific reference as to why you believe what you do.
Your Stats are an intrinsic part of the Limb, and as such are listed as a +cost in Nuyen and additional vailability increment (and no additional Essence/capacity cost at all) to the limb itself for customizations... My interpretation for Enhancements however is that they are NOT inherent, and as such have a set cost for integration into the limb, as do any other additions for optional equipment using Capacity... Therefore, Limb Stat Customization is included in the Limb standalone, and would net you a Restricted Availability in tandem with the Limb as a single piece... ANY GEAR you place in the Limbs from that point on are standalone pieces, and therefore would need their own Restricted Gear Cost if they exceeded Availability 12...
Seems pretty simple to me...
Yes, you can use the rules for a Suite... But arguing that the availability for each part of the suite is integrated into the availability as a single entity is completely wrong in my opinion, you still have to acquire each piece of that suite individually before you can integrate them... You get a break on Suite Costs and Essence, but you will still need to satisfy the individual availabilities before the suite is constructed...
Keep the Faith