Sniper rifles need to have their damage code modified such that in close combat they are not super-deadly, but that in a stabilized location they get a base damage bonus. This would prevent players from using a 9DV gun in close quarters and "just eating" the -1 DP modifier.
See my cumbersome weapon rating somewhere above. While an SMG gets no penalty, a Barrett gets -5 Initiative Score if not properly set up - do CQB with it, and you go last (at reasonable opponents at least). And in confined quarters, door to door combat, melee, etc. that also goes to a -5 DP.