QUOTE (Yerameyahu @ Aug 30 2010, 07:16 PM)
Well, yes: even after your examples, I have no idea. D&D team-orientation is in no way different from Shadowrun; you (random heroes) work together to win, doing whatever it is your character can do. As for the other: SR has teamwork tests. Anything more than that seems to make PCs cease to be independent, and you get tabletop wargaming.
Mechanics, man. Let's focus on the mechanics and what actually happens at the table. I'm having a flash back to
"Brawdo, it's got what plants crave!" Next time you are playing watch what's happening. Be self-aware of choices you make and why you make them.
D&D 4e isn't the best example of team centric mechanics in action. I just tossed it there out because it's an OK example and playing D&D is like having acne, it's a fairly common experience.
QUOTE
Are you basically saying that SR doesn't have flanking? That's an example of a mechanical teamwork rule, so if that's what you mean, I can understand that. I don't agree that it changes the overall 'team-focused-ness' of the system, though.
Again, not "anti" per se (except when people go on astral trips or long Matrix outings). It is the void of teamness, which in effect does change the game (without 'changing' because it's just the way it starts out) because the lack of it means it isn't teamish (FROM HELL'S HEART I STAB AT THEE, ENGLISH LANGUAGE). Consider these hypothetical statements; "Just because you don't add anything with sugars, or honey, or artificial sweetners to a dish doesn't make it anti-sweet", "Yeah, I always find that putting lead acetate or ethylene glycol in my food makes me feel stupid."
See? No? If not then it's probably time to move on, anyway.....