QUOTE (LurkerOutThere @ Sep 21 2010, 02:50 PM)
Bull your read on adepts is very different then mine. They start out as good or better then their street sam counterparts and have no upward ceiling. They don't have to worry about availability ratings on their starting powers so in a focused area they will generally be very strong. And then there's what a pornomancer can do. *shudder*
Pound for Pound, I'm better making a cyber/bio Sammy than I am an Adept. The Adept might be able to eek out a couple extra points in one area, but he'll be sacrificing in others. All around, an Adept can start with better all around abilities.
And this is how it should be. Coming up with 2nd and 3rd ed Adepts, they always started a little behind the Sammy. But in the long run, they could surpass them.
Unfortunately, these days that's no longer really the case. Adepts power points stayed the same from 3rd edition (Except for Reflexes, which got bumped down a little in SR4A), but they usually start with fewer points (That 6th point of magic at chargen is hard to justify). They no longer have the option to just buy power points like they did in 3rd. They no longer automatically get a Magic point when they initiate. So you're looking at 40+ karma for your first point of magic, and 1 more lousy adept power point (Which rarely gets you that far). Meanwhile, the Sammy is either investing in skills or bumping up a stat or two that was low because it was secondary, like Willpower. PLus he's earning money, to buy more Cyberware. Fragging dirt cheap Cyber and Bio (I still have issues when Wired Reflexes cost less than a car).
Yes, in the LONG run, Adepts can be better. But until you're hitting hundreds and hundreds of karma? No, they're really not. Not if you're competing with a Sammy.
Now, if you want your adept to be a one trick pony, then yes, they can get ridiculous numbers at chargen. But they're only going to be really good at that one thing.
Adepts, IMO, are generally only worth playing if you're doing something that is tough to replicate with Cyber. Some of the unusual Adept powers, which are usually over-priced and not nearly as useful as they could be (Water running, wall running, jumping). These days, Face stuff, to a degree. But again, you're specializing, and in this case you're specializing in an area that may not be useful all the time.
Adepts are, as I said, don't work as well as they should. They;'re not horrible, but if you're going with an Adept combat character (WHich is traditionally what Adepts are supposed to be), you're often going to be lagging behind for a long, long time.
Bull