QUOTE (Thanee @ Sep 16 2010, 04:48 AM)
So, does this play somewhat like Sins of a Solar Empire?
Or is it more StarCraft like in gameplay (in a very general sense, of course).
i.e. would it appeal to someone who is more into strategic, turn-based games (like the venerable Master of Orion II) and not that much into the hectic clicking real-time tactical games (
)?
This sounds like a good birthday present for a friend of mine, hence the questions.
Bye
Thanee
Very similar to Sins actually. It has very little in similar with SC, except that they both fall under the heading of RTS, and, you know, you build stuff
It would appeal to strategic turn-based game players because things happen at a reasonably controlled pace. And for those who want a faster game you can double the speed that ships fire and move at (enemy's as well of course).
You can also adjust tons of other options to make it more fast paced or allow for plenty of time. For example, the AI progresses as time goes on, but you can adjust it so that it progresses very quickly over time, or not at all over time. It'll still progress based on other things, but you can put on or take off pressure from doing things real quickly.
It also has some tower defense aspects to it, because the main way to protect your own planets from the enemy is the use of turrets with a sprinkling of mobile ships to taste
Oh, and as for the hectic, in an assault I do well literally clicking like a dozen or two times for taking out an entire planet over the course of several minutes. I'm sure I could be a bit more effective by clicking a bit more, but it is far cries away from the click fest of SC.
The problem with SC for me is that there really isn't much to tactics in it. Everyone knows that you do X, then do Y at time Z, then when you see J, you start making T K's, and so on. One persons ability over another has little to do with overall strategy or tactics, and everything to do with how quickly they can respond to each of those things and how quickly they can micromanage their troops.