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Fenris
Hey JxJxA, it may be worth it to double check the rules, but I'm pretty sure that watcher spirits aren't actually connected enough to their summoners to alert them when they pop?
JxJxA
They have the same mental link as with other spirts, so wouldn't that notify the summoner?
Buddha72
I think Fenris is remembering the previous edition where they did not have the same connection to their summoner as summoned and bound spirits did.
Buddha72
Ok all I need initiative rolls please!
BishopMcQ
Cypher (just in case) presuming meat body.
7d6.hits(5) → [5,1,6,5,3,2,4] = (3)

Initiative 10 (1 IP)
JxJxA
Zerone's Initiative:
Reaction(3) + Intuition(3) + Increased Reflexes(2) = 8d6 for 5 hits.
Initiative: 8 + 5 for 13
IP: 3

Fire Spirit's (Amara) Initiative:
Reaction(9) + Intuition(6) = 15d6 for 3 hits.
Initiative: 15 + 3 for 18
IP: 2

Blargh, after looking at other posts I believe I am just confused. I just revised my post. Looks like the spirit is still going first.
WearzManySkins
Kat Doktor
Initiative Roll 3 hits
Initiative 6+3 hits=9
Initiative Pass 1
UmaroVI
Fat Man: Intuition (6) + Reaction (3) + Increased Reflexes (2) = 11d6 for 4 hits (15); Fat Man has 3 IPs.
Shen (currently astral) Fx2 = 10d6 for 4 hits (14); it has 2 IPs.
Notsoevildm
Initiative for Eklipse
Intuition 4 + Reaction 5 = 9d6.hits(5)=4 = 13, 2 passes
JxJxA
Also, Buddha, did my assensing test pick up anything on the smaller spirits?
Buddha72
Sorry about that JxJxA - completely missed that posted roll. Thanks for the reminder. smile.gif

Fenris is again traveling on business but I will get him to post tonight so I can move things forward tomorrow.
JxJxA
No worries and thanks for the post, Buddha. smile.gif
Buddha72
To clarify - the watcher spirit is a lower Force/Magic than your own.
JxJxA
QUOTE (Buddha72 @ Jan 26 2011, 05:47 PM) *
To clarify - the watcher spirit is a lower Force/Magic than your own.


Okay, I'm sorry now I'm confused. Do you mean a lower Force/Magic combination than my Fire Spirit? I don't have any Watchers out.
Fenris
For spirits, Force and Magic are equal. One of the things astral Assensing will tell you is whether the targets Magic (for spirits that's also Force) is below, equal, or above your own Magic. It's a good general gauge for how powerful the spirit is, since all of it's stats will be based on Force + some modifier for physical, straight Force for astral.
Buddha72
You assensed the watcher spirits - the small spirits in the astral and determined the astral signature of the mage who summoned them and that their Force is lower than your Magic. Does that help? If still confused we can talk tomorrow night. smile.gif
Fyndhal
Twist initiative
4 Reaction + 4 Intuition + 8d6.hits(5)=2=10, 3 passes
JxJxA
Thanks Fenris and Buddha, that helps. I think I get it now. Also, I edited my IC post to just confirm that the spirits are watchers. smile.gif
Fenris
Initiative: 10 + 10d6.hits(5)=4 = 14, 3 IP
Buddha72
Happy Monday!!

As usual add 1 point of karma and I will be throwing up a post tomorrow to start the action.

BishopMcQ lurk nearby I plan to throw you into the mix with this scene. smile.gif
Buddha72
Initiative Order:

Amara 18/2 IP
Mystery Person #6 17/2 IP
Mystery Person #5 16/2 IP
Fat Man 15/3 IP
Ayo 14/3 IP
Mystery Person #4 14/2 IP
Shen 14/2 IP
Eklipse 13/2 IP
Mystery Person #1 13/2 IP
Zerone 13/3 IP
Widget 12/3 IP
Mystery Person #3 12/2 IP
Mystery Person #2 11/2 IP
Mystery Person #7 11/3 IP
Twist 10/3 IP
Cypher 10/1 IP
Kat Doktor 9/1 IP

OK I need to know what Amara is doing.

Let the fun begin. devil.gif
WearzManySkins
Kat Doktor? in the initiative list?
JxJxA
Is it okay if Amara moves away from Zerone and materializes? If it's okay, I'll throw up the post describing the action ASAP.
Notsoevildm
QUOTE (WearzManySkins @ Feb 2 2011, 04:34 AM) *
Kat Doktor? in the initiative list?

Fallen off the end of the list by my reckoning (Init 9, 1 pass). Mystery dudes are scarily fast.

@Buddha: note that all of Eklipse's adept abilities are currently active:

Cloak: -1 dice to be detected by active detection spells
Combat Sense: +1 die to reaction on surprise, melee and ranged defence
Counterstrike: 1+net hits on parry/block dice to next melee attack
Critical Strike: +1 DV unarmed attacks
Enhanced Perception: +1 die on perception tests
Great Leap : +1 die on jumping tests
Improved Reflexes I: +1 reaction, +1 initiative pass
Killing Hands: inflict physical damage with unarmed attacks
Traceless Walk: -4 dice to hearing perception tests to be detected
Buddha72
Sorry about that WearzManySkins and once again thanks for bringing it to my attention.

JxJxA Sounds fine - post away.
JxJxA
Ok, post is up. Amara materialized (giving her a hardened armor rating of 12 through Immunity to Normal Weapons) and moved her flight speed. The arc is just flavor and not a weapon inspired from El Shaddai. Ever since I read about it, I have had that game on my mind and I thought that an arc would make for a cool medium to make elemental and unarmed attacks.
Buddha72
Post up!

Fat Man is up next.
UmaroVI
Hey, just want to make sure I'm not missing something - I think that Fat Man didn't see anything that looked hostile, but does see the container and the really bad astral signatures around it. He just saw Amara materialize suddenly, which would alert him that something is happening. Am I correct or did I overlook something?
Buddha72
I believe the group is going to do a quick assault on the lab since watcher spirits are present and makes a complete stealth approach more difficult - either way the fire spirit has called for the smack down. biggrin.gif
UmaroVI
Fat Man is Delaying, and staying alert.
Buddha72
Ok Ayo is up!
Buddha72
Happy Monday all!

As usual don't forget your weekly drip of 1 karma. Fenris will be posting this evening then we'll be umping along again.
Fenris
Just movement and perception:

Base Perception: 6d6.hits(5)=2
Additional Visual: 3d6.hits(5)=1
Additional Olfactory: 3d6.hits(5)=1

So, looks like probably three either way. Don't forget the high frequency hearing and the low-light smile.gif
Fyndhal
Hey, all!

We made it across the country and are settling in to the new house. We now have regular Internet access again! Huzzah! I can focus on the game more, now, with more timely and "RP-ey" posts.
Buddha72
Fenris - you can hear some sort of movement inside though it is difficult to make out any distinct details. You hear a great deal of high frequency noise you usually associate with high tech gear or machines. In addition, you can smell more individual scents here - a high traffic area at the cargo container door. People have been coming and going from here.

Fyndhal - welcome back and welcome to your new home!
Buddha72
Ok the Shen is up!
UmaroVI
The shen doesn't do anything aside from maintain concealment - Fat Man hasn't given it a new order yet.
Buddha72
Eklipse is up!
Buddha72
Happy Monday to all & Happy Valentines as well!

As usual 1 point of karma for the week and I am here to answer any questions.

Eklipse/Notsoevildm - you're up!
Notsoevildm
Was away at the weekend. I'll get a post up asap.

Post up.

Holding action: Anyone asian looking or armed who comes out the door gets shot.

Perception tests:

Visual: Int 4 + Per 2 + Enhanced Per 1 = 7d6.hits(5)=4
Hearing: Int 4 + Per 2 + Enhanced Per 1 + Keen ears 1 = 8d6.hits(5)=3

Wow. Invisible Castle likes me tonight!
Buddha72
Zerone - you're up!
JxJxA
Post is up. Zerone is readying an action to cast stunbolt on the first enemy that reveals himself/herself.
Buddha72
OK will post tomorrow for Widget assuming DS is up since it was down for awhile today.

Wish me luck. spin.gif
Buddha72
Ok post is up.

BishopMcQ - could you post a physical description of Cypher for the rest of the players please?

Will put up a longer post for the next passes over the weekend when I get a little more free time.
Buddha72
Happy Monday! No school today so I am packing the littles up and taking them to the zoo so I'll be gone most of the day. Don't forget your weekly drip of karma.

Also can I get everyone to describe where they are standing or positioned outside the cargo container? Without a table top map or markers I want to make sure we all think the same thing about where your character is. smile.gif

I'll give people till Tuesday to post then I'll post in the evening. Hope you all have a great day.
Notsoevildm
Eklipse is standing across from the door to the target container, ideally partly concealed by the container he is standing next to:

Target container< . . . . . . . Random container
. . . . . . . . . . . . . . . . . . . . . . Eklipse

Random container. . . . . . . Random container
JxJxA
Okay, Zerone is with the rest of the non-stealthy group x meters behind point (I can't find the number in the threads, so I'll be wherever that is. Amara is 30 meters up and 10 meters north of Zerone (still within line of sight) so that she is not directly under the group. I was thinking of having her serve as a distraction for the strike.
Fyndhal
Using Eklipse wonderful chart...

Target container< . . . . . . . Random container
. . . . . . . . . . . . . . . . . . . . . . Eklipse

Random container. . . . . . . Random container
. . . . . . . . . . . . . . . . . . . . Twist
BishopMcQ
Here's a nice IMAGE of a container port for people in case they've never actually been stuck in one.
WearzManySkins
Kat Doktor is at the end/rearguard of the less stealthy group.
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