QUOTE (Glyph @ Sep 19 2010, 06:45 PM)

Actually, you do have to spend karma to permanently get rid of a flaw - it's not just the debt of nuyen, it's someone with a marker over your head. If someone paid off their debt, I would start deducting Karma from them to pay it off (maybe half of their Karma until it was gone). There are a lot of flaws that would otherwise be relatively easy to get rid of (I killed my enemy? Cool. Unusual hair? Guess I'll dye it, or shave it and wear a wig. Day job? Hey, boss, I quit.).
+1
Again, the transfer of a few certified credsticks
alone shouldn't be enough to shake a Flaw. The precedent's long been that you've got to satisfy a role playing element (in this instance, paying off money)
and balance things out, otherwise; heck, even someone who takes the
Latent Awakening positive quality has to shell out Karma once it 'kicks in.'
Offing an
Enemy or murdering your
Day Job boss, alone, doesn't wipe the slate clean -- or shouldn't -- does it? Likewise, just dropping some cash shouldn't get rid of
In Debt, and a player shouldn't expect it to. Getting 30 BP out of one quality should be a clear message that a player sends to a GM, stating explicitly "I want this to complicate my character's life and be an important theme in his ongoing story." Shelling out some nuyen, by itself, shouldn't get rid of that. New negative qualities should be selected to balance it out, a serious karma investment should try to smooth it over, or whatever...but it shouldn't be that easy to shake a major negative quality.
If it
is that easy, that's -- again -- something I'd look at as sub-par, or at least uncreative and uninspired, GMing.